163 lines
4.1 KiB
C#
163 lines
4.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using ExitGames.Client.Photon;
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using Photon.Pun;
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using Photon.Realtime;
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class GameManager : MonoBehaviourPunCallbacks, IOnEventCallback
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{
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const int START_WAIT_TIME = 10;
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const byte GAME_START_CODE = 1;
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DateTime startedTime = DateTime.UnixEpoch;
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public bool gameStarted => startedTime != DateTime.UnixEpoch;
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RaiseEventOptions raiseEventOptions = new RaiseEventOptions { Receivers = ReceiverGroup.All };
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public SnakeController p1;
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public SnakeController p2;
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public TMP_Text mp_status_txt;
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public GameObject fruitPrefab;
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public List<GameObject> spawnedFruits = new List<GameObject>();
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public int maxFruits = 10;
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public float fruitSpawnInterval = 5f;
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float fruitSpawnTimer = 0;
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void Awake(){
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p1.gameObject.SetActive(false);
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p2.gameObject.SetActive(false);
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}
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void Start()
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{
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if(!PhotonNetwork.IsConnectedAndReady){
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SceneManager.LoadScene(0);
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}
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spawnedFruits= new List<GameObject>();
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}
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float startTimer = START_WAIT_TIME;
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void Update()
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{
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if (!gameStarted)
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{
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if(Input.GetKeyDown(KeyCode.P)){
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StartGame();
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}
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WaitForGameStart();
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return;
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}
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if (PhotonNetwork.IsMasterClient)
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{
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p1.gameObject.SetActive(true);
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p2.gameObject.SetActive(false);
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SpawnFruits();
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}
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else
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{
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p1.gameObject.SetActive(false);
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p2.gameObject.SetActive(true);
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}
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}
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void SpawnFruits(){
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if(spawnedFruits.Count > maxFruits){return;}
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if(fruitSpawnTimer >0){
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fruitSpawnTimer-=Time.deltaTime;
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return;
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}
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fruitSpawnTimer = fruitSpawnInterval;
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spawnedFruits.Add(PhotonNetwork.Instantiate(fruitPrefab.name, GetRandomPoint(),Quaternion.identity));
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}
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void WaitForGameStart()
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{
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if (PhotonNetwork.CurrentRoom.PlayerCount >= 2)
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{
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if (startTimer > 0)
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{
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startTimer -= Time.deltaTime;
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mp_status_txt.text = $"Starting game in {startTimer.ToString("n0")} Seconds";
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}
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else
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{
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if (PhotonNetwork.IsMasterClient)
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{
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StartGame();
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}
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}
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}
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else
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{
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startTimer = START_WAIT_TIME;
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mp_status_txt.text = "Waiting for an opponent";
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}
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}
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Vector2 GetRandomPoint(){
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SnakeController p = (p1.gameObject.activeSelf) ? p1 : p2;
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float x = p.transform.position.x - (int)(UnityEngine.Random.Range(-p.fieldSize.x/2f, p.fieldSize.x/2f));
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float y = p.transform.position.y - (int)(UnityEngine.Random.Range(-p.fieldSize.y/2f, p.fieldSize.y/2f));
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return new Vector2(x, y);
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}
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void StartGame(){
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Debug.Log("Sending Raise Event");
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PhotonNetwork.RaiseEvent(GAME_START_CODE, 1, raiseEventOptions, SendOptions.SendReliable);
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startedTime = DateTime.Now;
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}
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public void DestroyFruit(Vector2 position){
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if(PhotonNetwork.IsMasterClient){
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destroyFruit(position);
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}else{
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photonView.RPC("RpcDestroyFruit", RpcTarget.All, position);
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}
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}
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[PunRPC]
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void RpcDestroyFruit(Vector2 position){
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if(PhotonNetwork.IsMasterClient){
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destroyFruit(position);
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}
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}
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void destroyFruit(Vector2 position){
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// Fruit[] fruits = FindObjectsOfType<Fruit>();
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foreach(GameObject fruit in spawnedFruits){
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if((Vector2)fruit.transform.position == position){
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spawnedFruits.Remove(fruit);
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PhotonNetwork.Destroy(fruit.gameObject);
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break;
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}
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}
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}
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public void OnEvent(EventData photonEvent)
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{
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if (photonEvent.Code == GAME_START_CODE)
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{
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Debug.Log("Game Started");
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startedTime = DateTime.Now;
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}
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}
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}
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