mmorpg/Assets/HeroEditor4D/InventorySystem/Scripts/Enums/PropertyId.cs
2024-01-30 19:56:12 +05:30

54 lines
1.2 KiB
C#
Executable File

namespace Assets.HeroEditor4D.InventorySystem.Scripts.Enums
{
/// <summary>
/// Add new item attributes here.
/// Use constant integer values for enums to avoid data distortion when adding/removing new values.
/// </summary>
public enum PropertyId // TODO: Set indexes.
{
Accuracy,
Ammo,
Antidote,
Bandage,
Blocking,
BlockingFatigue,
Capacity,
ChargeSpeed,
ChargeTimings,
Craft,
CriticalChance,
CriticalDamage,
CustomPrice,
Damage,
Duration,
Effect,
Exp,
Fatigue,
Gunpowder,
HealthRecovery,
HealthRestore,
HealthMax,
Immunity,
Magazine,
Materials,
Mechanism,
Radius,
Range,
Reloading,
Resistance,
ShopChance,
SkillUp,
Speed,
StaminaRecovery,
StaminaRestore,
StaminaMax,
Shock,
Contains,
DamageBonus,
Multishot,
Fragments,
DropChance,
ExpBonus,
GoldBonus
}
}