mmorpg/Assets/Mirror/Examples/BenchmarkStinkySteak/Scripts/SineMoveRandomBehaviour.cs
2024-08-23 16:17:24 +05:30

27 lines
620 B
C#
Executable File

using Mirror;
using StinkySteak.NetcodeBenchmark;
using UnityEngine;
namespace StinkySteak.MirrorBenchmark
{
public class SineMoveRandomBehaviour : NetworkBehaviour
{
[SerializeField] private BehaviourConfig _config;
private SinRandomMoveWrapper _wrapper;
public override void OnStartServer()
{
if (isClient) return;
_config.ApplyConfig(ref _wrapper);
_wrapper.NetworkStart(transform);
}
private void FixedUpdate()
{
if (isClient) return;
_wrapper.NetworkUpdate(transform);
}
}
}