mp fundementals and turn timer
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@@ -30,7 +30,7 @@ public class DevSettingsPanel : MonoBehaviour
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void Populate()
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{
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DevOptionItem puckForce = Instantiate(devOptionItemPrefab, contentParent);
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puckForce.Setup("Puck Force", 2500, 6000, GameManager.instance.puckForce);
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puckForce.Setup("Puck Force", 40, 120, GameManager.instance.puckForce);
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puckForce.OnChanged += OnPuckForceChanged;
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DevOptionItem puckDragClampMax = Instantiate(devOptionItemPrefab, contentParent);
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