snakes_mp/Assets/Mirror/Examples/CCU
2025-05-27 14:20:08 +05:30
..
CCUNetworkManager.cs dedicated server with client movement 2025-05-27 14:20:08 +05:30
CCUNetworkManager.cs.meta dedicated server with client movement 2025-05-27 14:20:08 +05:30
MirrorCCU.unity dedicated server with client movement 2025-05-27 14:20:08 +05:30
MirrorCCU.unity.meta dedicated server with client movement 2025-05-27 14:20:08 +05:30
Monster.cs dedicated server with client movement 2025-05-27 14:20:08 +05:30
Monster.cs.meta dedicated server with client movement 2025-05-27 14:20:08 +05:30
Monster.prefab dedicated server with client movement 2025-05-27 14:20:08 +05:30
Monster.prefab.meta dedicated server with client movement 2025-05-27 14:20:08 +05:30
Player.cs dedicated server with client movement 2025-05-27 14:20:08 +05:30
Player.cs.meta dedicated server with client movement 2025-05-27 14:20:08 +05:30
Player.prefab dedicated server with client movement 2025-05-27 14:20:08 +05:30
Player.prefab.meta dedicated server with client movement 2025-05-27 14:20:08 +05:30
Readme.txt dedicated server with client movement 2025-05-27 14:20:08 +05:30
Readme.txt.meta dedicated server with client movement 2025-05-27 14:20:08 +05:30
Red.mat dedicated server with client movement 2025-05-27 14:20:08 +05:30
Red.mat.meta dedicated server with client movement 2025-05-27 14:20:08 +05:30
White.mat dedicated server with client movement 2025-05-27 14:20:08 +05:30
White.mat.meta dedicated server with client movement 2025-05-27 14:20:08 +05:30

This is used for CCU tests.
White = players, Red = monsters.

In NetworkManager:
- set the server's IP/Port
- enable 'auto start headless server', build server binary.
- enable 'auto connect headless client', build client binary.

Launch 1 server with N clients.