using System.Collections; using System.Collections.Generic; using UnityEngine; public class SFXManager : MonoBehaviour { public static SFXManager instance; void Awake(){ instance = this; } public AudioSource audioSource; public AudioClip crunchSfx; public AudioClip deathSfx; public AudioClip turnSfx; public void PlayCrunch(){ audioSource.PlayOneShot(crunchSfx); } public void PlayDeath(){ audioSource.PlayOneShot(deathSfx); } public void PlayTurn(){ audioSource.PlayOneShot(turnSfx); } }