snakes_mp/Assets/Mirror/Examples/Snapshot Interpolation
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_DISABLE VSYNC_ dedicated server with client movement 2025-05-27 14:20:08 +05:30
_DISABLE VSYNC_.meta dedicated server with client movement 2025-05-27 14:20:08 +05:30
ClientCube.cs dedicated server with client movement 2025-05-27 14:20:08 +05:30
ClientCube.cs.meta dedicated server with client movement 2025-05-27 14:20:08 +05:30
ClientMaterial.mat dedicated server with client movement 2025-05-27 14:20:08 +05:30
ClientMaterial.mat.meta dedicated server with client movement 2025-05-27 14:20:08 +05:30
MirrorSnapshotInterpolation.unity dedicated server with client movement 2025-05-27 14:20:08 +05:30
MirrorSnapshotInterpolation.unity.meta dedicated server with client movement 2025-05-27 14:20:08 +05:30
README.txt dedicated server with client movement 2025-05-27 14:20:08 +05:30
README.txt.meta dedicated server with client movement 2025-05-27 14:20:08 +05:30
ServerCube.cs dedicated server with client movement 2025-05-27 14:20:08 +05:30
ServerCube.cs.meta dedicated server with client movement 2025-05-27 14:20:08 +05:30
ServerMaterial.mat dedicated server with client movement 2025-05-27 14:20:08 +05:30
ServerMaterial.mat.meta dedicated server with client movement 2025-05-27 14:20:08 +05:30
Snapshot3D.cs dedicated server with client movement 2025-05-27 14:20:08 +05:30
Snapshot3D.cs.meta dedicated server with client movement 2025-05-27 14:20:08 +05:30

Snapshot Interpolation is a standalone, Unity / netcode independent algorithm.
This is a simple demo to test it, without Mirror.
We want this to be usable in all game engines.