Skin network sync, new server build

This commit is contained in:
2024-09-26 23:46:18 +05:30
parent c29b03d428
commit e711e19fe1
8 changed files with 102 additions and 98 deletions

View File

@@ -14,14 +14,13 @@ using UnityEngine.SocialPlatforms;
using Firebase.Auth;
using UnityEngine.UI;
using Newtonsoft.Json;
using Unity.Properties;
public class playerNetwork : NetworkBehaviour
{
public const float ATTACK_COOLDOWN = 0.6f;
[HideInInspector]
public StatManager statManager;
public CharacterSelection charSelectionManager;
//public const int XPFORLEVEL = 10;
[SyncVar(hook =nameof(OnHealthChanged))] public int health = 100;
public Character4D character;
@@ -44,6 +43,7 @@ public class playerNetwork : NetworkBehaviour
[SyncVar(hook = nameof(OnXpChanged))]
public int XP;
public int lvl2 { get{
return GetLevelForKills2(enemyKillCount);
}}
@@ -124,6 +124,9 @@ public class playerNetwork : NetworkBehaviour
[SyncVar]
public int playerCoin;
[SyncVar]
public string myCharJson;
public TMP_Text txtEnemyKillCount;
public TMP_Text txtPlayerName;
public TMP_Text questText;
@@ -200,8 +203,10 @@ public class playerNetwork : NetworkBehaviour
// }
if(!isLocalPlayer){
canvas.SetActive(false);
if(!isServer){
CmdRequestCharJson();
}
}else{
localPlayerTransform = transform;
@@ -216,12 +221,21 @@ public class playerNetwork : NetworkBehaviour
if(isServer){
playerName = gplayAuth.userNameCloud;
myCharJson = CharacterSelection.selectedCharJson;
RpcBroadcastCharJson(CharacterSelection.selectedCharJson);
}
else{
CmdSetName(gplayAuth.userNameCloud);
CmdSetCharJson(CharacterSelection.selectedCharJson);
}
}
}
void LoadCharFromJson(string json){
if(json.Length <=0){return;}
character.FromJson(json,true);
}
public void SavePlayerData(){
@@ -314,10 +328,28 @@ public class playerNetwork : NetworkBehaviour
}
});
}
[Command]
void CmdSetName(string nameValue){
playerName = nameValue;
}
[Command(requiresAuthority =false)]
void CmdRequestCharJson(){
RpcBroadcastCharJson(myCharJson);
}
[Command]
void CmdSetCharJson(string newValue){
myCharJson = newValue;
RpcBroadcastCharJson(newValue);
LoadCharFromJson(newValue);
}
[ClientRpc]
void RpcBroadcastCharJson(string newValue){
LoadCharFromJson(newValue);
}
void OnDirectionChanged(Vector2 oldVal, Vector2 newVal){
character.SetDirection(newVal);
}