using UnityEngine; [CreateAssetMenu(fileName = "SkinData", menuName = "ScriptableObjects/SnakeSkin", order = 1)] public class SnakeSkinScriptable : ScriptableObject { public float headScaleMultiplier = 1.2f; public SkinData[] head; public SkinData[] body; } [System.Serializable] public class SkinData{ public Vector2 direction; public Sprite sprite; }