mp fundementals and turn timer
This commit is contained in:
+108
-58
@@ -8,21 +8,29 @@ using Mirror;
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public class GameManager : NetworkBehaviour
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{
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public static Action<Puck> OnSelectedPuckChanged;
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public static Action<Team> OnTeamChanged;
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public static bool isMoving{
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get{
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return instance.IsMoving();
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}
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}
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[SyncVar]
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public bool m_isMoving =false;
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public static Team SelectedTeam = Team.Red;
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[SyncVar(hook = nameof(OnSelectedTeamChanged))]
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public Team SelectedTeam = Team.Red;
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void OnSelectedTeamChanged(Team oldTeam, Team newTeam){
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Debug.Log($"Selected team changed from {oldTeam} to {newTeam}");
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OnTeamChanged?.Invoke(newTeam);
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}
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public static bool NoPuckSelected {
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get{
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return instance.selectedPuck == null;
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}
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}
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public EventTrigger gameInputPanel;
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public int turnTimer = 10;
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[SyncVar]
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public float turnTimerCounter;
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public Rigidbody2D ball;
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public float puckForce = 20f;
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public AnimationCurve puckForceCurve = AnimationCurve.Linear(0,3,1,1);
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@@ -30,7 +38,10 @@ public class GameManager : NetworkBehaviour
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public float puckDragClampMax = 5f;
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public float puckDragMinClamp = 1f;
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public int redScore,blueScore=0;
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[SyncVar(hook = nameof(OnScoreChanged))]
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public int redScore=0;
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[SyncVar(hook = nameof(OnScoreChanged))]
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public int blueScore=0;
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[Header("UI")]
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public TMP_Text redScoreText;
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@@ -41,6 +52,7 @@ public class GameManager : NetworkBehaviour
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[Header("Misc")]
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public List<Puck> pucks = new List<Puck>();
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public float curPuckPullForce;
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[SyncVar]
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public int hitCounter = 0;
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public static GameManager instance;
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@@ -71,24 +83,13 @@ public class GameManager : NetworkBehaviour
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void Start()
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{
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EventTrigger.Entry entry = new EventTrigger.Entry();
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entry.eventID = EventTriggerType.PointerDown;
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entry.callback.AddListener(OnPointerDown);
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gameInputPanel.triggers.Add(entry);
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GameEvents.OnSelectedPuckChanged?.Invoke(null);
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entry = new EventTrigger.Entry();
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entry.eventID = EventTriggerType.PointerUp;
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entry.callback.AddListener(OnPointerUp);
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gameInputPanel.triggers.Add(entry);
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#if UNITY_EDITOR
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entry = new EventTrigger.Entry();
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entry.eventID = EventTriggerType.Drag;
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entry.callback.AddListener(OnDrag);
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gameInputPanel.triggers.Add(entry);
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OnSelectedPuckChanged?.Invoke(null);
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Application.targetFrameRate = 100;
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#else
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Application.targetFrameRate = isServer ? 30 : 100;
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#endif
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}
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@@ -101,18 +102,34 @@ public class GameManager : NetworkBehaviour
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}
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public Vector2 startPosition;
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public Vector2 curPosition;
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Puck selectedPuck;
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void OnPointerDown(BaseEventData eventData)
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[SyncVar(hook = nameof(OnSelectedPuckChanged))]
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[SerializeField]Puck selectedPuck;
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void OnSelectedPuckChanged(Puck oldPuck, Puck newPuck){
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// Debug.Log($"Selected puck changed from {oldPuck} to {newPuck}");
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GameEvents.OnSelectedPuckChanged?.Invoke(newPuck);
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}
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public static Puck SelectedPuck{
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get{
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return instance.selectedPuck;
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}
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set{
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instance.SetSelectedPuck(value);
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}
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}
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void SetSelectedPuck(Puck puck)
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{
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if(IsMoving()){return;} //Do not do anything if shits moving
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PointerEventData pointerEventData = eventData as PointerEventData;
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startPosition = pointerEventData.position;
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curPosition = startPosition;
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selectedPuck = puck;
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GameEvents.OnSelectedPuckChanged?.Invoke(puck);
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}
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public Puck GetClosestPuck(Vector2 position){
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if(IsMoving()){return null;} //Do not do anything if shits moving
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// Convert screen position to world position
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Vector3 worldPosition = Camera.main.ScreenToWorldPoint(new Vector3(pointerEventData.position.x, pointerEventData.position.y, Camera.main.nearClipPlane));
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// Vector3 worldPosition = Camera.main.ScreenToWorldPoint(new Vector3(position.x, position.y, Camera.main.nearClipPlane));
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// Find all pucks in the scene
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Puck[] pucks = FindObjectsOfType<Puck>();
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@@ -122,7 +139,7 @@ public class GameManager : NetworkBehaviour
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foreach (Puck puck in pucks)
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{
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if(puck.team != SelectedTeam){continue;}
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float dist = Vector2.Distance(worldPosition, puck.transform.position);
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float dist = Vector2.Distance(position, puck.transform.position);
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if (dist < minDistance)
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{
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minDistance = dist;
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@@ -130,22 +147,15 @@ public class GameManager : NetworkBehaviour
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}
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}
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selectedPuck = closestPuck;
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OnSelectedPuckChanged?.Invoke(selectedPuck);
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return closestPuck;
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}
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Coroutine coroutinePostLaunch;
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void OnPointerUp(BaseEventData eventData)
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{
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Debug.Log("Pointer up");
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PointerEventData pointerEventData = eventData as PointerEventData;
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Vector2 endPosition = pointerEventData.position;
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// Vector2 direction = endPosition - startPosition;
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Vector2 direction = selectedPuck.lineEnd;
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Coroutine coroutinePostLaunch;
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public void OnPointerUp(Vector2 direction)
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{
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if(direction.magnitude < puckDragMinClamp){
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selectedPuck = null;
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OnSelectedPuckChanged?.Invoke(null);
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startPosition = Vector2.zero;
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GameEvents.OnSelectedPuckChanged?.Invoke(null);
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return;
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}
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if(coroutinePostLaunch != null){
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@@ -153,26 +163,43 @@ public class GameManager : NetworkBehaviour
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}
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coroutinePostLaunch = StartCoroutine(CoroutinePostLaunch());
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curPuckPullForce = direction.magnitude;
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float force = puckForce * Time.deltaTime * puckForceCurve.Evaluate(curPuckPullForce);
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float force = puckForce * puckForceCurve.Evaluate(curPuckPullForce);
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Debug.Log($"force = {puckForce} * {puckForceCurve.Evaluate(curPuckPullForce)} = {force}");
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Debug.Log($"launching puck at {direction} with {force * -direction} force");
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selectedPuck.GetComponent<Rigidbody2D>().AddForce(-direction * force, ForceMode2D.Impulse);
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hitCounter++;
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startPosition = Vector2.zero;
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selectedPuck = null;
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OnSelectedPuckChanged?.Invoke(null);
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SelectedTeam = SelectedTeam == Team.Red ? Team.Blue : Team.Red;
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OnTeamChanged?.Invoke(SelectedTeam);
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GameEvents.OnSelectedPuckChanged?.Invoke(null);
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SwitchTeams();
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}
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void OnDrag(BaseEventData eventData)
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{
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PointerEventData pointerEventData = eventData as PointerEventData;
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curPosition = pointerEventData.position;
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if(selectedPuck!=null){
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curPuckPullForce = selectedPuck.lineEnd.magnitude;
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void SwitchTeams(){
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if(!isServer){
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Debug.LogWarning("SwitchTeams called on client, skipping");
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return;
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}
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StartCoroutine(CoroutineSwitchTeams());
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}
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bool switchingTeams=false;
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IEnumerator CoroutineSwitchTeams(){
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switchingTeams=true;
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for(int i=0; i < 3; i++){
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yield return null;
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}
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while(m_isMoving){
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yield return null;
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}
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turnTimerCounter = 0;
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SelectedTeam = SelectedTeam == Team.Red ? Team.Blue : Team.Red;
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OnTeamChanged?.Invoke(SelectedTeam);
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switchingTeams=false;
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}
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@@ -203,10 +230,29 @@ public class GameManager : NetworkBehaviour
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void Update()
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{
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m_isMoving=IsMoving();
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if(isServer){
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m_isMoving=IsMoving();
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HandleTurnTimer();
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}
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}
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void HandleTurnTimer(){
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if(turnTimerCounter < turnTimer){
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if(!isMoving && !switchingTeams){
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turnTimerCounter += Time.deltaTime;
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}
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}else{
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SwitchTeams();
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turnTimerCounter = 0;
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}
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}
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public void OnGoal(Team team){
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if(!isServer){
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Debug.LogWarning("OnGoal called on client, skipping");
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return;}
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freezeInput=true;
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if(hitCounter == 1){
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@@ -220,14 +266,12 @@ public class GameManager : NetworkBehaviour
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if(team == Team.Blue){
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blueScore++;
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blueScoreText.text = blueScore.ToString();
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SelectedTeam = Team.Red;
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}else{
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redScore++;
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redScoreText.text = redScore.ToString();
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SelectedTeam = Team.Blue;
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}
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OnTeamChanged?.Invoke(SelectedTeam);
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SwitchTeams();
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if(blueScore >= 3){
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@@ -265,6 +309,12 @@ public class GameManager : NetworkBehaviour
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Reset();
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}
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void OnScoreChanged(int oldScore, int newScore){
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Debug.Log($"Score changed from {oldScore} to {newScore}");
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redScoreText.text = redScore.ToString();
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blueScoreText.text = blueScore.ToString();
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}
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public void Reset(bool kickoff = false)
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{
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