mmorpg/Assets/Mirror/Examples/CCU
2024-08-23 16:17:24 +05:30
..
CCUNetworkManager.cs Farm Ongoing 2024-08-23 16:17:24 +05:30
CCUNetworkManager.cs.meta Farm Ongoing 2024-08-23 16:17:24 +05:30
MirrorCCU.unity Farm Ongoing 2024-08-23 16:17:24 +05:30
MirrorCCU.unity.meta Farm Ongoing 2024-08-23 16:17:24 +05:30
Monster.cs Farm Ongoing 2024-08-23 16:17:24 +05:30
Monster.cs.meta Farm Ongoing 2024-08-23 16:17:24 +05:30
Monster.prefab Farm Ongoing 2024-08-23 16:17:24 +05:30
Monster.prefab.meta Farm Ongoing 2024-08-23 16:17:24 +05:30
Player.cs Farm Ongoing 2024-08-23 16:17:24 +05:30
Player.cs.meta Farm Ongoing 2024-08-23 16:17:24 +05:30
Player.prefab Farm Ongoing 2024-08-23 16:17:24 +05:30
Player.prefab.meta Farm Ongoing 2024-08-23 16:17:24 +05:30
Readme.txt Farm Ongoing 2024-08-23 16:17:24 +05:30
Readme.txt.meta Farm Ongoing 2024-08-23 16:17:24 +05:30
Red.mat Farm Ongoing 2024-08-23 16:17:24 +05:30
Red.mat.meta Farm Ongoing 2024-08-23 16:17:24 +05:30
White.mat Farm Ongoing 2024-08-23 16:17:24 +05:30
White.mat.meta Farm Ongoing 2024-08-23 16:17:24 +05:30

This is used for CCU tests.
White = players, Red = monsters.

In NetworkManager:
- set the server's IP/Port
- enable 'auto start headless server', build server binary.
- enable 'auto connect headless client', build client binary.

Launch 1 server with N clients.