mmorpg2d/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterSerializer.cs
2024-08-26 22:41:07 +05:30

306 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Assets.HeroEditor4D.Common.Scripts.Common;
using Assets.HeroEditor4D.Common.Scripts.Data;
using Assets.HeroEditor4D.Common.Scripts.Enums;
using Newtonsoft.Json;
using UnityEngine;
namespace Assets.HeroEditor4D.Common.Scripts.CharacterScripts
{
public partial class Character
{
public string ToJson()
{
if (SpriteCollection == null) throw new Exception("SpriteCollection is null!");
var description = new Dictionary<string, string>
{
{ "Body", SpriteToString(SpriteCollection.Body, BodyRenderers[0]) },
{ "Ears", SpriteToString(SpriteCollection.Ears, EarsRenderers[0]) },
{ "Hair", SpriteToString(SpriteCollection.Hair, HairRenderer) },
{ "Beard", SpriteToString(SpriteCollection.Beard, BeardRenderer) },
{ "Helmet", SpriteToString(SpriteCollection.Armor, HelmetRenderer) },
{ "Armor", SpritesToString(SpriteCollection.Armor, ArmorRenderers) },
//{ "Cape", SpriteToString(SpriteCollection.Cape, CapeRenderer) },
{ "Backpack", SpriteToString(SpriteCollection.Backpack, BackpackRenderer) },
{ "Shield", SpriteToString(SpriteCollection.Shield, ShieldRenderers[0]) },
{ "WeaponType", WeaponType.ToString() },
{ "Expression", Expression },
{ "HideEars", HideEars.ToString() },
{ "CropHair", CropHair.ToString() },
{ "Makeup", SpriteToString(SpriteCollection.Makeup, MakeupRenderer) },
{ "Mask", SpriteToString(SpriteCollection.Mask, MaskRenderer) },
{ "Earrings", SpriteToString(SpriteCollection.Earrings, EarringsRenderers[0]) }
};
switch (WeaponType)
{
case WeaponType.Melee1H:
case WeaponType.Melee2H:
case WeaponType.Firearm1H:
case WeaponType.Firearm2H:
description.Add("PrimaryWeapon", SpriteToString(GetWeaponCollection(WeaponType), PrimaryWeaponRenderer));
break;
case WeaponType.Paired:
description.Add("SecondaryWeapon", SpriteToString(SpriteCollection.Firearm1H, SecondaryWeaponRenderer)); // TODO:
break;
case WeaponType.Bow:
description.Add("Bow", SpriteToString(SpriteCollection.Bow, BowRenderers[0]));
break;
case WeaponType.Crossbow:
description.Add("Crossbow", SpriteToString(SpriteCollection.Crossbow, CrossbowRenderers[0]));
break;
default:
throw new NotImplementedException();
}
foreach (var expression in Expressions)
{
description.Add($"Expression.{expression.Name}.Eyebrows", SpriteToString(SpriteCollection.Eyebrows, expression.Eyebrows, EyebrowsRenderer.color));
description.Add($"Expression.{expression.Name}.Eyes", SpriteToString(SpriteCollection.Eyes, expression.Eyes, EyesRenderer.color));
description.Add($"Expression.{expression.Name}.EyesColor", "#" + ColorUtility.ToHtmlStringRGBA(expression.EyesColor));
description.Add($"Expression.{expression.Name}.Mouth", SpriteToString(SpriteCollection.Mouth, expression.Mouth, MouthRenderer.color));
}
return JsonConvert.SerializeObject(description);
}
public void LoadFromJson(string json, bool silent)
{
var description = JsonConvert.DeserializeObject<Dictionary<string, string>>(json);
if (SpriteCollection == null) throw new Exception("SpriteCollection is null!");
RestoreFromString(ref Body, BodyRenderers, SpriteCollection.Body, description["Body"], silent);
RestoreFromString(ref Head, HeadRenderer, SpriteCollection.Body, description["Body"], silent);
RestoreFromString(ref Ears, EarsRenderers, SpriteCollection.Ears, description["Ears"], silent);
RestoreFromString(ref Hair, HairRenderer, SpriteCollection.Hair, description["Hair"], silent);
RestoreFromString(ref Beard, BeardRenderer, SpriteCollection.Beard, description["Beard"], silent);
RestoreFromString(ref Helmet, HelmetRenderer, SpriteCollection.Armor, description["Helmet"], silent);
RestoreFromString(ref Armor, ArmorRenderers, SpriteCollection.Armor, description["Armor"], silent);
//RestoreFromString(ref Cape, CapeRenderer, SpriteCollection.Cape, description["Cape"], silent);
//RestoreFromString(ref Quiver, QuiverRenderer, SpriteCollection.Bow.Union(SpriteCollection.Crossbow), description["Quiver"], silent);
RestoreFromString(ref Backpack, BackpackRenderer, SpriteCollection.Backpack, description["Backpack"], silent);
RestoreFromString(ref Shield, ShieldRenderers, SpriteCollection.Shield, description["Shield"], silent);
Expression = description["Expression"];
Expressions = new List<Expression>();
HideEars = description.ContainsKey("HideEars") && bool.Parse(description["HideEars"]);
CropHair = description.ContainsKey("HideHair") && bool.Parse(description["CropHair"]);
RestoreFromString(ref Makeup, MakeupRenderer, SpriteCollection.Makeup, description["Makeup"], silent);
RestoreFromString(ref Mask, MaskRenderer, SpriteCollection.Mask, description["Mask"], silent);
RestoreFromString(ref Earrings, EarringsRenderers, SpriteCollection.Earrings, description["Earrings"], silent);
foreach (var key in description.Keys)
{
if (key.Contains("Expression."))
{
var parts = key.Split('.');
var expressionName = parts[1];
var expressionPart = parts[2];
var expression = Expressions.SingleOrDefault(i => i.Name == expressionName);
if (expression == null)
{
expression = new Expression { Name = expressionName };
Expressions.Add(expression);
}
switch (expressionPart)
{
case "Eyebrows":
RestoreFromString(ref expression.Eyebrows, EyebrowsRenderer, SpriteCollection.Eyebrows, description[key]);
break;
case "Eyes":
RestoreFromString(ref expression.Eyes, EyesRenderer, SpriteCollection.Eyes, description[key]);
break;
case "EyesColor":
ColorUtility.TryParseHtmlString(description[key], out var color);
expression.EyesColor = color;
break;
case "Mouth":
RestoreFromString(ref expression.Mouth, MouthRenderer, SpriteCollection.Mouth, description[key]);
break;
default:
throw new NotSupportedException(expressionPart);
}
}
}
SetExpression("Default");
WeaponType = (WeaponType) Enum.Parse(typeof(WeaponType), description["WeaponType"], silent);
if (description.ContainsKey("PrimaryWeapon"))
{
var weapon = RestoreFromString(ref PrimaryWeapon, PrimaryWeaponRenderer, GetWeaponCollection(WeaponType), description["PrimaryWeapon"], silent);
if (weapon != null && (WeaponType == WeaponType.Firearm1H || WeaponType == WeaponType.Firearm2H))
{
SetFirearmMuzzle(weapon);
}
}
if (description.ContainsKey("SecondaryWeapon"))
{
RestoreFromString(ref SecondaryWeapon, SecondaryWeaponRenderer, SpriteCollection.Firearm1H, description["SecondaryWeapon"], silent);
}
if (description.ContainsKey("Bow"))
{
RestoreFromString(ref CompositeWeapon, BowRenderers, SpriteCollection.Bow, description["Bow"], silent);
}
else if (description.ContainsKey("Crossbow"))
{
RestoreFromString(ref CompositeWeapon, CrossbowRenderers, SpriteCollection.Crossbow, description["Crossbow"], silent);
}
Initialize();
}
private IEnumerable<ItemSprite> GetWeaponCollection(WeaponType weaponType)
{
switch (weaponType)
{
case WeaponType.Melee1H: return SpriteCollection.MeleeWeapon1H;
case WeaponType.Paired: return SpriteCollection.MeleeWeapon1H;
case WeaponType.Melee2H: return SpriteCollection.MeleeWeapon2H;
case WeaponType.Bow: return SpriteCollection.Bow;
case WeaponType.Crossbow: return SpriteCollection.Crossbow;
case WeaponType.Firearm1H: return SpriteCollection.Firearm1H;
case WeaponType.Firearm2H: return SpriteCollection.Firearm2H;
case WeaponType.Throwable: return SpriteCollection.Throwable;
default:
throw new NotSupportedException(weaponType.ToString());
}
}
private static string SpriteToString(IEnumerable<ItemSprite> collection, SpriteRenderer renderer)
{
if (renderer == null) return null;
return SpriteToString(collection, renderer.sprite, renderer.color);
}
private static string SpritesToString(IEnumerable<ItemSprite> collection, List<SpriteRenderer> renderers)
{
var values = renderers.Select(i => SpriteToString(collection, i));
return string.Join(",", values);
}
private static string SpriteToString(IEnumerable<ItemSprite> collection, Sprite sprite, Color color)
{
if (sprite == null) return null;
var entry = collection.SingleOrDefault(i => i.Sprite == sprite || i.Sprites.Any(j => j == sprite));
if (entry == null)
{
throw new Exception($"Can't find {sprite.name} in SpriteCollection.");
}
var result = color == Color.white ? entry.Id : entry.Id + "#" + ColorUtility.ToHtmlStringRGBA(color);
return result;
}
private ItemSprite RestoreFromString(ref Sprite sprite, SpriteRenderer renderer, IEnumerable<ItemSprite> collection, string serialized, bool silent = false)
{
if (renderer == null) return null;
if (string.IsNullOrEmpty(serialized))
{
sprite = renderer.sprite = null;
return null;
}
var parts = serialized.Split('#');
var id = parts[0];
var color = Color.white;
if (parts.Length > 1)
{
ColorUtility.TryParseHtmlString("#" + parts[1], out color);
}
var entries = collection.Where(i => i.Id == id).ToList();
switch (entries.Count)
{
case 1:
sprite = renderer.sprite = entries[0].Sprites.Count == 1 ? entries[0].Sprites[0] : renderer.GetComponent<SpriteMapping>().FindSprite(entries[0].Sprites);
renderer.color = color;
return entries[0];
case 0:
if (silent) Debug.LogWarning("entries.Count = " + entries.Count); else throw new Exception($"Entry with id {id} not found in SpriteCollection."); return null;
default:
if (silent) Debug.LogWarning("entries.Count = " + entries.Count); else throw new Exception($"Multiple entries with id {id} found in SpriteCollection."); return null;
}
}
private static void RestoreFromString(ref List<Sprite> sprites, List<SpriteRenderer> renderers, List<ItemSprite> collection, string serialized, bool silent = false)
{
if (string.IsNullOrEmpty(serialized))
{
sprites = new List<Sprite>();
foreach (var renderer in renderers)
{
renderer.sprite = null;
}
return;
}
sprites = new List<Sprite>();
var values = serialized.Split(',');
for (var i = 0; i < values.Length; i++)
{
if (values[i] == "") continue;
var match = Regex.Match(values[i], @"(?<Id>[\w\. \[\]]+)(?<Color>#\w+)*");
var id = match.Groups["Id"].Value;
var color = Color.white;
if (match.Groups["Color"].Success)
{
ColorUtility.TryParseHtmlString(match.Groups["Color"].Value, out color);
}
var entries = collection.Where(i => i.Id == id).ToList();
switch (entries.Count)
{
case 1:
if (values.Length == 1)
{
sprites = entries[0].Sprites.ToList();
renderers.ForEach(j => j.color = color);
}
else
{
var sprite = renderers[i].GetComponent<SpriteMapping>().FindSprite(entries[0].Sprites);
if (!sprites.Contains(sprite))
{
sprites.Add(sprite);
}
renderers[i].color = color;
}
break;
case 0:
if (silent) Debug.LogWarning("entries.Count = " + entries.Count); else throw new Exception($"Entry with id {id} not found in SpriteCollection."); break;
default:
if (silent) Debug.LogWarning("entries.Count = " + entries.Count); else throw new Exception($"Multiple entries with id {id} found in SpriteCollection."); break;
}
}
}
}
}