36 lines
870 B
C#
36 lines
870 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Assets.HeroEditor4D.Common.Scripts.CharacterScripts;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class CharacterCusomizationBridge : MonoBehaviour
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{
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public Character4D character;
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public static string characterJson;
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public static CharacterCusomizationBridge instance;
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void Awake(){
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if(instance!=null && instance!=this){
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Destroy(instance.gameObject);
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}
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instance=this;
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DontDestroyOnLoad(gameObject);
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}
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void Update(){
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// if(Input.GetKeyDown(KeyCode.Space)){
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// LoadToGame();
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// }
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}
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public void LoadToGame(){
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CharacterSelection.selectedCharJson = character.ToJson();
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SceneManager.LoadScene("MenuScene");
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CharacterSelection.SaveCharacterSkinCloud();
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}
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}
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