using System.Collections; using System.Collections.Generic; using Photon.Pun; using UnityEngine; using UnityEngine.SceneManagement; public class MenuController : MonoBehaviourPunCallbacks { public GameObject connectingPanel; void Start() { if(PhotonNetwork.IsConnected){ connectingPanel.SetActive(false); }else{ connectingPanel.SetActive(true); PhotonNetwork.ConnectUsingSettings(); } } public override void OnConnectedToMaster() { base.OnConnectedToMaster(); connectingPanel.SetActive(false); } public void Play(){ PhotonNetwork.JoinRandomOrCreateRoom(new ExitGames.Client.Photon.Hashtable(), 2); connectingPanel.SetActive(true); } public override void OnJoinedRoom() { base.OnJoinedRoom(); SceneManager.LoadScene("Game"); } }