mmorpg/Assets/Mirror/Examples/Snapshot Interpolation
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_DISABLE VSYNC_ Farm Ongoing 2024-08-23 16:17:24 +05:30
_DISABLE VSYNC_.meta Farm Ongoing 2024-08-23 16:17:24 +05:30
ClientCube.cs Farm Ongoing 2024-08-23 16:17:24 +05:30
ClientCube.cs.meta Farm Ongoing 2024-08-23 16:17:24 +05:30
ClientMaterial.mat Farm Ongoing 2024-08-23 16:17:24 +05:30
ClientMaterial.mat.meta Farm Ongoing 2024-08-23 16:17:24 +05:30
MirrorSnapshotInterpolation.unity Farm Ongoing 2024-08-23 16:17:24 +05:30
MirrorSnapshotInterpolation.unity.meta Farm Ongoing 2024-08-23 16:17:24 +05:30
README.txt Farm Ongoing 2024-08-23 16:17:24 +05:30
README.txt.meta Farm Ongoing 2024-08-23 16:17:24 +05:30
ServerCube.cs Farm Ongoing 2024-08-23 16:17:24 +05:30
ServerCube.cs.meta Farm Ongoing 2024-08-23 16:17:24 +05:30
ServerMaterial.mat Farm Ongoing 2024-08-23 16:17:24 +05:30
ServerMaterial.mat.meta Farm Ongoing 2024-08-23 16:17:24 +05:30
Snapshot3D.cs Farm Ongoing 2024-08-23 16:17:24 +05:30
Snapshot3D.cs.meta Farm Ongoing 2024-08-23 16:17:24 +05:30

Snapshot Interpolation is a standalone, Unity / netcode independent algorithm.
This is a simple demo to test it, without Mirror.
We want this to be usable in all game engines.