mmorpg2d/Assets/Script/QuestAction.cs
2024-12-30 16:30:19 +05:30

89 lines
2.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class QuestAction : MonoBehaviour
{
public QuestScriptable questData;
bool isRegistered = false;
public UnityEvent OnComplete;
public bool isFinalAction = true;
public List<QuestCompleteResourceCheckEntry> resourceCheckEntries;
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player") && other.transform == playerNetwork.localPlayerTransform)
{
foreach(QuestCompleteResourceCheckEntry entry in resourceCheckEntries) //Check if has all resources
{
int stockCount = playerNetwork.localPlayerTransform.GetComponent<Inventory>().inventoryManager.GetStock(entry.resource.type);
if(stockCount < entry.amount)
{
Debug.Log($"Not enough {entry.resource.type}, need {entry.amount}, found {stockCount}");
return;
}
}
foreach(QuestCompleteResourceCheckEntry entry in resourceCheckEntries){ //Remove resources
if(playerNetwork.localPlayerTransform.GetComponent<Inventory>().inventoryManager.GetStock(entry.resource.type) < entry.amount){
}else{
for(int i=0; i < entry.amount; i++)
{
playerNetwork.localPlayerTransform.GetComponent<Inventory>().inventoryManager.RemoveItem(entry.resource.type);
}
}
}
OnComplete.Invoke();
Debug.Log("QuestAction: QuestAction completed");
if (isFinalAction)
{
playerNetwork.localPlayerTransform.GetComponent<playerNetwork>().CompleteQuest(questData);
}
gameObject.SetActive(false);
}
}
public void activate()
{
gameObject.SetActive(true);
}
void Update()
{
if (playerNetwork.localPlayerTransform != null && !isRegistered)
{
Register();
}
}
void Register()
{
playerNetwork.registerQuestAction(this);
isRegistered = true;
gameObject.SetActive(false);
}
}
[Serializable ]
public class QuestCompleteResourceCheckEntry
{
public item resource;
public int amount;
}