41 lines
967 B
C#
41 lines
967 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class GameOverScreen : MonoBehaviour
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{
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public static GameOverScreen instance;
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void Awake(){
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instance = this;
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}
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public GameObject gameOverScreen;
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public TMP_Text winnerTxt;
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public GameObject processingText;
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public GameObject leaveButton;
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// Update is called once per frame
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void Start(){
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gameOverScreen.SetActive(false);
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leaveButton.GetComponent<Button>().onClick.AddListener(Leave);
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}
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void Leave(){
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JSBridge.instance.OnClose(0);
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}
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public void Show(bool won){
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gameOverScreen.SetActive(true);
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winnerTxt.text = won ? "You Won" : "You Lost";
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processingText.SetActive(true);
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leaveButton.SetActive(false);
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}
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public void Processed(){
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processingText.SetActive(false);
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leaveButton.SetActive(true);
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}
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}
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