snakes_mp/Assets/Scripts/Utils/SFXManager.cs
2025-04-19 15:46:50 +05:30

33 lines
590 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SFXManager : MonoBehaviour
{
public static SFXManager instance;
void Awake(){
instance = this;
}
public AudioSource audioSource;
public AudioClip crunchSfx;
public AudioClip deathSfx;
public AudioClip turnSfx;
public void PlayCrunch(){
audioSource.PlayOneShot(crunchSfx);
}
public void PlayDeath(){
audioSource.PlayOneShot(deathSfx);
}
public void PlayTurn(){
audioSource.PlayOneShot(turnSfx);
}
}