mmorpg/Assets/GooglePlayGames/BasicApi/Nearby/NearbyConnectionConfiguration.cs
2024-02-10 11:02:07 +05:30

54 lines
1.7 KiB
C#

// <copyright file="NearbyConnectionConfiguration.cs" company="Google Inc.">
// Copyright (C) 2014 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
namespace GooglePlayGames.BasicApi.Nearby
{
using System;
using GooglePlayGames.OurUtils;
public enum InitializationStatus
{
Success,
VersionUpdateRequired,
InternalError
}
public struct NearbyConnectionConfiguration
{
public const int MaxUnreliableMessagePayloadLength = 1168;
public const int MaxReliableMessagePayloadLength = 4096;
private readonly Action<InitializationStatus> mInitializationCallback;
private readonly long mLocalClientId;
public NearbyConnectionConfiguration(Action<InitializationStatus> callback,
long localClientId)
{
this.mInitializationCallback = Misc.CheckNotNull(callback);
this.mLocalClientId = localClientId;
}
public long LocalClientId
{
get { return mLocalClientId; }
}
public Action<InitializationStatus> InitializationCallback
{
get { return mInitializationCallback; }
}
}
}