This commit is contained in:
Nim-XD
2025-06-10 21:46:10 +05:30
parent 2fddc4b1cd
commit b6dfa0721e
15 changed files with 385 additions and 35 deletions

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Assets/.DS_Store vendored

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8
Assets/Anim.meta Normal file
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60
Assets/FlashWhenEnable.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.UI;
public class FlashWhenEnable : MonoBehaviour
{
[SerializeField] private SpriteRenderer _image;
[Header("Flash Settings")]
[SerializeField] private float _fadeDuration = 1.5f;
[SerializeField] private float _minAlpha = 0.4f;
private Sequence _flashSequence;
private void Awake()
{
_image = GetComponent<SpriteRenderer>();
}
void OnEnable()
{
StartFlashing();
}
void OnDisable()
{
StopFlashing();
}
private void StartFlashing()
{
// Kill any existing animation
if (_flashSequence != null && _flashSequence.IsActive())
_flashSequence.Kill();
// Reset to original color
Color originalColor = _image.color;
originalColor.a = 1f;
_image.color = originalColor;
// Create subtle pulse animation
_flashSequence = DOTween.Sequence()
.Append(_image.DOFade(_minAlpha, _fadeDuration))
.Append(_image.DOFade(1f, _fadeDuration))
.Append(_image.transform.DOScale(0.385f, 0.34f))
.SetLoops(-1, LoopType.Yoyo)
.SetEase(Ease.InOutSine);
}
private void StopFlashing()
{
_flashSequence?.Kill();
// Reset to full opacity
Color c = _image.color;
c.a = 1f;
_image.color = c;
}
}

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@@ -11,6 +11,8 @@ public class invitePlayer : NetworkBehaviour
[SerializeField] private GameObject inviteUI, beingInviteUI;
[SerializeField] private GameObject inPartyUI;
[SerializeField] private TMP_Text inPartyOwnerNameTxt;
[SerializeField] private TextMesh charPartyText;
[SerializeField] private GameObject charPartyUI;
[SerializeField] private TMP_Text inPartyPlayersTxt;
[SerializeField] private TMP_Text inviteOwnerNameTxt;
[SerializeField] private CanvasGroup uiCanvasGroup, bUiCanvasGroup;
@@ -32,6 +34,9 @@ public class invitePlayer : NetworkBehaviour
uiCanvasGroup.alpha = 0;
inviteUI.SetActive(false);
inPartyUI.SetActive(false);
// charPartyUI.SetActive(false);
charPartyText.text = "";
beingInviteUI.SetActive(false);
onScreenPosition = panelRect.anchoredPosition;
@@ -132,6 +137,8 @@ public class invitePlayer : NetworkBehaviour
{
inPartyUI.SetActive(true);
inPartyOwnerNameTxt.text = $"{ownerName}'s Party";
inPartyOwnerNameTxt.text = charPartyText.text;
charPartyUI.SetActive(true);
playerNetwork[] players = FindObjectsOfType<playerNetwork>();
List<string> playerNames = new List<string>();
@@ -149,5 +156,7 @@ public class invitePlayer : NetworkBehaviour
public void LeaveParty(){
//playerNetwork.localPlayer.CmdLeaveParty();
inPartyUI.SetActive(false);
charPartyUI.SetActive(false);
charPartyText.text = "";
}
}