prod at tl
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84c901aa54
commit
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@ -13,7 +13,7 @@ MonoBehaviour:
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m_Name: PhotonServerSettings
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m_EditorClassIdentifier:
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AppSettings:
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AppIdRealtime: 64ae6543-12d2-495a-b1e4-7b52432c4ce3
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AppIdRealtime: 6208473f-0bd0-4fda-94b2-4c2008e2c9a4
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AppIdFusion:
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AppIdChat:
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AppIdVoice:
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@ -3972,7 +3972,6 @@ GameObject:
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m_Component:
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- component: {fileID: 1877307837}
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- component: {fileID: 1877307836}
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- component: {fileID: 1877307835}
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- component: {fileID: 1877307834}
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m_Layer: 0
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m_Name: arenaCam
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@ -4025,14 +4024,6 @@ MonoBehaviour:
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mipBias: 0
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varianceClampScale: 0.9
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contrastAdaptiveSharpening: 0
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--- !u!81 &1877307835
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AudioListener:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1877307833}
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m_Enabled: 1
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--- !u!20 &1877307836
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Camera:
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m_ObjectHideFlags: 0
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@ -13,6 +13,7 @@ using UnityEngine.SceneManagement;
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public class GameManager : MonoBehaviourPunCallbacks, IOnEventCallback
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{
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const int TIMEOUT_TIME = 120;
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const int START_WAIT_TIME = 10;
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const byte GAME_START_CODE = 1;
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@ -129,12 +130,12 @@ public class GameManager : MonoBehaviourPunCallbacks, IOnEventCallback
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{
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startTimer = START_WAIT_TIME;
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mp_status_txt.text = "Waiting for an opponent\n";
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if(timeoutTimer < 60){
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if(timeoutTimer < TIMEOUT_TIME){
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if(timedOut){
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mp_status_txt.text += "Requesting Refund... Please Wait";
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}else{
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timeoutTimer+=Time.deltaTime;
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mp_status_txt.text += "Time Remaining: " + (60 - timeoutTimer).ToString("n0") + " Seconds";
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mp_status_txt.text += "Time Remaining: " + (TIMEOUT_TIME - timeoutTimer).ToString("n0") + " Seconds";
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}
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}else{
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StartCoroutine(SubmitRefundReq());
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@ -97,6 +97,8 @@ public class SnakeController : MonoBehaviourPunCallbacks
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PhotonNetwork.LocalPlayer.CustomProperties.Add("score",Score);
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}
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PhotonNetwork.LocalPlayer.SetCustomProperties(PhotonNetwork.LocalPlayer.CustomProperties);
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SFXManager.instance.PlayCrunch();
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}
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List<Vector2> moveInputQueue =new List<Vector2>();
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@ -105,6 +107,8 @@ public class SnakeController : MonoBehaviourPunCallbacks
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return;
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}
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moveInputQueue.Add(newDir);
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SFXManager.instance.PlayTurn();
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}
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bool queueNewPiece = false;
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@ -192,6 +196,7 @@ public class SnakeController : MonoBehaviourPunCallbacks
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Debug.Log($"Crashed into {obstacle.name}", gameObject);
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isDead = true;
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gameManager.OnGameOver();
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SFXManager.instance.PlayDeath();
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}
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}
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@ -9,6 +9,7 @@
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"com.unity.test-framework": "1.1.33",
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"com.unity.textmeshpro": "3.0.6",
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"com.unity.timeline": "1.7.5",
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"com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.10",
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"com.unity.ugui": "1.0.0",
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"com.unity.visualscripting": "1.9.0",
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"com.unity.modules.ai": "1.0.0",
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@ -214,6 +214,22 @@
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"com.unity.searcher": "4.9.2"
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}
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},
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"com.unity.sysroot": {
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"version": "2.0.10",
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"depth": 1,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.com"
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},
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"com.unity.sysroot.linux-x86_64": {
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"version": "2.0.9",
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"depth": 1,
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"source": "registry",
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"dependencies": {
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"com.unity.sysroot": "2.0.10"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.test-framework": {
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"version": "1.1.33",
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"depth": 0,
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@ -246,6 +262,16 @@
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.toolchain.win-x86_64-linux-x86_64": {
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"version": "2.0.10",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.sysroot": "2.0.10",
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"com.unity.sysroot.linux-x86_64": "2.0.9"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.ugui": {
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"version": "1.0.0",
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"depth": 0,
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