32 lines
660 B
C#
32 lines
660 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Assets.HeroEditor4D.InventorySystem.Scripts.Enums;
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using UnityEngine;
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using UnityEngine.UI;
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[CreateAssetMenu(fileName = "InventoryItem", menuName = "ScriptableObjects/InventoryItem", order = 2)]
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public class item : ScriptableObject
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{
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public string type;
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public Sprite image;
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public GameObject prefab;
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public int count;
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public int spawnProbability = 50;
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public int healthIncrease = 10;
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// public InventoryItemType type;
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// public InventoryItemAction action;
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// public enum InventoryItemType{
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// }
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// public enum InventoryItemAction{
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// }
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}
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