49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
using Spine.Unity;
|
|
using UnityEngine;
|
|
|
|
namespace Spine.Unity.Examples {
|
|
|
|
public class RootMotionDeltaCompensation : MonoBehaviour {
|
|
|
|
[SerializeField] protected SkeletonRootMotionBase rootMotion;
|
|
public Transform targetPosition;
|
|
public int trackIndex = 0;
|
|
public bool adjustX = true;
|
|
public bool adjustY = true;
|
|
public float minScaleX = -999;
|
|
public float minScaleY = -999;
|
|
public float maxScaleX = 999;
|
|
public float maxScaleY = 999;
|
|
|
|
public bool allowXTranslation = false;
|
|
public bool allowYTranslation = true;
|
|
|
|
void Start () {
|
|
if (rootMotion == null)
|
|
rootMotion = this.GetComponent<SkeletonRootMotionBase>();
|
|
}
|
|
|
|
void Update () {
|
|
AdjustDelta();
|
|
}
|
|
|
|
void OnDisable () {
|
|
if (adjustX)
|
|
rootMotion.rootMotionScaleX = 1;
|
|
if (adjustY)
|
|
rootMotion.rootMotionScaleY = 1;
|
|
if (allowXTranslation)
|
|
rootMotion.rootMotionTranslateXPerY = 0;
|
|
if (allowYTranslation)
|
|
rootMotion.rootMotionTranslateYPerX = 0;
|
|
}
|
|
|
|
void AdjustDelta () {
|
|
Vector3 toTarget = targetPosition.position - this.transform.position;
|
|
rootMotion.AdjustRootMotionToDistance(toTarget, trackIndex, adjustX, adjustY,
|
|
minScaleX, maxScaleX, minScaleY, maxScaleY,
|
|
allowXTranslation, allowYTranslation);
|
|
}
|
|
}
|
|
}
|