22 lines
420 B
C#
22 lines
420 B
C#
using System;
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using Assets.HeroEditor4D.InventorySystem.Scripts.Enums;
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namespace Assets.HeroEditor4D.InventorySystem.Scripts.Data
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{
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[Serializable]
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public class Modifier
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{
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public ItemModifier Id;
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public int Level;
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public Modifier()
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{
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}
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public Modifier(ItemModifier id, int level)
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{
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Id = id;
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Level = level;
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}
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}
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} |