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This commit is contained in:
BIN
Assets/.DS_Store
vendored
BIN
Assets/.DS_Store
vendored
Binary file not shown.
8
Assets/Anim.meta
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8
Assets/Anim.meta
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8
Assets/Anim/UIAnimation.meta
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8
Assets/Anim/UIAnimation.meta
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60
Assets/FlashWhenEnable.cs
Normal file
60
Assets/FlashWhenEnable.cs
Normal file
@@ -0,0 +1,60 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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using UnityEngine.UI;
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public class FlashWhenEnable : MonoBehaviour
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{
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[SerializeField] private SpriteRenderer _image;
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[Header("Flash Settings")]
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[SerializeField] private float _fadeDuration = 1.5f;
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[SerializeField] private float _minAlpha = 0.4f;
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private Sequence _flashSequence;
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private void Awake()
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{
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_image = GetComponent<SpriteRenderer>();
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}
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void OnEnable()
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{
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StartFlashing();
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}
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void OnDisable()
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{
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StopFlashing();
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}
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private void StartFlashing()
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{
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// Kill any existing animation
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if (_flashSequence != null && _flashSequence.IsActive())
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_flashSequence.Kill();
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// Reset to original color
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Color originalColor = _image.color;
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originalColor.a = 1f;
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_image.color = originalColor;
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// Create subtle pulse animation
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_flashSequence = DOTween.Sequence()
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.Append(_image.DOFade(_minAlpha, _fadeDuration))
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.Append(_image.DOFade(1f, _fadeDuration))
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.Append(_image.transform.DOScale(0.385f, 0.34f))
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.SetLoops(-1, LoopType.Yoyo)
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.SetEase(Ease.InOutSine);
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}
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private void StopFlashing()
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{
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_flashSequence?.Kill();
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// Reset to full opacity
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Color c = _image.color;
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c.a = 1f;
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_image.color = c;
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}
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}
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11
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11
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@@ -11,6 +11,8 @@ public class invitePlayer : NetworkBehaviour
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[SerializeField] private GameObject inviteUI, beingInviteUI;
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[SerializeField] private GameObject inPartyUI;
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[SerializeField] private TMP_Text inPartyOwnerNameTxt;
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[SerializeField] private TextMesh charPartyText;
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[SerializeField] private GameObject charPartyUI;
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[SerializeField] private TMP_Text inPartyPlayersTxt;
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[SerializeField] private TMP_Text inviteOwnerNameTxt;
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[SerializeField] private CanvasGroup uiCanvasGroup, bUiCanvasGroup;
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@@ -32,6 +34,9 @@ public class invitePlayer : NetworkBehaviour
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uiCanvasGroup.alpha = 0;
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inviteUI.SetActive(false);
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inPartyUI.SetActive(false);
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// charPartyUI.SetActive(false);
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charPartyText.text = "";
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beingInviteUI.SetActive(false);
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onScreenPosition = panelRect.anchoredPosition;
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@@ -132,6 +137,8 @@ public class invitePlayer : NetworkBehaviour
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||||
{
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inPartyOwnerNameTxt.text = $"{ownerName}'s Party";
|
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playerNetwork[] players = FindObjectsOfType<playerNetwork>();
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List<string> playerNames = new List<string>();
|
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@@ -149,5 +156,7 @@ public class invitePlayer : NetworkBehaviour
|
||||
public void LeaveParty(){
|
||||
//playerNetwork.localPlayer.CmdLeaveParty();
|
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inPartyUI.SetActive(false);
|
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charPartyUI.SetActive(false);
|
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charPartyText.text = "";
|
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}
|
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}
|
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Reference in New Issue
Block a user