mmorpg2d/Assets/Script/QuestAction.cs
2024-12-30 15:56:25 +05:30

82 lines
2.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class QuestAction : MonoBehaviour
{
public QuestScriptable questData;
bool isRegistered = false;
public UnityEvent OnComplete;
public bool isFinalAction = true;
public List<QuestCompleteResourceCheckEntry> resourceCheckEntries;
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player") && other.transform == playerNetwork.localPlayerTransform)
{
OnComplete.Invoke();
Debug.Log("QuestAction: QuestAction completed");
if (isFinalAction)
{
foreach(QuestCompleteResourceCheckEntry entry in resourceCheckEntries)
{
if(playerNetwork.localPlayerTransform.GetComponent<Inventory>().GetStock(entry.resourceName) < entry.amount)
{
Debug.Log("QuestAction: Resource check failed");
return;
}else{
for(int i=0; i < entry.amount; i++)
{
playerNetwork.localPlayerTransform.GetComponent<Inventory>().RemoveItem(entry.resourceName);
}
}
}
playerNetwork.localPlayerTransform.GetComponent<playerNetwork>().CompleteQuest(questData);
}
gameObject.SetActive(false);
}
}
public void activate()
{
gameObject.SetActive(true);
}
void Update()
{
if (playerNetwork.localPlayerTransform != null && !isRegistered)
{
Register();
}
}
void Register()
{
playerNetwork.registerQuestAction(this);
isRegistered = true;
gameObject.SetActive(false);
}
}
[Serializable ]
public class QuestCompleteResourceCheckEntry
{
public string resourceName;
public int amount;
}