mmorpg2d/Assets/Mirror/Examples/CCU
2024-08-26 22:41:07 +05:30
..
CCUNetworkManager.cs init 2024-08-26 22:41:07 +05:30
CCUNetworkManager.cs.meta init 2024-08-26 22:41:07 +05:30
MirrorCCU.unity init 2024-08-26 22:41:07 +05:30
MirrorCCU.unity.meta init 2024-08-26 22:41:07 +05:30
Monster.cs init 2024-08-26 22:41:07 +05:30
Monster.cs.meta init 2024-08-26 22:41:07 +05:30
Monster.prefab init 2024-08-26 22:41:07 +05:30
Monster.prefab.meta init 2024-08-26 22:41:07 +05:30
Player.cs init 2024-08-26 22:41:07 +05:30
Player.cs.meta init 2024-08-26 22:41:07 +05:30
Player.prefab init 2024-08-26 22:41:07 +05:30
Player.prefab.meta init 2024-08-26 22:41:07 +05:30
Readme.txt init 2024-08-26 22:41:07 +05:30
Readme.txt.meta init 2024-08-26 22:41:07 +05:30
Red.mat init 2024-08-26 22:41:07 +05:30
Red.mat.meta init 2024-08-26 22:41:07 +05:30
White.mat init 2024-08-26 22:41:07 +05:30
White.mat.meta init 2024-08-26 22:41:07 +05:30

This is used for CCU tests.
White = players, Red = monsters.

In NetworkManager:
- set the server's IP/Port
- enable 'auto start headless server', build server binary.
- enable 'auto connect headless client', build client binary.

Launch 1 server with N clients.