25 lines
609 B
C#
25 lines
609 B
C#
using Assets.HeroEditor4D.InventorySystem.Scripts.Elements;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class InventorySlot : MonoBehaviour , IDropHandler
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{
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public void OnDrop(PointerEventData eventData){
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if(transform.childCount == 0){
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ItemInventory inventoryItemm = eventData.pointerDrag.GetComponent<ItemInventory>();
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inventoryItemm.parentAfterDrag = transform;
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}
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}
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public void Clear()
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{
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GetComponentInChildren<ItemInventory>().Clear();
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}
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}
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