mmorpg2d/Assets/Script/CharacterSkin/CharacterSelection.cs
2024-09-26 20:53:03 +05:30

89 lines
2.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Firebase.Extensions;
using Firebase.Firestore;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
public class CharacterSelection : MonoBehaviour
{
public static string selectedCharJson;
public List<string> predefinedCharacterJsons;
public List<Button> predefinedCharacterButtons;
public static Action OnCharacterChanged;
void Start()
{
for(int i=0; i < predefinedCharacterButtons.Count; i++){
int tempI = i;
predefinedCharacterButtons[i].onClick.AddListener(()=>{OnPredefinedCharButtonPress(tempI);});
}
LoadCharacterSkinCloud();
}
public void LoadCharacterFromString(string characterData){
selectedCharJson = characterData;
OnCharacterChanged.Invoke();
}
void OnPredefinedCharButtonPress(int i){
selectedCharJson = predefinedCharacterJsons[i];
OnCharacterChanged.Invoke();
SaveCharacterSkinCloud();
}
public static void SaveCharacterSkinCloud(){
#if UNITY_EDITOR
PlayerPrefs.SetString("skinData", selectedCharJson);
PlayerPrefs.Save();
#endif
FirebaseFirestore db = FirebaseFirestore.DefaultInstance;
Dictionary<string,object> skindataDictionary = new Dictionary<string, object>();
skindataDictionary.Add("json", selectedCharJson);
DocumentReference docRef = db.Collection("SkinData").Document(gplayAuth.userID);
docRef.SetAsync(skindataDictionary).ContinueWithOnMainThread(task => {
if(task.IsCompleted){
Debug.Log("**** Save Completed Firestore ****");
}
else{
Debug.Log("**** Failed to save data to firestore ****");
}
});
}
void LoadCharacterSkinCloud(){
#if UNITY_EDITOR
if(PlayerPrefs.HasKey("skinData")){
LoadCharacterFromString(PlayerPrefs.GetString("skinData"));
}
#endif
FirebaseFirestore db = FirebaseFirestore.DefaultInstance;
DocumentReference docRef = db.Collection("SkinData").Document(gplayAuth.userID);
docRef.GetSnapshotAsync().ContinueWithOnMainThread(task => {
DocumentSnapshot snapshot = task.Result;
if(snapshot.Exists){
LoadCharacterFromString(snapshot.GetValue<string>("json"));
}else{
//show error previous data doesnt exists to load
Debug.Log("**** No previous data to load ****");
}
});
}
}