mmorpg2d/Assets/GooglePlayGames/Platforms/PlayGamesClientFactory.cs
2024-08-26 22:41:07 +05:30

45 lines
1.6 KiB
C#

// <copyright file="PlayGamesClientFactory.cs" company="Google Inc.">
// Copyright (C) 2014 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
#if UNITY_ANDROID
namespace GooglePlayGames
{
using UnityEngine;
using GooglePlayGames.BasicApi;
using GooglePlayGames.OurUtils;
internal class PlayGamesClientFactory
{
internal static IPlayGamesClient GetPlatformPlayGamesClient(
PlayGamesClientConfiguration config)
{
if (Application.isEditor)
{
GooglePlayGames.OurUtils.Logger.d("Creating IPlayGamesClient in editor, using DummyClient.");
return new GooglePlayGames.BasicApi.DummyClient();
}
#if UNITY_ANDROID
GooglePlayGames.OurUtils.Logger.d("Creating Android IPlayGamesClient Client");
return new GooglePlayGames.Android.AndroidClient(config);
#else
GooglePlayGames.OurUtils.Logger.d("Cannot create IPlayGamesClient for unknown platform, returning DummyClient");
return new GooglePlayGames.BasicApi.DummyClient();
#endif
}
}
}
#endif