mmorpg2d/Assets/Script/npcScript.cs
2024-12-30 15:56:25 +05:30

168 lines
4.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Xml.Serialization;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class npcScript : MonoBehaviour
{
public static npcScript activeNpc;
public GameObject npcPanel;
public GameObject textBtn;
public TMP_Text npcText;
// public string[] texts;
public QuestScriptable[] questData;
public int activeQuest=0;
public int questLineIndex;
//public GameObject questUI;
public float textspeed = 0.15f;
public bool isPlayerClose;
[SerializeField] private BoxCollider2D rtrnActionCollider;
void Update()
{
if (isPlayerClose)
{
}
if (npcText.text == questData[activeQuest].questLines[questLineIndex])
{
textBtn.SetActive(true);
}
}
bool isLoadingText = false;
IEnumerator textLoad()
{
isLoadingText = true;
Debug.Log($"Reading line {questLineIndex} from quest {activeQuest}", gameObject);
foreach (char letter in questData[activeQuest].questLines[questLineIndex].ToCharArray())
{
npcText.text += letter;
yield return new WaitForSecondsRealtime(textspeed);
}
isLoadingText = false;
}
Coroutine textLoopAsync;
public void NextLine()
{
textBtn.SetActive(false);
if (questLineIndex < questData[activeQuest].questLines.Length - 1)
{
questLineIndex++;
npcText.text = "";
LoadText();
}
else
{
ResetTexts();
//Start quest
// questUI.SetActive(true);
playerNetwork.localPlayerTransform.GetComponent<playerNetwork>().SetActiveQuest(questData[activeQuest]); // set the quest
rtrnActionCollider.isTrigger = false;
}
}
void ResetTexts(){
npcText.text = "";
npcPanel.SetActive(false);
}
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player"))
{
Debug.Log($"Player entered into {gameObject.name}",gameObject);
if (other.transform == playerNetwork.localPlayerTransform)
{
playerNetwork pnet = playerNetwork.localPlayerTransform.GetComponent<playerNetwork>();
if (pnet.currentQuest == questData[activeQuest]) //Already doing this quest
{
return;
}
// for (int i = 0; i < questData.Length; i++)
// {
// bool isFound = false;
// foreach (string questName in playerNetwork.localPlayerTransform.GetComponent<playerNetwork>().completedQuests)
// {
// if (questName == questData[i].name)
// {
// isFound = true;
// }
// }
// if (!isFound)
// {
// activeQuest = i;
// break;
// }
// }
if(pnet.completedQuests.Contains(questData[activeQuest].questName)){ //Set next quest if current one is completed
for(int i=0; i < questData.Length; i++){
if(pnet.completedQuests.Contains(questData[i].questName)){
continue;
}
activeQuest = i;
break;
}
}
isPlayerClose = true;
activeNpc= this;
if (npcPanel.activeInHierarchy)
{
ResetTexts();
}
else
{
questLineIndex=0;
npcPanel.SetActive(true);
LoadText();
}
}
}
}
void LoadText()
{
if(!isPlayerClose){
Debug.Log("This player aint in my area", gameObject);
return;
}
npcText.text = "";
if (textLoopAsync != null)
{
StopCoroutine(textLoopAsync);
}
Debug.Log("request quest line text load",gameObject);
textLoopAsync = StartCoroutine(textLoad());
}
private void OnTriggerExit2D(Collider2D other)
{
if (other.CompareTag("Player"))
{
if (other.transform == playerNetwork.localPlayerTransform)
{
isPlayerClose = false;
ResetTexts();
}
}
}
}