54 lines
1.2 KiB
C#
Executable File
54 lines
1.2 KiB
C#
Executable File
namespace Assets.HeroEditor4D.InventorySystem.Scripts.Enums
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{
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/// <summary>
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/// Add new item attributes here.
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/// Use constant integer values for enums to avoid data distortion when adding/removing new values.
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/// </summary>
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public enum PropertyId // TODO: Set indexes.
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{
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Accuracy,
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Ammo,
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Antidote,
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Bandage,
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Blocking,
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BlockingFatigue,
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Capacity,
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ChargeSpeed,
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ChargeTimings,
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Craft,
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CriticalChance,
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CriticalDamage,
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CustomPrice,
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Damage,
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Duration,
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Effect,
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Exp,
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Fatigue,
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Gunpowder,
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HealthRecovery,
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HealthRestore,
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HealthMax,
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Immunity,
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Magazine,
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Materials,
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Mechanism,
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Radius,
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Range,
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Reloading,
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Resistance,
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ShopChance,
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SkillUp,
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Speed,
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StaminaRecovery,
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StaminaRestore,
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StaminaMax,
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Shock,
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Contains,
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DamageBonus,
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Multishot,
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Fragments,
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DropChance,
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ExpBonus,
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GoldBonus
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}
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} |