14 lines
293 B
C#
14 lines
293 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Data", menuName = "ScriptableObjects/CharacterData", order = 1)]
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public class CharacterDataSO : ScriptableObject
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{
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public string jsonCharData;
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public string charName;
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}
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