45 lines
1.6 KiB
C#
Executable File
45 lines
1.6 KiB
C#
Executable File
// <copyright file="PlayGamesClientFactory.cs" company="Google Inc.">
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// Copyright (C) 2014 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// </copyright>
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#if UNITY_ANDROID
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namespace GooglePlayGames
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{
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using UnityEngine;
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using GooglePlayGames.BasicApi;
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using GooglePlayGames.OurUtils;
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internal class PlayGamesClientFactory
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{
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internal static IPlayGamesClient GetPlatformPlayGamesClient(
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PlayGamesClientConfiguration config)
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{
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if (Application.isEditor)
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{
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GooglePlayGames.OurUtils.Logger.d("Creating IPlayGamesClient in editor, using DummyClient.");
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return new GooglePlayGames.BasicApi.DummyClient();
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}
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#if UNITY_ANDROID
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GooglePlayGames.OurUtils.Logger.d("Creating Android IPlayGamesClient Client");
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return new GooglePlayGames.Android.AndroidClient(config);
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#else
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GooglePlayGames.OurUtils.Logger.d("Cannot create IPlayGamesClient for unknown platform, returning DummyClient");
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return new GooglePlayGames.BasicApi.DummyClient();
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#endif
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}
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}
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}
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#endif |