91 lines
2.7 KiB
C#
91 lines
2.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Mirror;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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public class FarmManager : NetworkBehaviour
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{
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public InventoryManager inventory;
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public RectTransform uiPopUp;
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public Image fillupImage;
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public FarmItem activeItem;
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public FarmItem farmingItem;
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private void Awake() {
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HidePopUp();
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uiPopUp.GetComponentInChildren<Button>().onClick.AddListener(Interact);
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}
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public void ShowPopUp(FarmItem item){
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if(farmingItem != null && farmingItem != item){return;}
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if(!item.isAvailable && farmingItem != item){return;}
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activeItem = item;
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uiPopUp.gameObject.SetActive(true);
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Vector3 offsetUiPopUp = new Vector3(100, 50, 50);
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uiPopUp.position = Camera.main.WorldToScreenPoint(item.transform.position) + offsetUiPopUp;
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}
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public void HidePopUp(){
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uiPopUp.gameObject.SetActive(false);
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fillupImage.fillAmount= 0f;
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}
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void Interact(){
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if(activeItem ==null){Debug.LogError("Cant farm an item without having one"); return;}
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if(!activeItem.isAvailable){Debug.Log("This item is already being farmed",gameObject); return;}
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if(isServer){
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activeItem.isAvailable=false;
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}else{
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CmdDeactivateItem(activeItem.gameObject);
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}
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farmingItem= activeItem;
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StartCoroutine(CoroutineFarm());
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}
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[Command]
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void CmdDeactivateItem(GameObject item){
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item.GetComponent<FarmItem>().isAvailable = false;
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}
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IEnumerator CoroutineFarm(){
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float timer =0f;
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uiPopUp.GetComponentInChildren<TMP_Text>().text = "Farming";
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fillupImage.gameObject.SetActive(true);
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while(timer < activeItem.farmingTime){
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timer +=Time.deltaTime;
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fillupImage.fillAmount = timer / activeItem.farmingTime;
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uiPopUp.position = Camera.main.WorldToScreenPoint(activeItem.transform.position);
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uiPopUp.gameObject.SetActive(true);
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yield return null;
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}
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HidePopUp();
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// FarmingManager.instance.DestroyItem(activeItem.gameObject);
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DestroyItem(farmingItem.GetComponent<NetworkIdentity>().netId);
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Debug.Log("Requesting to delete this item ", farmingItem);
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farmingItem=null;
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uiPopUp.GetComponentInChildren<TMP_Text>().text = "Farm";
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inventory.AddInvItem(activeItem.lootDrop);
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}
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void DestroyItem(uint itemNetId){
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if(isServer){
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FarmingManager.instance.DestroyItemByID(itemNetId);
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}else{
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CmdDestroyItem(itemNetId);
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}
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}
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[Command]
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void CmdDestroyItem(uint itemNetId){
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FarmingManager.instance.DestroyItemByID(itemNetId);
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}
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}
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