Keep local version of files
This commit is contained in:
+8
-8
@@ -1,8 +1,8 @@
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@@ -1,169 +1,169 @@
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using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Mirror;
|
||||
using UnityEngine;
|
||||
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public class CupidConnector : MonoBehaviour
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{
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public kcp2k.KcpTransport transport;
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void Start()
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{
|
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#if UNITY_SERVER
|
||||
//Server code
|
||||
string[] args = Environment.GetCommandLineArgs();
|
||||
int matchId = 0;
|
||||
string dedicatedSecret = null;
|
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bool dedicatedSecretFromCli = false;
|
||||
string internalApiBase = null;
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
{
|
||||
if (args[i].Contains("-port") && i + 1 < args.Length)
|
||||
{
|
||||
Cupid.RoomPort = int.Parse(args[i + 1]);
|
||||
}
|
||||
if (i + 1 < args.Length)
|
||||
{
|
||||
if (string.Equals(args[i], "-matchId", StringComparison.OrdinalIgnoreCase)
|
||||
|| string.Equals(args[i], "-matchid", StringComparison.OrdinalIgnoreCase))
|
||||
int.TryParse(args[i + 1], out matchId);
|
||||
else if (string.Equals(args[i], "-dedicatedSecret", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
dedicatedSecret = args[i + 1];
|
||||
dedicatedSecretFromCli = true;
|
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}
|
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else if (string.Equals(args[i], "-internalApiBase", StringComparison.OrdinalIgnoreCase))
|
||||
internalApiBase = args[i + 1];
|
||||
}
|
||||
}
|
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|
||||
{
|
||||
string envSecret = Environment.GetEnvironmentVariable("DEDICATED_SERVER_SECRET");
|
||||
if (!string.IsNullOrEmpty(envSecret))
|
||||
dedicatedSecret = envSecret;
|
||||
}
|
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GameManager.ConfigureDedicatedMatchReporting(matchId, dedicatedSecret, internalApiBase);
|
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#if UNITY_EDITOR
|
||||
Logger.Log("Editor mode, skipping arg check");
|
||||
Cupid.RoomPort = 7777;
|
||||
matchId = 228;
|
||||
|
||||
#else
|
||||
if(Cupid.RoomPort < 0){
|
||||
Logger.Log("Invalid port, Did you pass the -port arguement?");
|
||||
return;
|
||||
}
|
||||
if(matchId <=0){
|
||||
Logger.Log("Invalid match id, Did you pass the -matchId arguement?");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
Logger.SetFileName(matchId.ToString());
|
||||
|
||||
// Keep this component alive across server scene loads so timeout coroutine keeps running.
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
transport.Port = (ushort)Cupid.RoomPort;
|
||||
Logger.Log($"Starting server at port {Cupid.RoomPort}");
|
||||
//StartCoroutine(PlayerTimeoutLoop());
|
||||
NetworkManager.singleton.StartServer();
|
||||
#else
|
||||
//Client code
|
||||
// Practice starts its own localhost host+client on a free port.
|
||||
if (GameTutorialManager.tutorialModeEnabled)
|
||||
return;
|
||||
|
||||
if (Cupid.RoomPort < 0)
|
||||
{
|
||||
Logger.Log("Invalid Room port");
|
||||
return;
|
||||
}
|
||||
transport.Port = (ushort)Cupid.RoomPort;
|
||||
NetworkManager.singleton.networkAddress = Cupid.ServerAddress;
|
||||
Logger.Log($"Starting client at ${Cupid.ServerAddress}:{Cupid.RoomPort}");
|
||||
NetworkManager.singleton.StartClient();
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
|
||||
const float NoPlayersTimeoutSeconds = 45f;
|
||||
float noPlayersTimer = 0f;
|
||||
bool hasPlayerEverJoined = false;
|
||||
int lastCountdownLoggedSecond = -1;
|
||||
int lastObservedPlayerCount = -1;
|
||||
|
||||
public static int GetActivePlayerConnectionCount()
|
||||
{
|
||||
if (NetworkServer.connections == null || NetworkServer.connections.Count == 0)
|
||||
return 0;
|
||||
|
||||
// Mirror can keep dictionary entries around briefly; count only live/authenticated clients.
|
||||
return NetworkServer.connections.Values.Count(conn =>
|
||||
conn != null &&
|
||||
conn.isAuthenticated &&
|
||||
conn.identity != null);
|
||||
}
|
||||
|
||||
IEnumerator PlayerTimeoutLoop()
|
||||
{
|
||||
Logger.Log("Player timeout loop started");
|
||||
while (true)
|
||||
{
|
||||
int activePlayers = 0;
|
||||
try{
|
||||
activePlayers = GetActivePlayerConnectionCount();
|
||||
if (activePlayers != lastObservedPlayerCount)
|
||||
{
|
||||
Logger.Log("Active player connections: " + activePlayers);
|
||||
lastObservedPlayerCount = activePlayers;
|
||||
}
|
||||
}catch(Exception e){
|
||||
Logger.Log("Error getting active player connection count: " + e.Message);
|
||||
}
|
||||
if (activePlayers > 0)
|
||||
{
|
||||
hasPlayerEverJoined = true;
|
||||
noPlayersTimer = 0f;
|
||||
lastCountdownLoggedSecond = -1;
|
||||
yield return new WaitForSecondsRealtime(1f);
|
||||
continue;
|
||||
}
|
||||
|
||||
noPlayersTimer += 1f;
|
||||
int secondsRemaining = Mathf.CeilToInt(NoPlayersTimeoutSeconds - noPlayersTimer);
|
||||
if (secondsRemaining > 0 && secondsRemaining % 10 == 0 && secondsRemaining != lastCountdownLoggedSecond)
|
||||
{
|
||||
lastCountdownLoggedSecond = secondsRemaining;
|
||||
Logger.Log("Server will be closed due to no players in, " + secondsRemaining);
|
||||
}
|
||||
|
||||
if (noPlayersTimer >= NoPlayersTimeoutSeconds)
|
||||
{
|
||||
if (hasPlayerEverJoined)
|
||||
Logger.Log("All players left, exiting");
|
||||
else
|
||||
Logger.Log("No players joined, exiting");
|
||||
GameManager.ReportDedicatedMatchRoomClosed();
|
||||
Application.Quit();
|
||||
}
|
||||
yield return new WaitForSecondsRealtime(1f);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void OnValidate()
|
||||
{
|
||||
if (GetComponent<NetworkManager>() != null)
|
||||
{
|
||||
GetComponent<NetworkManager>().headlessStartMode = HeadlessStartOptions.DoNothing;
|
||||
}
|
||||
if (transport == null)
|
||||
{
|
||||
transport = GetComponent<kcp2k.KcpTransport>();
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Mirror;
|
||||
using UnityEngine;
|
||||
|
||||
public class CupidConnector : MonoBehaviour
|
||||
{
|
||||
public kcp2k.KcpTransport transport;
|
||||
void Start()
|
||||
{
|
||||
#if UNITY_SERVER
|
||||
//Server code
|
||||
string[] args = Environment.GetCommandLineArgs();
|
||||
int matchId = 0;
|
||||
string dedicatedSecret = null;
|
||||
bool dedicatedSecretFromCli = false;
|
||||
string internalApiBase = null;
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
{
|
||||
if (args[i].Contains("-port") && i + 1 < args.Length)
|
||||
{
|
||||
Cupid.RoomPort = int.Parse(args[i + 1]);
|
||||
}
|
||||
if (i + 1 < args.Length)
|
||||
{
|
||||
if (string.Equals(args[i], "-matchId", StringComparison.OrdinalIgnoreCase)
|
||||
|| string.Equals(args[i], "-matchid", StringComparison.OrdinalIgnoreCase))
|
||||
int.TryParse(args[i + 1], out matchId);
|
||||
else if (string.Equals(args[i], "-dedicatedSecret", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
dedicatedSecret = args[i + 1];
|
||||
dedicatedSecretFromCli = true;
|
||||
}
|
||||
else if (string.Equals(args[i], "-internalApiBase", StringComparison.OrdinalIgnoreCase))
|
||||
internalApiBase = args[i + 1];
|
||||
}
|
||||
}
|
||||
if (!dedicatedSecretFromCli)
|
||||
{
|
||||
string envSecret = Environment.GetEnvironmentVariable("DEDICATED_SERVER_SECRET");
|
||||
if (!string.IsNullOrEmpty(envSecret))
|
||||
dedicatedSecret = envSecret;
|
||||
}
|
||||
GameManager.ConfigureDedicatedMatchReporting(matchId, dedicatedSecret, internalApiBase);
|
||||
#if UNITY_EDITOR
|
||||
Logger.Log("Editor mode, skipping arg check");
|
||||
Cupid.RoomPort = 7777;
|
||||
matchId = 228;
|
||||
|
||||
#else
|
||||
if(Cupid.RoomPort < 0){
|
||||
Logger.Log("Invalid port, Did you pass the -port arguement?");
|
||||
return;
|
||||
}
|
||||
if(matchId <=0){
|
||||
Logger.Log("Invalid match id, Did you pass the -matchId arguement?");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
Logger.SetFileName(matchId.ToString());
|
||||
|
||||
// Keep this component alive across server scene loads so timeout coroutine keeps running.
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
transport.Port = (ushort)Cupid.RoomPort;
|
||||
Logger.Log($"Starting server at port {Cupid.RoomPort}");
|
||||
//StartCoroutine(PlayerTimeoutLoop());
|
||||
NetworkManager.singleton.StartServer();
|
||||
#else
|
||||
//Client code
|
||||
// Practice starts its own localhost host+client on a free port.
|
||||
if (GameTutorialManager.tutorialModeEnabled)
|
||||
return;
|
||||
|
||||
if (Cupid.RoomPort < 0)
|
||||
{
|
||||
Logger.Log("Invalid Room port");
|
||||
return;
|
||||
}
|
||||
transport.Port = (ushort)Cupid.RoomPort;
|
||||
NetworkManager.singleton.networkAddress = Cupid.ServerAddress;
|
||||
Logger.Log($"Starting client at ${Cupid.ServerAddress}:{Cupid.RoomPort}");
|
||||
NetworkManager.singleton.StartClient();
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
|
||||
const float NoPlayersTimeoutSeconds = 45f;
|
||||
float noPlayersTimer = 0f;
|
||||
bool hasPlayerEverJoined = false;
|
||||
int lastCountdownLoggedSecond = -1;
|
||||
int lastObservedPlayerCount = -1;
|
||||
|
||||
public static int GetActivePlayerConnectionCount()
|
||||
{
|
||||
if (NetworkServer.connections == null || NetworkServer.connections.Count == 0)
|
||||
return 0;
|
||||
|
||||
// Mirror can keep dictionary entries around briefly; count only live/authenticated clients.
|
||||
return NetworkServer.connections.Values.Count(conn =>
|
||||
conn != null &&
|
||||
conn.isAuthenticated &&
|
||||
conn.identity != null);
|
||||
}
|
||||
|
||||
IEnumerator PlayerTimeoutLoop()
|
||||
{
|
||||
Logger.Log("Player timeout loop started");
|
||||
while (true)
|
||||
{
|
||||
int activePlayers = 0;
|
||||
try{
|
||||
activePlayers = GetActivePlayerConnectionCount();
|
||||
if (activePlayers != lastObservedPlayerCount)
|
||||
{
|
||||
Logger.Log("Active player connections: " + activePlayers);
|
||||
lastObservedPlayerCount = activePlayers;
|
||||
}
|
||||
}catch(Exception e){
|
||||
Logger.Log("Error getting active player connection count: " + e.Message);
|
||||
}
|
||||
if (activePlayers > 0)
|
||||
{
|
||||
hasPlayerEverJoined = true;
|
||||
noPlayersTimer = 0f;
|
||||
lastCountdownLoggedSecond = -1;
|
||||
yield return new WaitForSecondsRealtime(1f);
|
||||
continue;
|
||||
}
|
||||
|
||||
noPlayersTimer += 1f;
|
||||
int secondsRemaining = Mathf.CeilToInt(NoPlayersTimeoutSeconds - noPlayersTimer);
|
||||
if (secondsRemaining > 0 && secondsRemaining % 10 == 0 && secondsRemaining != lastCountdownLoggedSecond)
|
||||
{
|
||||
lastCountdownLoggedSecond = secondsRemaining;
|
||||
Logger.Log("Server will be closed due to no players in, " + secondsRemaining);
|
||||
}
|
||||
|
||||
if (noPlayersTimer >= NoPlayersTimeoutSeconds)
|
||||
{
|
||||
if (hasPlayerEverJoined)
|
||||
Logger.Log("All players left, exiting");
|
||||
else
|
||||
Logger.Log("No players joined, exiting");
|
||||
GameManager.ReportDedicatedMatchRoomClosed();
|
||||
Application.Quit();
|
||||
}
|
||||
yield return new WaitForSecondsRealtime(1f);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void OnValidate()
|
||||
{
|
||||
if (GetComponent<NetworkManager>() != null)
|
||||
{
|
||||
GetComponent<NetworkManager>().headlessStartMode = HeadlessStartOptions.DoNothing;
|
||||
}
|
||||
if (transport == null)
|
||||
{
|
||||
transport = GetComponent<kcp2k.KcpTransport>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3c99e609d4d9cd49aa4a36bbaaf539e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
fileFormatVersion: 2
|
||||
guid: f3c99e609d4d9cd49aa4a36bbaaf539e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
||||
@@ -1,318 +1,318 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
public static class Cupid
|
||||
{
|
||||
private static string serverAddress;
|
||||
public static string ServerAddress => serverAddress;
|
||||
private static string cupidBaseUri;
|
||||
public static string CupidURI => cupidBaseUri;
|
||||
|
||||
private static int port;
|
||||
public static int Port => port;
|
||||
|
||||
private static string bearerToken;
|
||||
public static string BearerToken => bearerToken;
|
||||
private static string settingsPassword = "";
|
||||
public static string SettingsPassword => settingsPassword;
|
||||
|
||||
private static CupidSettings settings = null;
|
||||
public static CupidSettings Settings => settings;
|
||||
|
||||
public static bool isInitialized => settings != null;
|
||||
|
||||
/// <summary>True once <see cref="Init"/> has built a matchmaker base URI and stored a bearer token (required for <c>/settings</c>).</summary>
|
||||
public static bool IsEndpointReady =>
|
||||
!string.IsNullOrEmpty(cupidBaseUri) && !string.IsNullOrEmpty(bearerToken);
|
||||
|
||||
|
||||
public static int RoomPort = -1;
|
||||
|
||||
/// <summary>Clears auth/matchmaker session fields. Server address is left so the next login can <see cref="Init"/> again.</summary>
|
||||
public static void ClearSession()
|
||||
{
|
||||
bearerToken = "";
|
||||
RoomPort = -1;
|
||||
}
|
||||
|
||||
public static async Task Init(string _serverAddress, int _port, string _bearerToken, string _settingsPassword)
|
||||
{
|
||||
if (!TryBuildEndpoints(_serverAddress, _port, out serverAddress, out cupidBaseUri, out port))
|
||||
{
|
||||
Logger.Log("Cupid: invalid or empty server address.");
|
||||
bearerToken = _bearerToken ?? "";
|
||||
settings = null;
|
||||
return;
|
||||
}
|
||||
|
||||
bearerToken = _bearerToken ?? "";
|
||||
|
||||
if (string.IsNullOrEmpty(bearerToken))
|
||||
{
|
||||
Logger.Log("Cupid: no bearer token; configure auth before matchmaking.");
|
||||
settings = null;
|
||||
return;
|
||||
}
|
||||
|
||||
settingsPassword = _settingsPassword ?? "";
|
||||
string settingsUrl = CupidURI + "/settings?password=" + UnityWebRequest.EscapeURL(settingsPassword);
|
||||
using (UnityWebRequest www = UnityWebRequest.Get(settingsUrl))
|
||||
{
|
||||
www.SetRequestHeader("Authorization", "Bearer " + bearerToken);
|
||||
var operation = www.SendWebRequest();
|
||||
while (!operation.isDone)
|
||||
{
|
||||
await Task.Yield();
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (www.result != UnityWebRequest.Result.Success)
|
||||
{
|
||||
Logger.Log("Cupid settings request failed: " + www.error);
|
||||
Logger.Log(www.downloadHandler != null ? www.downloadHandler.text : "");
|
||||
settings = null;
|
||||
return;
|
||||
}
|
||||
|
||||
string body = www.downloadHandler != null ? www.downloadHandler.text : "";
|
||||
if (string.IsNullOrWhiteSpace(body))
|
||||
{
|
||||
settings = null;
|
||||
return;
|
||||
}
|
||||
|
||||
ApplySettingsJsonBody(body, logSuccess: true);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Log("Error retreiving settings from server " + e.Message);
|
||||
Logger.Log(www.downloadHandler != null ? www.downloadHandler.text : "");
|
||||
settings = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Re-fetches GET <c>/settings</c> (e.g. each time Main Menu is shown). Safe to call from a coroutine; no-op if not <see cref="IsEndpointReady"/>.
|
||||
/// </summary>
|
||||
public static IEnumerator CoRefreshSettings()
|
||||
{
|
||||
if (!IsEndpointReady)
|
||||
yield break;
|
||||
|
||||
string settingsUrl = CupidURI + "/settings?password=" + UnityWebRequest.EscapeURL(settingsPassword ?? "");
|
||||
using (UnityWebRequest www = UnityWebRequest.Get(settingsUrl))
|
||||
{
|
||||
www.SetRequestHeader("Authorization", "Bearer " + bearerToken);
|
||||
yield return www.SendWebRequest();
|
||||
|
||||
if (www.result != UnityWebRequest.Result.Success)
|
||||
{
|
||||
Logger.Log("Cupid settings refresh failed: " + www.error);
|
||||
Logger.Log(www.downloadHandler != null ? www.downloadHandler.text : "");
|
||||
yield break;
|
||||
}
|
||||
|
||||
string body = www.downloadHandler != null ? www.downloadHandler.text : "";
|
||||
ApplySettingsJsonBody(body, logSuccess: true);
|
||||
}
|
||||
}
|
||||
|
||||
static void ApplySettingsJsonBody(string body, bool logSuccess)
|
||||
{
|
||||
settings = null;
|
||||
if (string.IsNullOrWhiteSpace(body))
|
||||
return;
|
||||
|
||||
if (body.Trim() == "403 Unauthorized")
|
||||
{
|
||||
Logger.Log("Cupid settings: wrong or missing password query (server rejected /settings).");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var parsed = JsonUtility.FromJson<CupidSettings>(body);
|
||||
if (parsed == null)
|
||||
throw new NullReferenceException(nameof(CupidSettings));
|
||||
settings = parsed;
|
||||
if (logSuccess)
|
||||
Logger.Log("Cupid settings updated");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Log("Cupid settings JSON error: " + e.Message + " body=" + body);
|
||||
settings = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plain host/IP + HTTP port, or an absolute URL (https://host with no port uses 443).
|
||||
/// Sets <paramref name="hostOnly"/> for game client transport; <paramref name="baseUri"/> has no trailing slash.
|
||||
/// </summary>
|
||||
static bool TryBuildEndpoints(string input, int fallbackHttpPort, out string hostOnly, out string baseUri, out int resolvedPort)
|
||||
{
|
||||
hostOnly = "";
|
||||
baseUri = "";
|
||||
resolvedPort = fallbackHttpPort;
|
||||
input = (input ?? "").Trim();
|
||||
if (string.IsNullOrEmpty(input))
|
||||
return false;
|
||||
|
||||
if (input.IndexOf("://", StringComparison.Ordinal) >= 0
|
||||
&& Uri.TryCreate(input, UriKind.Absolute, out Uri uri)
|
||||
&& (uri.Scheme == Uri.UriSchemeHttp || uri.Scheme == Uri.UriSchemeHttps))
|
||||
{
|
||||
hostOnly = uri.Host;
|
||||
string authority = uri.GetLeftPart(UriPartial.Authority);
|
||||
string path = uri.AbsolutePath;
|
||||
if (!string.IsNullOrEmpty(path) && path != "/")
|
||||
baseUri = authority.TrimEnd('/') + path.TrimEnd('/');
|
||||
else
|
||||
baseUri = authority;
|
||||
resolvedPort = uri.Port;
|
||||
return true;
|
||||
}
|
||||
|
||||
hostOnly = input;
|
||||
baseUri = "http://" + input + ":" + fallbackHttpPort;
|
||||
resolvedPort = fallbackHttpPort;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public static string RandomUsername{
|
||||
get{
|
||||
string pool="ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
|
||||
string output ="";
|
||||
for(int i=0; i < 5; i++){
|
||||
output += pool.ToCharArray()[UnityEngine.Random.Range(0,pool.Length)];
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Matchmaker GET / body: <c>"0"</c> while waiting; otherwise a JSON room object.</summary>
|
||||
public static CupidRoom? ParseRoom(string data) => ParseRoom(data, 0, null);
|
||||
|
||||
/// <inheritdoc cref="ParseRoom(string)"/>
|
||||
/// <param name="currentUserId">Used to pick <c>for_red</c> vs <c>for_blue</c> when both list the same players.</param>
|
||||
/// <param name="teamDisambiguation">Optional hint (e.g. <see cref="GameManager.MyTeam"/>) when the roster is duplicated on both sides.</param>
|
||||
public static CupidRoom? ParseRoom(string data, int currentUserId, Team? teamDisambiguation)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(data))
|
||||
return null;
|
||||
string t = data.Trim();
|
||||
if (t == "0")
|
||||
return null;
|
||||
|
||||
if (t.IndexOf("\"for_red\"", StringComparison.Ordinal) >= 0)
|
||||
{
|
||||
MatchmadeResponse env = JsonUtility.FromJson<MatchmadeResponse>(t);
|
||||
if (env == null || !env.ok || !MatchmadeResponse.IsMatchReady(env))
|
||||
return null;
|
||||
MatchmadeTeamPayload branch = MatchmadeResponse.SelectTeamPayload(env, currentUserId, teamDisambiguation);
|
||||
if (branch == null || branch.Port <= 0)
|
||||
return null;
|
||||
return ToCupidRoom(branch);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
CupidRoom room = JsonUtility.FromJson<CupidRoom>(t);
|
||||
if (room.Port <= 0)
|
||||
return null;
|
||||
return room;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
static CupidRoom ToCupidRoom(MatchmadeTeamPayload p)
|
||||
{
|
||||
var room = new CupidRoom
|
||||
{
|
||||
GameName = p.GameName ?? "",
|
||||
Port = p.Port,
|
||||
InitTime = p.InitTime,
|
||||
match_id = p.match_id,
|
||||
your_team = p.your_team ?? ""
|
||||
};
|
||||
if (p.Players != null)
|
||||
{
|
||||
room.Players = new CupidQueueEntry[p.Players.Length];
|
||||
for (int i = 0; i < p.Players.Length; i++)
|
||||
{
|
||||
room.Players[i] = new CupidQueueEntry
|
||||
{
|
||||
Name = p.Players[i].Name,
|
||||
LastSeen = p.Players[i].LastSeen,
|
||||
UserId = p.Players[i].UserId
|
||||
};
|
||||
}
|
||||
}
|
||||
return room;
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class CupidSettings
|
||||
{
|
||||
public int minimum_players;
|
||||
public int maximum_players;
|
||||
public int waiting_time;
|
||||
public int port_range_min;
|
||||
public int port_range_max;
|
||||
public CupidGameEntry[] games;
|
||||
/// <summary>RC stake per player for the default match (<c>/settings</c>), in coin units (same as matchmaker <c>entry_fee</c>).</summary>
|
||||
public int entry_fee;
|
||||
/// <summary>Optional side-bet or table minimum from matchmaker settings; same units as <see cref="entry_fee"/>.</summary>
|
||||
public int bet_fee;
|
||||
/// <summary>Winner net RC prize from settings, coin units (same as room <c>rc_prize</c>).</summary>
|
||||
public int rc_prize;
|
||||
public CupidTableSettings table_settings;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class CupidGameEntry
|
||||
{
|
||||
public string name;
|
||||
public string exe;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class CupidTableSettings
|
||||
{
|
||||
public string entry_fee;
|
||||
public string bet_fee;
|
||||
/// <summary>Minimum client version (e.g. <c>0.99</c>, <c>1.21</c>). Compared to <see cref="Application.version"/>.</summary>
|
||||
public string version;
|
||||
public string error_msg;
|
||||
public string warning_msg;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public struct CupidRoom
|
||||
{
|
||||
public CupidQueueEntry[] Players;
|
||||
public string GameName;
|
||||
public int Port;
|
||||
public long InitTime;
|
||||
public int match_id;
|
||||
public string your_team;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public struct CupidQueueEntry
|
||||
{
|
||||
public string Name;
|
||||
public long LastSeen;
|
||||
public int UserId;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
public static class Cupid
|
||||
{
|
||||
private static string serverAddress;
|
||||
public static string ServerAddress => serverAddress;
|
||||
private static string cupidBaseUri;
|
||||
public static string CupidURI => cupidBaseUri;
|
||||
|
||||
private static int port;
|
||||
public static int Port => port;
|
||||
|
||||
private static string bearerToken;
|
||||
public static string BearerToken => bearerToken;
|
||||
private static string settingsPassword = "";
|
||||
public static string SettingsPassword => settingsPassword;
|
||||
|
||||
private static CupidSettings settings = null;
|
||||
public static CupidSettings Settings => settings;
|
||||
|
||||
public static bool isInitialized => settings != null;
|
||||
|
||||
/// <summary>True once <see cref="Init"/> has built a matchmaker base URI and stored a bearer token (required for <c>/settings</c>).</summary>
|
||||
public static bool IsEndpointReady =>
|
||||
!string.IsNullOrEmpty(cupidBaseUri) && !string.IsNullOrEmpty(bearerToken);
|
||||
|
||||
|
||||
public static int RoomPort = -1;
|
||||
|
||||
/// <summary>Clears auth/matchmaker session fields. Server address is left so the next login can <see cref="Init"/> again.</summary>
|
||||
public static void ClearSession()
|
||||
{
|
||||
bearerToken = "";
|
||||
RoomPort = -1;
|
||||
}
|
||||
|
||||
public static async Task Init(string _serverAddress, int _port, string _bearerToken, string _settingsPassword)
|
||||
{
|
||||
if (!TryBuildEndpoints(_serverAddress, _port, out serverAddress, out cupidBaseUri, out port))
|
||||
{
|
||||
Logger.Log("Cupid: invalid or empty server address.");
|
||||
bearerToken = _bearerToken ?? "";
|
||||
settings = null;
|
||||
return;
|
||||
}
|
||||
|
||||
bearerToken = _bearerToken ?? "";
|
||||
|
||||
if (string.IsNullOrEmpty(bearerToken))
|
||||
{
|
||||
Logger.Log("Cupid: no bearer token; configure auth before matchmaking.");
|
||||
settings = null;
|
||||
return;
|
||||
}
|
||||
|
||||
settingsPassword = _settingsPassword ?? "";
|
||||
string settingsUrl = CupidURI + "/settings?password=" + UnityWebRequest.EscapeURL(settingsPassword);
|
||||
using (UnityWebRequest www = UnityWebRequest.Get(settingsUrl))
|
||||
{
|
||||
www.SetRequestHeader("Authorization", "Bearer " + bearerToken);
|
||||
var operation = www.SendWebRequest();
|
||||
while (!operation.isDone)
|
||||
{
|
||||
await Task.Yield();
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (www.result != UnityWebRequest.Result.Success)
|
||||
{
|
||||
Logger.Log("Cupid settings request failed: " + www.error);
|
||||
Logger.Log(www.downloadHandler != null ? www.downloadHandler.text : "");
|
||||
settings = null;
|
||||
return;
|
||||
}
|
||||
|
||||
string body = www.downloadHandler != null ? www.downloadHandler.text : "";
|
||||
if (string.IsNullOrWhiteSpace(body))
|
||||
{
|
||||
settings = null;
|
||||
return;
|
||||
}
|
||||
|
||||
ApplySettingsJsonBody(body, logSuccess: true);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Log("Error retreiving settings from server " + e.Message);
|
||||
Logger.Log(www.downloadHandler != null ? www.downloadHandler.text : "");
|
||||
settings = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Re-fetches GET <c>/settings</c> (e.g. each time Main Menu is shown). Safe to call from a coroutine; no-op if not <see cref="IsEndpointReady"/>.
|
||||
/// </summary>
|
||||
public static IEnumerator CoRefreshSettings()
|
||||
{
|
||||
if (!IsEndpointReady)
|
||||
yield break;
|
||||
|
||||
string settingsUrl = CupidURI + "/settings?password=" + UnityWebRequest.EscapeURL(settingsPassword ?? "");
|
||||
using (UnityWebRequest www = UnityWebRequest.Get(settingsUrl))
|
||||
{
|
||||
www.SetRequestHeader("Authorization", "Bearer " + bearerToken);
|
||||
yield return www.SendWebRequest();
|
||||
|
||||
if (www.result != UnityWebRequest.Result.Success)
|
||||
{
|
||||
Logger.Log("Cupid settings refresh failed: " + www.error);
|
||||
Logger.Log(www.downloadHandler != null ? www.downloadHandler.text : "");
|
||||
yield break;
|
||||
}
|
||||
|
||||
string body = www.downloadHandler != null ? www.downloadHandler.text : "";
|
||||
ApplySettingsJsonBody(body, logSuccess: true);
|
||||
}
|
||||
}
|
||||
|
||||
static void ApplySettingsJsonBody(string body, bool logSuccess)
|
||||
{
|
||||
settings = null;
|
||||
if (string.IsNullOrWhiteSpace(body))
|
||||
return;
|
||||
|
||||
if (body.Trim() == "403 Unauthorized")
|
||||
{
|
||||
Logger.Log("Cupid settings: wrong or missing password query (server rejected /settings).");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var parsed = JsonUtility.FromJson<CupidSettings>(body);
|
||||
if (parsed == null)
|
||||
throw new NullReferenceException(nameof(CupidSettings));
|
||||
settings = parsed;
|
||||
if (logSuccess)
|
||||
Logger.Log("Cupid settings updated");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Log("Cupid settings JSON error: " + e.Message + " body=" + body);
|
||||
settings = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plain host/IP + HTTP port, or an absolute URL (https://host with no port uses 443).
|
||||
/// Sets <paramref name="hostOnly"/> for game client transport; <paramref name="baseUri"/> has no trailing slash.
|
||||
/// </summary>
|
||||
static bool TryBuildEndpoints(string input, int fallbackHttpPort, out string hostOnly, out string baseUri, out int resolvedPort)
|
||||
{
|
||||
hostOnly = "";
|
||||
baseUri = "";
|
||||
resolvedPort = fallbackHttpPort;
|
||||
input = (input ?? "").Trim();
|
||||
if (string.IsNullOrEmpty(input))
|
||||
return false;
|
||||
|
||||
if (input.IndexOf("://", StringComparison.Ordinal) >= 0
|
||||
&& Uri.TryCreate(input, UriKind.Absolute, out Uri uri)
|
||||
&& (uri.Scheme == Uri.UriSchemeHttp || uri.Scheme == Uri.UriSchemeHttps))
|
||||
{
|
||||
hostOnly = uri.Host;
|
||||
string authority = uri.GetLeftPart(UriPartial.Authority);
|
||||
string path = uri.AbsolutePath;
|
||||
if (!string.IsNullOrEmpty(path) && path != "/")
|
||||
baseUri = authority.TrimEnd('/') + path.TrimEnd('/');
|
||||
else
|
||||
baseUri = authority;
|
||||
resolvedPort = uri.Port;
|
||||
return true;
|
||||
}
|
||||
|
||||
hostOnly = input;
|
||||
baseUri = "http://" + input + ":" + fallbackHttpPort;
|
||||
resolvedPort = fallbackHttpPort;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public static string RandomUsername{
|
||||
get{
|
||||
string pool="ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
|
||||
string output ="";
|
||||
for(int i=0; i < 5; i++){
|
||||
output += pool.ToCharArray()[UnityEngine.Random.Range(0,pool.Length)];
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Matchmaker GET / body: <c>"0"</c> while waiting; otherwise a JSON room object.</summary>
|
||||
public static CupidRoom? ParseRoom(string data) => ParseRoom(data, 0, null);
|
||||
|
||||
/// <inheritdoc cref="ParseRoom(string)"/>
|
||||
/// <param name="currentUserId">Used to pick <c>for_red</c> vs <c>for_blue</c> when both list the same players.</param>
|
||||
/// <param name="teamDisambiguation">Optional hint (e.g. <see cref="GameManager.MyTeam"/>) when the roster is duplicated on both sides.</param>
|
||||
public static CupidRoom? ParseRoom(string data, int currentUserId, Team? teamDisambiguation)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(data))
|
||||
return null;
|
||||
string t = data.Trim();
|
||||
if (t == "0")
|
||||
return null;
|
||||
|
||||
if (t.IndexOf("\"for_red\"", StringComparison.Ordinal) >= 0)
|
||||
{
|
||||
MatchmadeResponse env = JsonUtility.FromJson<MatchmadeResponse>(t);
|
||||
if (env == null || !env.ok || !MatchmadeResponse.IsMatchReady(env))
|
||||
return null;
|
||||
MatchmadeTeamPayload branch = MatchmadeResponse.SelectTeamPayload(env, currentUserId, teamDisambiguation);
|
||||
if (branch == null || branch.Port <= 0)
|
||||
return null;
|
||||
return ToCupidRoom(branch);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
CupidRoom room = JsonUtility.FromJson<CupidRoom>(t);
|
||||
if (room.Port <= 0)
|
||||
return null;
|
||||
return room;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
static CupidRoom ToCupidRoom(MatchmadeTeamPayload p)
|
||||
{
|
||||
var room = new CupidRoom
|
||||
{
|
||||
GameName = p.GameName ?? "",
|
||||
Port = p.Port,
|
||||
InitTime = p.InitTime,
|
||||
match_id = p.match_id,
|
||||
your_team = p.your_team ?? ""
|
||||
};
|
||||
if (p.Players != null)
|
||||
{
|
||||
room.Players = new CupidQueueEntry[p.Players.Length];
|
||||
for (int i = 0; i < p.Players.Length; i++)
|
||||
{
|
||||
room.Players[i] = new CupidQueueEntry
|
||||
{
|
||||
Name = p.Players[i].Name,
|
||||
LastSeen = p.Players[i].LastSeen,
|
||||
UserId = p.Players[i].UserId
|
||||
};
|
||||
}
|
||||
}
|
||||
return room;
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class CupidSettings
|
||||
{
|
||||
public int minimum_players;
|
||||
public int maximum_players;
|
||||
public int waiting_time;
|
||||
public int port_range_min;
|
||||
public int port_range_max;
|
||||
public CupidGameEntry[] games;
|
||||
/// <summary>RC stake per player for the default match (<c>/settings</c>), in coin units (same as matchmaker <c>entry_fee</c>).</summary>
|
||||
public int entry_fee;
|
||||
/// <summary>Optional side-bet or table minimum from matchmaker settings; same units as <see cref="entry_fee"/>.</summary>
|
||||
public int bet_fee;
|
||||
/// <summary>Winner net RC prize from settings, coin units (same as room <c>rc_prize</c>).</summary>
|
||||
public int rc_prize;
|
||||
public CupidTableSettings table_settings;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class CupidGameEntry
|
||||
{
|
||||
public string name;
|
||||
public string exe;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class CupidTableSettings
|
||||
{
|
||||
public string entry_fee;
|
||||
public string bet_fee;
|
||||
/// <summary>Minimum client version (e.g. <c>0.99</c>, <c>1.21</c>). Compared to <see cref="Application.version"/>.</summary>
|
||||
public string version;
|
||||
public string error_msg;
|
||||
public string warning_msg;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public struct CupidRoom
|
||||
{
|
||||
public CupidQueueEntry[] Players;
|
||||
public string GameName;
|
||||
public int Port;
|
||||
public long InitTime;
|
||||
public int match_id;
|
||||
public string your_team;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public struct CupidQueueEntry
|
||||
{
|
||||
public string Name;
|
||||
public long LastSeen;
|
||||
public int UserId;
|
||||
}
|
||||
@@ -1,11 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c2c877cb30cc2fe44b30ab3681e44604
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
fileFormatVersion: 2
|
||||
guid: c2c877cb30cc2fe44b30ab3681e44604
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
||||
+230
-230
@@ -1,230 +1,230 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class CupidLobby : MonoBehaviour
|
||||
{
|
||||
|
||||
public const bool saveUsername = false;
|
||||
private static string m_username = "";
|
||||
|
||||
[SerializeField]private GameObject MatchmakingUI;
|
||||
[SerializeField]private string GameScene;
|
||||
[Header("Server info (matchmaker port should match server settings.json)")]
|
||||
[Tooltip("IP/hostname uses HTTP and cupidPort below. Or full URL: https://match.example.com (default 443, no :port in URL) or http://host/path.")]
|
||||
[SerializeField]private string serverAddress = "xx.xx.xxx.xx";
|
||||
[Tooltip("HTTP port when server address is not a full URL. Ignored for https:// or http:// URLs unless the URL includes an explicit port.")]
|
||||
[SerializeField]private int cupidPort = 2612;
|
||||
[Tooltip("Sent as the password query param on GET /settings (matchmaker settings.json).")]
|
||||
[SerializeField]private string cupidPassword = "HelloWorld";
|
||||
[Tooltip("Used when LoginManager is absent or has no token (e.g. Cupid sample scene).")]
|
||||
[SerializeField]private string bearerTokenFallback = "";
|
||||
|
||||
public static string Username
|
||||
{
|
||||
get
|
||||
{
|
||||
if(m_username == ""){
|
||||
m_username = Cupid.RandomUsername;
|
||||
}
|
||||
|
||||
if(saveUsername){
|
||||
if (PlayerPrefs.HasKey("username"))
|
||||
{
|
||||
return PlayerPrefs.GetString("username");
|
||||
}else{
|
||||
string username = Cupid.RandomUsername;
|
||||
PlayerPrefs.SetString("username",username);
|
||||
PlayerPrefs.Save();
|
||||
|
||||
return username;
|
||||
}
|
||||
}else{
|
||||
return m_username;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public static CupidLobby instance;
|
||||
|
||||
public static void ClearUsername()
|
||||
{
|
||||
m_username = "";
|
||||
}
|
||||
|
||||
void Awake(){
|
||||
instance=this;
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
string token = !string.IsNullOrEmpty(LoginManager.AuthToken)
|
||||
? LoginManager.AuthToken
|
||||
: bearerTokenFallback;
|
||||
if (LoginManager.instance != null && LoginManager.CurrentUser != null && !string.IsNullOrEmpty(LoginManager.CurrentUser.username))
|
||||
m_username = LoginManager.CurrentUser.username;
|
||||
Cupid.Init(serverAddress, cupidPort, token, cupidPassword);
|
||||
}
|
||||
bool matchmaking = false;
|
||||
public bool isMatchmaking => matchmaking;
|
||||
public void Matchmake()
|
||||
{
|
||||
LoginManager.ClearMatchYourTeam();
|
||||
Logger.Log("Starting matchmake as " + Username);
|
||||
StartCoroutine(matchmake());
|
||||
}
|
||||
|
||||
IEnumerator matchmake()
|
||||
{
|
||||
matchmaking = true;
|
||||
if (string.IsNullOrEmpty(Cupid.BearerToken))
|
||||
{
|
||||
Logger.Log("Matchmake aborted: no bearer token");
|
||||
matchmaking = false;
|
||||
RefreshMatchmakingPanel();
|
||||
yield break;
|
||||
}
|
||||
|
||||
while (matchmaking)
|
||||
{
|
||||
RefreshMatchmakingPanel();
|
||||
|
||||
if (Application.internetReachability == NetworkReachability.NotReachable)
|
||||
{
|
||||
Logger.Log("Matchmaker unreachable: no internet");
|
||||
StopMatchmakingNoInternet();
|
||||
yield break;
|
||||
}
|
||||
|
||||
using (UnityWebRequest req = UnityWebRequest.Get(Cupid.CupidURI + "/"))
|
||||
{
|
||||
req.downloadHandler = new DownloadHandlerBuffer();
|
||||
req.SetRequestHeader("Authorization", "Bearer " + Cupid.BearerToken);
|
||||
yield return req.SendWebRequest();
|
||||
|
||||
string text = req.downloadHandler != null ? req.downloadHandler.text : "";
|
||||
if (req.result == UnityWebRequest.Result.ConnectionError)
|
||||
{
|
||||
Logger.Log("Matchmaker unreachable: " + req.error + " body: " + text);
|
||||
StopMatchmakingNoInternet();
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (req.result != UnityWebRequest.Result.Success)
|
||||
{
|
||||
Logger.Log("Matchmaker poll failed: " + req.error + " body: " + text);
|
||||
yield return new WaitForSeconds(1);
|
||||
continue;
|
||||
}
|
||||
|
||||
Team? teamHint = LoginManager.MatchYourTeam;
|
||||
if (!teamHint.HasValue && GameManager.instance != null)
|
||||
teamHint = GameManager.MyTeam;
|
||||
int userId = LoginManager.CurrentUser != null ? LoginManager.CurrentUser.id : 0;
|
||||
|
||||
CupidRoom? room = Cupid.ParseRoom(text, userId, teamHint);
|
||||
if (room == null)
|
||||
{
|
||||
if (text != null && text.Trim() != "0")
|
||||
Logger.Log("Still waiting: " + text);
|
||||
}
|
||||
else
|
||||
{
|
||||
CupidRoom _room = (CupidRoom)room;
|
||||
Logger.Log("Got into a room");
|
||||
Logger.Log(text);
|
||||
MatchmadeResponse env = JsonUtility.FromJson<MatchmadeResponse>(text);
|
||||
MatchmadeTeamPayload branch = MatchmadeResponse.SelectTeamPayload(env, userId, teamHint);
|
||||
if (branch == null || !MatchmadeResponse.TryResolveMyAndOpponent(env, branch, userId, out MatchmadePlayer myPlayer, out MatchmadePlayer opponentPlayer))
|
||||
{
|
||||
Debug.Log("Waiting for the other player to show up (could not resolve roster)");
|
||||
yield return new WaitForSeconds(1);
|
||||
continue;
|
||||
}
|
||||
|
||||
string yt = (branch.your_team ?? "").Trim().ToLowerInvariant();
|
||||
Team myTeam = yt == "blue" ? Team.Blue : Team.Red;
|
||||
|
||||
if (myTeam == Team.Red)
|
||||
{
|
||||
GameManager.RedPlayer = myPlayer;
|
||||
GameManager.BluePlayer = opponentPlayer;
|
||||
}
|
||||
else
|
||||
{
|
||||
GameManager.BluePlayer = myPlayer;
|
||||
GameManager.RedPlayer = opponentPlayer;
|
||||
}
|
||||
GameManager.MyTeam = myTeam;
|
||||
|
||||
int rcPrizeCoins = env.rc_prize > 0 ? env.rc_prize : branch.rc_prize;
|
||||
GameManager.MatchRcPrizeCoins = rcPrizeCoins;
|
||||
|
||||
LevelLoadManager.instance.SetupMatchMade(myTeam, myPlayer, opponentPlayer, CoinHelper.FormatString(rcPrizeCoins) + " RC");
|
||||
GameManager.ConfigureDedicatedMatchReporting(branch.match_id);
|
||||
Logger.Log("Setting cupid to load game scene");
|
||||
Cupid.RoomPort = _room.Port;
|
||||
LoginManager.SetMatchYourTeam(_room.your_team);
|
||||
matchmaking = false;
|
||||
Logger.Log("Loading game scene");
|
||||
LevelLoadManager.LoadLevel(GameScene);
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(1);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator CancelMatchmake()
|
||||
{
|
||||
if (string.IsNullOrEmpty(Cupid.BearerToken))
|
||||
{
|
||||
Logger.Log("Cancel skipped: no bearer token");
|
||||
yield break;
|
||||
}
|
||||
|
||||
using (UnityWebRequest www = UnityWebRequest.Get(Cupid.CupidURI + "/cancel"))
|
||||
{
|
||||
www.downloadHandler = new DownloadHandlerBuffer();
|
||||
www.SetRequestHeader("Authorization", "Bearer " + Cupid.BearerToken);
|
||||
yield return www.SendWebRequest();
|
||||
string text = www.downloadHandler != null ? www.downloadHandler.text : "";
|
||||
if (www.result != UnityWebRequest.Result.Success)
|
||||
{
|
||||
Logger.Log("Cancel request failed: " + www.error + " body: " + text);
|
||||
yield break;
|
||||
}
|
||||
if (text.Trim() == "1")
|
||||
Logger.Log("Cancelled matchmaking success");
|
||||
else
|
||||
Logger.Log("Matchmaking cancellation said " + text);
|
||||
}
|
||||
}
|
||||
|
||||
public void Cancel()
|
||||
{
|
||||
matchmaking = false;
|
||||
StartCoroutine(CancelMatchmake());
|
||||
RefreshMatchmakingPanel();
|
||||
}
|
||||
|
||||
void StopMatchmakingNoInternet()
|
||||
{
|
||||
matchmaking = false;
|
||||
RefreshMatchmakingPanel();
|
||||
if (MainMenuManager.instance != null)
|
||||
MainMenuManager.instance.ShowMatchmakingNoInternet();
|
||||
StartCoroutine(CancelMatchmake());
|
||||
}
|
||||
|
||||
void RefreshMatchmakingPanel()
|
||||
{
|
||||
MatchmakingUI.SetActive(matchmaking);
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class CupidLobby : MonoBehaviour
|
||||
{
|
||||
|
||||
public const bool saveUsername = false;
|
||||
private static string m_username = "";
|
||||
|
||||
[SerializeField]private GameObject MatchmakingUI;
|
||||
[SerializeField]private string GameScene;
|
||||
[Header("Server info (matchmaker port should match server settings.json)")]
|
||||
[Tooltip("IP/hostname uses HTTP and cupidPort below. Or full URL: https://match.example.com (default 443, no :port in URL) or http://host/path.")]
|
||||
[SerializeField]private string serverAddress = "xx.xx.xxx.xx";
|
||||
[Tooltip("HTTP port when server address is not a full URL. Ignored for https:// or http:// URLs unless the URL includes an explicit port.")]
|
||||
[SerializeField]private int cupidPort = 2612;
|
||||
[Tooltip("Sent as the password query param on GET /settings (matchmaker settings.json).")]
|
||||
[SerializeField]private string cupidPassword = "HelloWorld";
|
||||
[Tooltip("Used when LoginManager is absent or has no token (e.g. Cupid sample scene).")]
|
||||
[SerializeField]private string bearerTokenFallback = "";
|
||||
|
||||
public static string Username
|
||||
{
|
||||
get
|
||||
{
|
||||
if(m_username == ""){
|
||||
m_username = Cupid.RandomUsername;
|
||||
}
|
||||
|
||||
if(saveUsername){
|
||||
if (PlayerPrefs.HasKey("username"))
|
||||
{
|
||||
return PlayerPrefs.GetString("username");
|
||||
}else{
|
||||
string username = Cupid.RandomUsername;
|
||||
PlayerPrefs.SetString("username",username);
|
||||
PlayerPrefs.Save();
|
||||
|
||||
return username;
|
||||
}
|
||||
}else{
|
||||
return m_username;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public static CupidLobby instance;
|
||||
|
||||
public static void ClearUsername()
|
||||
{
|
||||
m_username = "";
|
||||
}
|
||||
|
||||
void Awake(){
|
||||
instance=this;
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
string token = !string.IsNullOrEmpty(LoginManager.AuthToken)
|
||||
? LoginManager.AuthToken
|
||||
: bearerTokenFallback;
|
||||
if (LoginManager.instance != null && LoginManager.CurrentUser != null && !string.IsNullOrEmpty(LoginManager.CurrentUser.username))
|
||||
m_username = LoginManager.CurrentUser.username;
|
||||
Cupid.Init(serverAddress, cupidPort, token, cupidPassword);
|
||||
}
|
||||
bool matchmaking = false;
|
||||
public bool isMatchmaking => matchmaking;
|
||||
public void Matchmake()
|
||||
{
|
||||
LoginManager.ClearMatchYourTeam();
|
||||
Logger.Log("Starting matchmake as " + Username);
|
||||
StartCoroutine(matchmake());
|
||||
}
|
||||
|
||||
IEnumerator matchmake()
|
||||
{
|
||||
matchmaking = true;
|
||||
if (string.IsNullOrEmpty(Cupid.BearerToken))
|
||||
{
|
||||
Logger.Log("Matchmake aborted: no bearer token");
|
||||
matchmaking = false;
|
||||
RefreshMatchmakingPanel();
|
||||
yield break;
|
||||
}
|
||||
|
||||
while (matchmaking)
|
||||
{
|
||||
RefreshMatchmakingPanel();
|
||||
|
||||
if (Application.internetReachability == NetworkReachability.NotReachable)
|
||||
{
|
||||
Logger.Log("Matchmaker unreachable: no internet");
|
||||
StopMatchmakingNoInternet();
|
||||
yield break;
|
||||
}
|
||||
|
||||
using (UnityWebRequest req = UnityWebRequest.Get(Cupid.CupidURI + "/"))
|
||||
{
|
||||
req.downloadHandler = new DownloadHandlerBuffer();
|
||||
req.SetRequestHeader("Authorization", "Bearer " + Cupid.BearerToken);
|
||||
yield return req.SendWebRequest();
|
||||
|
||||
string text = req.downloadHandler != null ? req.downloadHandler.text : "";
|
||||
if (req.result == UnityWebRequest.Result.ConnectionError)
|
||||
{
|
||||
Logger.Log("Matchmaker unreachable: " + req.error + " body: " + text);
|
||||
StopMatchmakingNoInternet();
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (req.result != UnityWebRequest.Result.Success)
|
||||
{
|
||||
Logger.Log("Matchmaker poll failed: " + req.error + " body: " + text);
|
||||
yield return new WaitForSeconds(1);
|
||||
continue;
|
||||
}
|
||||
|
||||
Team? teamHint = LoginManager.MatchYourTeam;
|
||||
if (!teamHint.HasValue && GameManager.instance != null)
|
||||
teamHint = GameManager.MyTeam;
|
||||
int userId = LoginManager.CurrentUser != null ? LoginManager.CurrentUser.id : 0;
|
||||
|
||||
CupidRoom? room = Cupid.ParseRoom(text, userId, teamHint);
|
||||
if (room == null)
|
||||
{
|
||||
if (text != null && text.Trim() != "0")
|
||||
Logger.Log("Still waiting: " + text);
|
||||
}
|
||||
else
|
||||
{
|
||||
CupidRoom _room = (CupidRoom)room;
|
||||
Logger.Log("Got into a room");
|
||||
Logger.Log(text);
|
||||
MatchmadeResponse env = JsonUtility.FromJson<MatchmadeResponse>(text);
|
||||
MatchmadeTeamPayload branch = MatchmadeResponse.SelectTeamPayload(env, userId, teamHint);
|
||||
if (branch == null || !MatchmadeResponse.TryResolveMyAndOpponent(env, branch, userId, out MatchmadePlayer myPlayer, out MatchmadePlayer opponentPlayer))
|
||||
{
|
||||
Debug.Log("Waiting for the other player to show up (could not resolve roster)");
|
||||
yield return new WaitForSeconds(1);
|
||||
continue;
|
||||
}
|
||||
|
||||
string yt = (branch.your_team ?? "").Trim().ToLowerInvariant();
|
||||
Team myTeam = yt == "blue" ? Team.Blue : Team.Red;
|
||||
|
||||
if (myTeam == Team.Red)
|
||||
{
|
||||
GameManager.RedPlayer = myPlayer;
|
||||
GameManager.BluePlayer = opponentPlayer;
|
||||
}
|
||||
else
|
||||
{
|
||||
GameManager.BluePlayer = myPlayer;
|
||||
GameManager.RedPlayer = opponentPlayer;
|
||||
}
|
||||
GameManager.MyTeam = myTeam;
|
||||
|
||||
int rcPrizeCoins = env.rc_prize > 0 ? env.rc_prize : branch.rc_prize;
|
||||
GameManager.MatchRcPrizeCoins = rcPrizeCoins;
|
||||
|
||||
LevelLoadManager.instance.SetupMatchMade(myTeam, myPlayer, opponentPlayer, CoinHelper.FormatString(rcPrizeCoins) + " RC");
|
||||
GameManager.ConfigureDedicatedMatchReporting(branch.match_id);
|
||||
Logger.Log("Setting cupid to load game scene");
|
||||
Cupid.RoomPort = _room.Port;
|
||||
LoginManager.SetMatchYourTeam(_room.your_team);
|
||||
matchmaking = false;
|
||||
Logger.Log("Loading game scene");
|
||||
LevelLoadManager.LoadLevel(GameScene);
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(1);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator CancelMatchmake()
|
||||
{
|
||||
if (string.IsNullOrEmpty(Cupid.BearerToken))
|
||||
{
|
||||
Logger.Log("Cancel skipped: no bearer token");
|
||||
yield break;
|
||||
}
|
||||
|
||||
using (UnityWebRequest www = UnityWebRequest.Get(Cupid.CupidURI + "/cancel"))
|
||||
{
|
||||
www.downloadHandler = new DownloadHandlerBuffer();
|
||||
www.SetRequestHeader("Authorization", "Bearer " + Cupid.BearerToken);
|
||||
yield return www.SendWebRequest();
|
||||
string text = www.downloadHandler != null ? www.downloadHandler.text : "";
|
||||
if (www.result != UnityWebRequest.Result.Success)
|
||||
{
|
||||
Logger.Log("Cancel request failed: " + www.error + " body: " + text);
|
||||
yield break;
|
||||
}
|
||||
if (text.Trim() == "1")
|
||||
Logger.Log("Cancelled matchmaking success");
|
||||
else
|
||||
Logger.Log("Matchmaking cancellation said " + text);
|
||||
}
|
||||
}
|
||||
|
||||
public void Cancel()
|
||||
{
|
||||
matchmaking = false;
|
||||
StartCoroutine(CancelMatchmake());
|
||||
RefreshMatchmakingPanel();
|
||||
}
|
||||
|
||||
void StopMatchmakingNoInternet()
|
||||
{
|
||||
matchmaking = false;
|
||||
RefreshMatchmakingPanel();
|
||||
if (MainMenuManager.instance != null)
|
||||
MainMenuManager.instance.ShowMatchmakingNoInternet();
|
||||
StartCoroutine(CancelMatchmake());
|
||||
}
|
||||
|
||||
void RefreshMatchmakingPanel()
|
||||
{
|
||||
MatchmakingUI.SetActive(matchmaking);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 87b7650ffdc115443a13b24670850ce2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
fileFormatVersion: 2
|
||||
guid: 87b7650ffdc115443a13b24670850ce2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
||||
+138
-138
@@ -1,138 +1,138 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
public class Logger
|
||||
{
|
||||
public static bool Enabled = true;
|
||||
private static Logger m_instance = null;
|
||||
private static readonly object FileLock = new object();
|
||||
|
||||
private static string ApplicationDirectory
|
||||
{
|
||||
get
|
||||
{
|
||||
// Android (and iOS): dataPath is inside the package/APK and is not writable.
|
||||
if (Application.platform == RuntimePlatform.Android ||
|
||||
Application.platform == RuntimePlatform.IPhonePlayer)
|
||||
{
|
||||
return Application.persistentDataPath;
|
||||
}
|
||||
|
||||
string path = Application.dataPath;
|
||||
#if UNITY_EDITOR
|
||||
// Never write under Assets/: the Editor importer locks those files, and
|
||||
// File.AppendAllText then throws Sharing violation. Mirror treats that as a
|
||||
// fatal RPC error and disconnects the client.
|
||||
path = Path.GetFullPath(Path.Combine(path, ".."));
|
||||
#else
|
||||
if (Application.platform == RuntimePlatform.OSXPlayer)
|
||||
{
|
||||
path = Path.Combine(path, "..", "..");
|
||||
}
|
||||
else if (Application.platform == RuntimePlatform.WindowsPlayer)
|
||||
{
|
||||
path = Path.Combine(path, "..");
|
||||
}
|
||||
#endif
|
||||
return path;
|
||||
}
|
||||
}
|
||||
public string LogFilePath {get; private set;}
|
||||
public static Logger instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_instance == null)
|
||||
{
|
||||
m_instance = new Logger();
|
||||
}
|
||||
|
||||
return m_instance;
|
||||
}
|
||||
}
|
||||
|
||||
public Logger()
|
||||
{
|
||||
if(!Enabled){return;}
|
||||
Debug.Log("Starting logger @ " + ApplicationDirectory);
|
||||
if(LogFilePath == null){
|
||||
LogFilePath = Path.Combine(ApplicationDirectory, "Log.txt");
|
||||
}
|
||||
TryWriteFile(LogFilePath, "Logger initiated at " + DateTime.Now + "\n\n", append: false);
|
||||
}
|
||||
|
||||
public void log(string message){
|
||||
if(!Enabled){return;}
|
||||
|
||||
Debug.Log(message);
|
||||
TryWriteFile(LogFilePath, $"[{DateTime.Now}] {message}\n", append: true);
|
||||
}
|
||||
|
||||
public static void Log(string message){
|
||||
instance.log(message);
|
||||
}
|
||||
|
||||
public static void SetFileName(string fileName){
|
||||
EnsureDirectoryExists(Path.Combine(ApplicationDirectory, "Logs"));
|
||||
instance.LogFilePath = Path.Combine(ApplicationDirectory, "Logs", fileName + ".txt");
|
||||
}
|
||||
|
||||
public static void EnsureDirectoryExists(string path){
|
||||
if(!Directory.Exists(path)){
|
||||
Directory.CreateDirectory(path);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Writable Logs folder next to match log files (creates if missing).</summary>
|
||||
public static string GetLogsDirectory()
|
||||
{
|
||||
string dir = Path.Combine(ApplicationDirectory, "Logs");
|
||||
EnsureDirectoryExists(dir);
|
||||
return dir;
|
||||
}
|
||||
|
||||
public static void SetFilePath(string path){
|
||||
instance.LogFilePath= path;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// File I/O must never throw: callers include Mirror RPCs, and an exception there
|
||||
/// disconnects the client. Sharing violations are expected if another process has
|
||||
/// the file open; FileShare.ReadWrite plus a swallow keeps gameplay alive.
|
||||
/// </summary>
|
||||
static void TryWriteFile(string path, string contents, bool append)
|
||||
{
|
||||
if (string.IsNullOrEmpty(path) || contents == null)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
string dir = Path.GetDirectoryName(path);
|
||||
if (!string.IsNullOrEmpty(dir))
|
||||
EnsureDirectoryExists(dir);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogWarning("Logger: could not create log directory: " + e.Message);
|
||||
return;
|
||||
}
|
||||
|
||||
lock (FileLock)
|
||||
{
|
||||
try
|
||||
{
|
||||
FileMode mode = append ? FileMode.Append : FileMode.Create;
|
||||
using (var stream = new FileStream(path, mode, FileAccess.Write, FileShare.ReadWrite))
|
||||
using (var writer = new StreamWriter(stream))
|
||||
{
|
||||
writer.Write(contents);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogWarning("Logger: file write failed (" + path + "): " + e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
public class Logger
|
||||
{
|
||||
public static bool Enabled = true;
|
||||
private static Logger m_instance = null;
|
||||
private static readonly object FileLock = new object();
|
||||
|
||||
private static string ApplicationDirectory
|
||||
{
|
||||
get
|
||||
{
|
||||
// Android (and iOS): dataPath is inside the package/APK and is not writable.
|
||||
if (Application.platform == RuntimePlatform.Android ||
|
||||
Application.platform == RuntimePlatform.IPhonePlayer)
|
||||
{
|
||||
return Application.persistentDataPath;
|
||||
}
|
||||
|
||||
string path = Application.dataPath;
|
||||
#if UNITY_EDITOR
|
||||
// Never write under Assets/: the Editor importer locks those files, and
|
||||
// File.AppendAllText then throws Sharing violation. Mirror treats that as a
|
||||
// fatal RPC error and disconnects the client.
|
||||
path = Path.GetFullPath(Path.Combine(path, ".."));
|
||||
#else
|
||||
if (Application.platform == RuntimePlatform.OSXPlayer)
|
||||
{
|
||||
path = Path.Combine(path, "..", "..");
|
||||
}
|
||||
else if (Application.platform == RuntimePlatform.WindowsPlayer)
|
||||
{
|
||||
path = Path.Combine(path, "..");
|
||||
}
|
||||
#endif
|
||||
return path;
|
||||
}
|
||||
}
|
||||
public string LogFilePath {get; private set;}
|
||||
public static Logger instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_instance == null)
|
||||
{
|
||||
m_instance = new Logger();
|
||||
}
|
||||
|
||||
return m_instance;
|
||||
}
|
||||
}
|
||||
|
||||
public Logger()
|
||||
{
|
||||
if(!Enabled){return;}
|
||||
Debug.Log("Starting logger @ " + ApplicationDirectory);
|
||||
if(LogFilePath == null){
|
||||
LogFilePath = Path.Combine(ApplicationDirectory, "Log.txt");
|
||||
}
|
||||
TryWriteFile(LogFilePath, "Logger initiated at " + DateTime.Now + "\n\n", append: false);
|
||||
}
|
||||
|
||||
public void log(string message){
|
||||
if(!Enabled){return;}
|
||||
|
||||
Debug.Log(message);
|
||||
TryWriteFile(LogFilePath, $"[{DateTime.Now}] {message}\n", append: true);
|
||||
}
|
||||
|
||||
public static void Log(string message){
|
||||
instance.log(message);
|
||||
}
|
||||
|
||||
public static void SetFileName(string fileName){
|
||||
EnsureDirectoryExists(Path.Combine(ApplicationDirectory, "Logs"));
|
||||
instance.LogFilePath = Path.Combine(ApplicationDirectory, "Logs", fileName + ".txt");
|
||||
}
|
||||
|
||||
public static void EnsureDirectoryExists(string path){
|
||||
if(!Directory.Exists(path)){
|
||||
Directory.CreateDirectory(path);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Writable Logs folder next to match log files (creates if missing).</summary>
|
||||
public static string GetLogsDirectory()
|
||||
{
|
||||
string dir = Path.Combine(ApplicationDirectory, "Logs");
|
||||
EnsureDirectoryExists(dir);
|
||||
return dir;
|
||||
}
|
||||
|
||||
public static void SetFilePath(string path){
|
||||
instance.LogFilePath= path;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// File I/O must never throw: callers include Mirror RPCs, and an exception there
|
||||
/// disconnects the client. Sharing violations are expected if another process has
|
||||
/// the file open; FileShare.ReadWrite plus a swallow keeps gameplay alive.
|
||||
/// </summary>
|
||||
static void TryWriteFile(string path, string contents, bool append)
|
||||
{
|
||||
if (string.IsNullOrEmpty(path) || contents == null)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
string dir = Path.GetDirectoryName(path);
|
||||
if (!string.IsNullOrEmpty(dir))
|
||||
EnsureDirectoryExists(dir);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogWarning("Logger: could not create log directory: " + e.Message);
|
||||
return;
|
||||
}
|
||||
|
||||
lock (FileLock)
|
||||
{
|
||||
try
|
||||
{
|
||||
FileMode mode = append ? FileMode.Append : FileMode.Create;
|
||||
using (var stream = new FileStream(path, mode, FileAccess.Write, FileShare.ReadWrite))
|
||||
using (var writer = new StreamWriter(stream))
|
||||
{
|
||||
writer.Write(contents);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogWarning("Logger: file write failed (" + path + "): " + e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
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|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class CameraFollower : MonoBehaviour
|
||||
{
|
||||
[SerializeField]private Vector3 offset;
|
||||
[SerializeField]private bool autoOffset = false;
|
||||
[SerializeField]private Transform target;
|
||||
[SerializeField]private float smoothness = 0.1f;
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if(target==null){return;}
|
||||
transform.position = Vector3.Lerp(transform.position, target.position + offset,smoothness);
|
||||
}
|
||||
|
||||
public void SetTarget(Transform _target){
|
||||
target = _target;
|
||||
offset = transform.position - target.position;
|
||||
}
|
||||
}
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class CameraFollower : MonoBehaviour
|
||||
{
|
||||
[SerializeField]private Vector3 offset;
|
||||
[SerializeField]private bool autoOffset = false;
|
||||
[SerializeField]private Transform target;
|
||||
[SerializeField]private float smoothness = 0.1f;
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if(target==null){return;}
|
||||
transform.position = Vector3.Lerp(transform.position, target.position + offset,smoothness);
|
||||
}
|
||||
|
||||
public void SetTarget(Transform _target){
|
||||
target = _target;
|
||||
offset = transform.position - target.position;
|
||||
}
|
||||
}
|
||||
|
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|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Mirror;
|
||||
using UnityEngine;
|
||||
|
||||
public class Player : NetworkBehaviour
|
||||
{
|
||||
[SerializeField]private float movingSpeed;
|
||||
[SyncVar]
|
||||
private Vector2 input;
|
||||
[SyncVar(hook = nameof(OnColorChanged))]
|
||||
private Color color;
|
||||
|
||||
void Start()
|
||||
{
|
||||
if(isServer){
|
||||
SetPlayer();
|
||||
}
|
||||
if(isLocalPlayer){
|
||||
FindObjectOfType<CameraFollower>().SetTarget(transform);
|
||||
}
|
||||
}
|
||||
|
||||
void SetPlayer(){
|
||||
color = new Color(Random.Range(0f,1f),Random.Range(0f,1f),Random.Range(0f,1f));
|
||||
}
|
||||
|
||||
void OnColorChanged(Color oldValue, Color newValue){
|
||||
GetComponent<MeshRenderer>().material.color = newValue;
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if(isLocalPlayer){
|
||||
Vector2 m_input = new Vector2(Input.GetAxis("Horizontal"),Input.GetAxis("Vertical"));
|
||||
if(isServer){
|
||||
input = m_input;
|
||||
}else{
|
||||
CmdSetInput(m_input);
|
||||
}
|
||||
}
|
||||
|
||||
if(isServer){
|
||||
transform.Translate(new Vector3(input.x,0,input.y)*movingSpeed);
|
||||
}
|
||||
}
|
||||
|
||||
[Command]
|
||||
void CmdSetInput(Vector2 _input){
|
||||
input = _input;
|
||||
}
|
||||
}
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Mirror;
|
||||
using UnityEngine;
|
||||
|
||||
public class Player : NetworkBehaviour
|
||||
{
|
||||
[SerializeField]private float movingSpeed;
|
||||
[SyncVar]
|
||||
private Vector2 input;
|
||||
[SyncVar(hook = nameof(OnColorChanged))]
|
||||
private Color color;
|
||||
|
||||
void Start()
|
||||
{
|
||||
if(isServer){
|
||||
SetPlayer();
|
||||
}
|
||||
if(isLocalPlayer){
|
||||
FindObjectOfType<CameraFollower>().SetTarget(transform);
|
||||
}
|
||||
}
|
||||
|
||||
void SetPlayer(){
|
||||
color = new Color(Random.Range(0f,1f),Random.Range(0f,1f),Random.Range(0f,1f));
|
||||
}
|
||||
|
||||
void OnColorChanged(Color oldValue, Color newValue){
|
||||
GetComponent<MeshRenderer>().material.color = newValue;
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if(isLocalPlayer){
|
||||
Vector2 m_input = new Vector2(Input.GetAxis("Horizontal"),Input.GetAxis("Vertical"));
|
||||
if(isServer){
|
||||
input = m_input;
|
||||
}else{
|
||||
CmdSetInput(m_input);
|
||||
}
|
||||
}
|
||||
|
||||
if(isServer){
|
||||
transform.Translate(new Vector3(input.x,0,input.y)*movingSpeed);
|
||||
}
|
||||
}
|
||||
|
||||
[Command]
|
||||
void CmdSetInput(Vector2 _input){
|
||||
input = _input;
|
||||
}
|
||||
}
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|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
fileFormatVersion: 2
|
||||
guid: 04c2ca34c4d794c4498fcd0021d5e2c5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
||||
@@ -1,404 +1,404 @@
|
||||
/// Credit glennpow, Zarlang
|
||||
/// Sourced from - http://forum.unity3d.com/threads/free-script-particle-systems-in-ui-screen-space-overlay.406862/
|
||||
/// Updated by Zarlang with a more robust implementation, including TextureSheet annimation support
|
||||
|
||||
namespace UnityEngine.UI.Extensions.CasualGame
|
||||
{
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(CanvasRenderer), typeof(ParticleSystem))]
|
||||
[AddComponentMenu("UI/Effects/Extensions/UIParticleSystem")]
|
||||
public class UIParticleSystem : MaskableGraphic
|
||||
{
|
||||
[Tooltip("Having this enabled run the system in LateUpdate rather than in Update making it faster but less precise (more clunky)")]
|
||||
public bool fixedTime = true;
|
||||
|
||||
[Tooltip("Enables 3d rotation for the particles")]
|
||||
public bool use3dRotation = false;
|
||||
|
||||
private Transform _transform;
|
||||
private ParticleSystem pSystem;
|
||||
private ParticleSystem.Particle[] particles;
|
||||
private UIVertex[] _quad = new UIVertex[4];
|
||||
private Vector4 imageUV = Vector4.zero;
|
||||
private ParticleSystem.TextureSheetAnimationModule textureSheetAnimation;
|
||||
private int textureSheetAnimationFrames;
|
||||
private Vector2 textureSheetAnimationFrameSize;
|
||||
private ParticleSystemRenderer pRenderer;
|
||||
private bool isInitialised = false;
|
||||
|
||||
private Material currentMaterial;
|
||||
|
||||
private Texture currentTexture;
|
||||
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
private ParticleSystem.MainModule mainModule;
|
||||
#endif
|
||||
|
||||
public override Texture mainTexture
|
||||
{
|
||||
get
|
||||
{
|
||||
return currentTexture;
|
||||
}
|
||||
}
|
||||
|
||||
protected bool Initialize()
|
||||
{
|
||||
// initialize members
|
||||
if (_transform == null)
|
||||
{
|
||||
_transform = transform;
|
||||
}
|
||||
if (pSystem == null)
|
||||
{
|
||||
pSystem = GetComponent<ParticleSystem>();
|
||||
|
||||
if (pSystem == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
mainModule = pSystem.main;
|
||||
if (pSystem.main.maxParticles > 14000)
|
||||
{
|
||||
mainModule.maxParticles = 14000;
|
||||
}
|
||||
#else
|
||||
if (pSystem.maxParticles > 14000)
|
||||
pSystem.maxParticles = 14000;
|
||||
#endif
|
||||
|
||||
pRenderer = pSystem.GetComponent<ParticleSystemRenderer>();
|
||||
if (pRenderer != null)
|
||||
pRenderer.enabled = false;
|
||||
|
||||
if (material == null)
|
||||
{
|
||||
var foundShader = Shader.Find("UI Extensions/Particles/Additive");
|
||||
if (foundShader)
|
||||
{
|
||||
material = new Material(foundShader);
|
||||
}
|
||||
}
|
||||
|
||||
currentMaterial = material;
|
||||
if (currentMaterial && currentMaterial.HasProperty("_MainTex"))
|
||||
{
|
||||
currentTexture = currentMaterial.mainTexture;
|
||||
if (currentTexture == null)
|
||||
currentTexture = Texture2D.whiteTexture;
|
||||
}
|
||||
material = currentMaterial;
|
||||
// automatically set scaling
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
mainModule.scalingMode = ParticleSystemScalingMode.Hierarchy;
|
||||
#else
|
||||
pSystem.scalingMode = ParticleSystemScalingMode.Hierarchy;
|
||||
#endif
|
||||
|
||||
particles = null;
|
||||
}
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
if (particles == null)
|
||||
particles = new ParticleSystem.Particle[pSystem.main.maxParticles];
|
||||
#else
|
||||
if (particles == null)
|
||||
particles = new ParticleSystem.Particle[pSystem.maxParticles];
|
||||
#endif
|
||||
|
||||
imageUV = new Vector4(0, 0, 1, 1);
|
||||
|
||||
// prepare texture sheet animation
|
||||
textureSheetAnimation = pSystem.textureSheetAnimation;
|
||||
textureSheetAnimationFrames = 0;
|
||||
textureSheetAnimationFrameSize = Vector2.zero;
|
||||
if (textureSheetAnimation.enabled)
|
||||
{
|
||||
textureSheetAnimationFrames = textureSheetAnimation.numTilesX * textureSheetAnimation.numTilesY;
|
||||
textureSheetAnimationFrameSize = new Vector2(1f / textureSheetAnimation.numTilesX, 1f / textureSheetAnimation.numTilesY);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
if (!Initialize())
|
||||
enabled = false;
|
||||
}
|
||||
|
||||
|
||||
protected override void OnPopulateMesh(VertexHelper vh)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
if (!Initialize())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
// prepare vertices
|
||||
vh.Clear();
|
||||
|
||||
if (!gameObject.activeInHierarchy)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isInitialised && !pSystem.main.playOnAwake)
|
||||
{
|
||||
pSystem.Stop(false, ParticleSystemStopBehavior.StopEmittingAndClear);
|
||||
isInitialised = true;
|
||||
}
|
||||
|
||||
Vector2 temp = Vector2.zero;
|
||||
Vector2 corner1 = Vector2.zero;
|
||||
Vector2 corner2 = Vector2.zero;
|
||||
// iterate through current particles
|
||||
int count = pSystem.GetParticles(particles);
|
||||
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
ParticleSystem.Particle particle = particles[i];
|
||||
|
||||
// get particle properties
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
Vector2 position = (mainModule.simulationSpace == ParticleSystemSimulationSpace.Local ? particle.position : _transform.InverseTransformPoint(particle.position));
|
||||
#else
|
||||
Vector2 position = (pSystem.simulationSpace == ParticleSystemSimulationSpace.Local ? particle.position : _transform.InverseTransformPoint(particle.position));
|
||||
#endif
|
||||
float rotation = -particle.rotation * Mathf.Deg2Rad;
|
||||
float rotation90 = rotation + Mathf.PI / 2;
|
||||
Color32 color = particle.GetCurrentColor(pSystem);
|
||||
float size = particle.GetCurrentSize(pSystem) * 0.5f;
|
||||
|
||||
// apply scale
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
if (mainModule.scalingMode == ParticleSystemScalingMode.Shape)
|
||||
position /= canvas.scaleFactor;
|
||||
#else
|
||||
if (pSystem.scalingMode == ParticleSystemScalingMode.Shape)
|
||||
position /= canvas.scaleFactor;
|
||||
#endif
|
||||
|
||||
// apply texture sheet animation
|
||||
Vector4 particleUV = imageUV;
|
||||
if (textureSheetAnimation.enabled)
|
||||
{
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
float frameProgress = 1 - (particle.remainingLifetime / particle.startLifetime);
|
||||
|
||||
if (textureSheetAnimation.frameOverTime.curveMin != null)
|
||||
{
|
||||
frameProgress = textureSheetAnimation.frameOverTime.curveMin.Evaluate(1 - (particle.remainingLifetime / particle.startLifetime));
|
||||
}
|
||||
else if (textureSheetAnimation.frameOverTime.curve != null)
|
||||
{
|
||||
frameProgress = textureSheetAnimation.frameOverTime.curve.Evaluate(1 - (particle.remainingLifetime / particle.startLifetime));
|
||||
}
|
||||
else if (textureSheetAnimation.frameOverTime.constant > 0)
|
||||
{
|
||||
frameProgress = textureSheetAnimation.frameOverTime.constant - (particle.remainingLifetime / particle.startLifetime);
|
||||
}
|
||||
#else
|
||||
float frameProgress = 1 - (particle.lifetime / particle.startLifetime);
|
||||
#endif
|
||||
|
||||
frameProgress = Mathf.Repeat(frameProgress * textureSheetAnimation.cycleCount, 1);
|
||||
int frame = 0;
|
||||
|
||||
switch (textureSheetAnimation.animation)
|
||||
{
|
||||
|
||||
case ParticleSystemAnimationType.WholeSheet:
|
||||
frame = Mathf.FloorToInt(frameProgress * textureSheetAnimationFrames);
|
||||
break;
|
||||
|
||||
case ParticleSystemAnimationType.SingleRow:
|
||||
frame = Mathf.FloorToInt(frameProgress * textureSheetAnimation.numTilesX);
|
||||
|
||||
int row = textureSheetAnimation.rowIndex;
|
||||
// if (textureSheetAnimation.useRandomRow) { // FIXME - is this handled internally by rowIndex?
|
||||
// row = Random.Range(0, textureSheetAnimation.numTilesY, using: particle.randomSeed);
|
||||
// }
|
||||
frame += row * textureSheetAnimation.numTilesX;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
frame %= textureSheetAnimationFrames;
|
||||
|
||||
particleUV.x = (frame % textureSheetAnimation.numTilesX) * textureSheetAnimationFrameSize.x;
|
||||
particleUV.y = 1.0f - Mathf.FloorToInt(frame / textureSheetAnimation.numTilesX) * textureSheetAnimationFrameSize.y;
|
||||
particleUV.z = particleUV.x + textureSheetAnimationFrameSize.x;
|
||||
particleUV.w = particleUV.y + textureSheetAnimationFrameSize.y;
|
||||
}
|
||||
|
||||
temp.x = particleUV.x;
|
||||
temp.y = particleUV.y;
|
||||
|
||||
_quad[0] = UIVertex.simpleVert;
|
||||
_quad[0].color = color;
|
||||
_quad[0].uv0 = temp;
|
||||
|
||||
temp.x = particleUV.x;
|
||||
temp.y = particleUV.w;
|
||||
_quad[1] = UIVertex.simpleVert;
|
||||
_quad[1].color = color;
|
||||
_quad[1].uv0 = temp;
|
||||
|
||||
temp.x = particleUV.z;
|
||||
temp.y = particleUV.w;
|
||||
_quad[2] = UIVertex.simpleVert;
|
||||
_quad[2].color = color;
|
||||
_quad[2].uv0 = temp;
|
||||
|
||||
temp.x = particleUV.z;
|
||||
temp.y = particleUV.y;
|
||||
_quad[3] = UIVertex.simpleVert;
|
||||
_quad[3].color = color;
|
||||
_quad[3].uv0 = temp;
|
||||
|
||||
if (rotation == 0)
|
||||
{
|
||||
// no rotation
|
||||
corner1.x = position.x - size;
|
||||
corner1.y = position.y - size;
|
||||
corner2.x = position.x + size;
|
||||
corner2.y = position.y + size;
|
||||
|
||||
temp.x = corner1.x;
|
||||
temp.y = corner1.y;
|
||||
_quad[0].position = temp;
|
||||
temp.x = corner1.x;
|
||||
temp.y = corner2.y;
|
||||
_quad[1].position = temp;
|
||||
temp.x = corner2.x;
|
||||
temp.y = corner2.y;
|
||||
_quad[2].position = temp;
|
||||
temp.x = corner2.x;
|
||||
temp.y = corner1.y;
|
||||
_quad[3].position = temp;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (use3dRotation)
|
||||
{
|
||||
// get particle properties
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
Vector3 pos3d = (mainModule.simulationSpace == ParticleSystemSimulationSpace.Local ? particle.position : _transform.InverseTransformPoint(particle.position));
|
||||
#else
|
||||
Vector3 pos3d = (pSystem.simulationSpace == ParticleSystemSimulationSpace.Local ? particle.position : _transform.InverseTransformPoint(particle.position));
|
||||
#endif
|
||||
|
||||
// apply scale
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
if (mainModule.scalingMode == ParticleSystemScalingMode.Shape)
|
||||
position /= canvas.scaleFactor;
|
||||
#else
|
||||
if (pSystem.scalingMode == ParticleSystemScalingMode.Shape)
|
||||
position /= canvas.scaleFactor;
|
||||
#endif
|
||||
|
||||
Vector3[] verts = new Vector3[4]
|
||||
{
|
||||
new Vector3(-size, -size, 0),
|
||||
new Vector3(-size, size, 0),
|
||||
new Vector3(size, size, 0),
|
||||
new Vector3(size, -size, 0)
|
||||
};
|
||||
|
||||
Quaternion particleRotation = Quaternion.Euler(particle.rotation3D);
|
||||
|
||||
_quad[0].position = pos3d + particleRotation * verts[0];
|
||||
_quad[1].position = pos3d + particleRotation * verts[1];
|
||||
_quad[2].position = pos3d + particleRotation * verts[2];
|
||||
_quad[3].position = pos3d + particleRotation * verts[3];
|
||||
}
|
||||
else
|
||||
{
|
||||
// apply rotation
|
||||
Vector2 right = new Vector2(Mathf.Cos(rotation), Mathf.Sin(rotation)) * size;
|
||||
Vector2 up = new Vector2(Mathf.Cos(rotation90), Mathf.Sin(rotation90)) * size;
|
||||
|
||||
_quad[0].position = position - right - up;
|
||||
_quad[1].position = position - right + up;
|
||||
_quad[2].position = position + right + up;
|
||||
_quad[3].position = position + right - up;
|
||||
}
|
||||
}
|
||||
|
||||
vh.AddUIVertexQuad(_quad);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!fixedTime && Application.isPlaying)
|
||||
{
|
||||
pSystem.Simulate(Time.unscaledDeltaTime, false, false, true);
|
||||
SetAllDirty();
|
||||
|
||||
if ((currentMaterial != null && currentTexture != currentMaterial.mainTexture) ||
|
||||
(material != null && currentMaterial != null && material.shader != currentMaterial.shader))
|
||||
{
|
||||
pSystem = null;
|
||||
Initialize();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
SetAllDirty();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fixedTime)
|
||||
{
|
||||
pSystem.Simulate(Time.unscaledDeltaTime, false, false, true);
|
||||
SetAllDirty();
|
||||
if ((currentMaterial != null && currentTexture != currentMaterial.mainTexture) ||
|
||||
(material != null && currentMaterial != null && material.shader != currentMaterial.shader))
|
||||
{
|
||||
pSystem = null;
|
||||
Initialize();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (material == currentMaterial)
|
||||
return;
|
||||
pSystem = null;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
protected override void OnDestroy()
|
||||
{
|
||||
currentMaterial = null;
|
||||
currentTexture = null;
|
||||
}
|
||||
|
||||
public void StartParticleEmission()
|
||||
{
|
||||
pSystem.Play();
|
||||
}
|
||||
|
||||
public void StopParticleEmission()
|
||||
{
|
||||
pSystem.Stop(false, ParticleSystemStopBehavior.StopEmittingAndClear);
|
||||
}
|
||||
|
||||
public void PauseParticleEmission()
|
||||
{
|
||||
pSystem.Stop(false, ParticleSystemStopBehavior.StopEmitting);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
/// Credit glennpow, Zarlang
|
||||
/// Sourced from - http://forum.unity3d.com/threads/free-script-particle-systems-in-ui-screen-space-overlay.406862/
|
||||
/// Updated by Zarlang with a more robust implementation, including TextureSheet annimation support
|
||||
|
||||
namespace UnityEngine.UI.Extensions.CasualGame
|
||||
{
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(CanvasRenderer), typeof(ParticleSystem))]
|
||||
[AddComponentMenu("UI/Effects/Extensions/UIParticleSystem")]
|
||||
public class UIParticleSystem : MaskableGraphic
|
||||
{
|
||||
[Tooltip("Having this enabled run the system in LateUpdate rather than in Update making it faster but less precise (more clunky)")]
|
||||
public bool fixedTime = true;
|
||||
|
||||
[Tooltip("Enables 3d rotation for the particles")]
|
||||
public bool use3dRotation = false;
|
||||
|
||||
private Transform _transform;
|
||||
private ParticleSystem pSystem;
|
||||
private ParticleSystem.Particle[] particles;
|
||||
private UIVertex[] _quad = new UIVertex[4];
|
||||
private Vector4 imageUV = Vector4.zero;
|
||||
private ParticleSystem.TextureSheetAnimationModule textureSheetAnimation;
|
||||
private int textureSheetAnimationFrames;
|
||||
private Vector2 textureSheetAnimationFrameSize;
|
||||
private ParticleSystemRenderer pRenderer;
|
||||
private bool isInitialised = false;
|
||||
|
||||
private Material currentMaterial;
|
||||
|
||||
private Texture currentTexture;
|
||||
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
private ParticleSystem.MainModule mainModule;
|
||||
#endif
|
||||
|
||||
public override Texture mainTexture
|
||||
{
|
||||
get
|
||||
{
|
||||
return currentTexture;
|
||||
}
|
||||
}
|
||||
|
||||
protected bool Initialize()
|
||||
{
|
||||
// initialize members
|
||||
if (_transform == null)
|
||||
{
|
||||
_transform = transform;
|
||||
}
|
||||
if (pSystem == null)
|
||||
{
|
||||
pSystem = GetComponent<ParticleSystem>();
|
||||
|
||||
if (pSystem == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
mainModule = pSystem.main;
|
||||
if (pSystem.main.maxParticles > 14000)
|
||||
{
|
||||
mainModule.maxParticles = 14000;
|
||||
}
|
||||
#else
|
||||
if (pSystem.maxParticles > 14000)
|
||||
pSystem.maxParticles = 14000;
|
||||
#endif
|
||||
|
||||
pRenderer = pSystem.GetComponent<ParticleSystemRenderer>();
|
||||
if (pRenderer != null)
|
||||
pRenderer.enabled = false;
|
||||
|
||||
if (material == null)
|
||||
{
|
||||
var foundShader = Shader.Find("UI Extensions/Particles/Additive");
|
||||
if (foundShader)
|
||||
{
|
||||
material = new Material(foundShader);
|
||||
}
|
||||
}
|
||||
|
||||
currentMaterial = material;
|
||||
if (currentMaterial && currentMaterial.HasProperty("_MainTex"))
|
||||
{
|
||||
currentTexture = currentMaterial.mainTexture;
|
||||
if (currentTexture == null)
|
||||
currentTexture = Texture2D.whiteTexture;
|
||||
}
|
||||
material = currentMaterial;
|
||||
// automatically set scaling
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
mainModule.scalingMode = ParticleSystemScalingMode.Hierarchy;
|
||||
#else
|
||||
pSystem.scalingMode = ParticleSystemScalingMode.Hierarchy;
|
||||
#endif
|
||||
|
||||
particles = null;
|
||||
}
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
if (particles == null)
|
||||
particles = new ParticleSystem.Particle[pSystem.main.maxParticles];
|
||||
#else
|
||||
if (particles == null)
|
||||
particles = new ParticleSystem.Particle[pSystem.maxParticles];
|
||||
#endif
|
||||
|
||||
imageUV = new Vector4(0, 0, 1, 1);
|
||||
|
||||
// prepare texture sheet animation
|
||||
textureSheetAnimation = pSystem.textureSheetAnimation;
|
||||
textureSheetAnimationFrames = 0;
|
||||
textureSheetAnimationFrameSize = Vector2.zero;
|
||||
if (textureSheetAnimation.enabled)
|
||||
{
|
||||
textureSheetAnimationFrames = textureSheetAnimation.numTilesX * textureSheetAnimation.numTilesY;
|
||||
textureSheetAnimationFrameSize = new Vector2(1f / textureSheetAnimation.numTilesX, 1f / textureSheetAnimation.numTilesY);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
if (!Initialize())
|
||||
enabled = false;
|
||||
}
|
||||
|
||||
|
||||
protected override void OnPopulateMesh(VertexHelper vh)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
if (!Initialize())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
// prepare vertices
|
||||
vh.Clear();
|
||||
|
||||
if (!gameObject.activeInHierarchy)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isInitialised && !pSystem.main.playOnAwake)
|
||||
{
|
||||
pSystem.Stop(false, ParticleSystemStopBehavior.StopEmittingAndClear);
|
||||
isInitialised = true;
|
||||
}
|
||||
|
||||
Vector2 temp = Vector2.zero;
|
||||
Vector2 corner1 = Vector2.zero;
|
||||
Vector2 corner2 = Vector2.zero;
|
||||
// iterate through current particles
|
||||
int count = pSystem.GetParticles(particles);
|
||||
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
ParticleSystem.Particle particle = particles[i];
|
||||
|
||||
// get particle properties
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
Vector2 position = (mainModule.simulationSpace == ParticleSystemSimulationSpace.Local ? particle.position : _transform.InverseTransformPoint(particle.position));
|
||||
#else
|
||||
Vector2 position = (pSystem.simulationSpace == ParticleSystemSimulationSpace.Local ? particle.position : _transform.InverseTransformPoint(particle.position));
|
||||
#endif
|
||||
float rotation = -particle.rotation * Mathf.Deg2Rad;
|
||||
float rotation90 = rotation + Mathf.PI / 2;
|
||||
Color32 color = particle.GetCurrentColor(pSystem);
|
||||
float size = particle.GetCurrentSize(pSystem) * 0.5f;
|
||||
|
||||
// apply scale
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
if (mainModule.scalingMode == ParticleSystemScalingMode.Shape)
|
||||
position /= canvas.scaleFactor;
|
||||
#else
|
||||
if (pSystem.scalingMode == ParticleSystemScalingMode.Shape)
|
||||
position /= canvas.scaleFactor;
|
||||
#endif
|
||||
|
||||
// apply texture sheet animation
|
||||
Vector4 particleUV = imageUV;
|
||||
if (textureSheetAnimation.enabled)
|
||||
{
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
float frameProgress = 1 - (particle.remainingLifetime / particle.startLifetime);
|
||||
|
||||
if (textureSheetAnimation.frameOverTime.curveMin != null)
|
||||
{
|
||||
frameProgress = textureSheetAnimation.frameOverTime.curveMin.Evaluate(1 - (particle.remainingLifetime / particle.startLifetime));
|
||||
}
|
||||
else if (textureSheetAnimation.frameOverTime.curve != null)
|
||||
{
|
||||
frameProgress = textureSheetAnimation.frameOverTime.curve.Evaluate(1 - (particle.remainingLifetime / particle.startLifetime));
|
||||
}
|
||||
else if (textureSheetAnimation.frameOverTime.constant > 0)
|
||||
{
|
||||
frameProgress = textureSheetAnimation.frameOverTime.constant - (particle.remainingLifetime / particle.startLifetime);
|
||||
}
|
||||
#else
|
||||
float frameProgress = 1 - (particle.lifetime / particle.startLifetime);
|
||||
#endif
|
||||
|
||||
frameProgress = Mathf.Repeat(frameProgress * textureSheetAnimation.cycleCount, 1);
|
||||
int frame = 0;
|
||||
|
||||
switch (textureSheetAnimation.animation)
|
||||
{
|
||||
|
||||
case ParticleSystemAnimationType.WholeSheet:
|
||||
frame = Mathf.FloorToInt(frameProgress * textureSheetAnimationFrames);
|
||||
break;
|
||||
|
||||
case ParticleSystemAnimationType.SingleRow:
|
||||
frame = Mathf.FloorToInt(frameProgress * textureSheetAnimation.numTilesX);
|
||||
|
||||
int row = textureSheetAnimation.rowIndex;
|
||||
// if (textureSheetAnimation.useRandomRow) { // FIXME - is this handled internally by rowIndex?
|
||||
// row = Random.Range(0, textureSheetAnimation.numTilesY, using: particle.randomSeed);
|
||||
// }
|
||||
frame += row * textureSheetAnimation.numTilesX;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
frame %= textureSheetAnimationFrames;
|
||||
|
||||
particleUV.x = (frame % textureSheetAnimation.numTilesX) * textureSheetAnimationFrameSize.x;
|
||||
particleUV.y = 1.0f - Mathf.FloorToInt(frame / textureSheetAnimation.numTilesX) * textureSheetAnimationFrameSize.y;
|
||||
particleUV.z = particleUV.x + textureSheetAnimationFrameSize.x;
|
||||
particleUV.w = particleUV.y + textureSheetAnimationFrameSize.y;
|
||||
}
|
||||
|
||||
temp.x = particleUV.x;
|
||||
temp.y = particleUV.y;
|
||||
|
||||
_quad[0] = UIVertex.simpleVert;
|
||||
_quad[0].color = color;
|
||||
_quad[0].uv0 = temp;
|
||||
|
||||
temp.x = particleUV.x;
|
||||
temp.y = particleUV.w;
|
||||
_quad[1] = UIVertex.simpleVert;
|
||||
_quad[1].color = color;
|
||||
_quad[1].uv0 = temp;
|
||||
|
||||
temp.x = particleUV.z;
|
||||
temp.y = particleUV.w;
|
||||
_quad[2] = UIVertex.simpleVert;
|
||||
_quad[2].color = color;
|
||||
_quad[2].uv0 = temp;
|
||||
|
||||
temp.x = particleUV.z;
|
||||
temp.y = particleUV.y;
|
||||
_quad[3] = UIVertex.simpleVert;
|
||||
_quad[3].color = color;
|
||||
_quad[3].uv0 = temp;
|
||||
|
||||
if (rotation == 0)
|
||||
{
|
||||
// no rotation
|
||||
corner1.x = position.x - size;
|
||||
corner1.y = position.y - size;
|
||||
corner2.x = position.x + size;
|
||||
corner2.y = position.y + size;
|
||||
|
||||
temp.x = corner1.x;
|
||||
temp.y = corner1.y;
|
||||
_quad[0].position = temp;
|
||||
temp.x = corner1.x;
|
||||
temp.y = corner2.y;
|
||||
_quad[1].position = temp;
|
||||
temp.x = corner2.x;
|
||||
temp.y = corner2.y;
|
||||
_quad[2].position = temp;
|
||||
temp.x = corner2.x;
|
||||
temp.y = corner1.y;
|
||||
_quad[3].position = temp;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (use3dRotation)
|
||||
{
|
||||
// get particle properties
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
Vector3 pos3d = (mainModule.simulationSpace == ParticleSystemSimulationSpace.Local ? particle.position : _transform.InverseTransformPoint(particle.position));
|
||||
#else
|
||||
Vector3 pos3d = (pSystem.simulationSpace == ParticleSystemSimulationSpace.Local ? particle.position : _transform.InverseTransformPoint(particle.position));
|
||||
#endif
|
||||
|
||||
// apply scale
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
if (mainModule.scalingMode == ParticleSystemScalingMode.Shape)
|
||||
position /= canvas.scaleFactor;
|
||||
#else
|
||||
if (pSystem.scalingMode == ParticleSystemScalingMode.Shape)
|
||||
position /= canvas.scaleFactor;
|
||||
#endif
|
||||
|
||||
Vector3[] verts = new Vector3[4]
|
||||
{
|
||||
new Vector3(-size, -size, 0),
|
||||
new Vector3(-size, size, 0),
|
||||
new Vector3(size, size, 0),
|
||||
new Vector3(size, -size, 0)
|
||||
};
|
||||
|
||||
Quaternion particleRotation = Quaternion.Euler(particle.rotation3D);
|
||||
|
||||
_quad[0].position = pos3d + particleRotation * verts[0];
|
||||
_quad[1].position = pos3d + particleRotation * verts[1];
|
||||
_quad[2].position = pos3d + particleRotation * verts[2];
|
||||
_quad[3].position = pos3d + particleRotation * verts[3];
|
||||
}
|
||||
else
|
||||
{
|
||||
// apply rotation
|
||||
Vector2 right = new Vector2(Mathf.Cos(rotation), Mathf.Sin(rotation)) * size;
|
||||
Vector2 up = new Vector2(Mathf.Cos(rotation90), Mathf.Sin(rotation90)) * size;
|
||||
|
||||
_quad[0].position = position - right - up;
|
||||
_quad[1].position = position - right + up;
|
||||
_quad[2].position = position + right + up;
|
||||
_quad[3].position = position + right - up;
|
||||
}
|
||||
}
|
||||
|
||||
vh.AddUIVertexQuad(_quad);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!fixedTime && Application.isPlaying)
|
||||
{
|
||||
pSystem.Simulate(Time.unscaledDeltaTime, false, false, true);
|
||||
SetAllDirty();
|
||||
|
||||
if ((currentMaterial != null && currentTexture != currentMaterial.mainTexture) ||
|
||||
(material != null && currentMaterial != null && material.shader != currentMaterial.shader))
|
||||
{
|
||||
pSystem = null;
|
||||
Initialize();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
SetAllDirty();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fixedTime)
|
||||
{
|
||||
pSystem.Simulate(Time.unscaledDeltaTime, false, false, true);
|
||||
SetAllDirty();
|
||||
if ((currentMaterial != null && currentTexture != currentMaterial.mainTexture) ||
|
||||
(material != null && currentMaterial != null && material.shader != currentMaterial.shader))
|
||||
{
|
||||
pSystem = null;
|
||||
Initialize();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (material == currentMaterial)
|
||||
return;
|
||||
pSystem = null;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
protected override void OnDestroy()
|
||||
{
|
||||
currentMaterial = null;
|
||||
currentTexture = null;
|
||||
}
|
||||
|
||||
public void StartParticleEmission()
|
||||
{
|
||||
pSystem.Play();
|
||||
}
|
||||
|
||||
public void StopParticleEmission()
|
||||
{
|
||||
pSystem.Stop(false, ParticleSystemStopBehavior.StopEmittingAndClear);
|
||||
}
|
||||
|
||||
public void PauseParticleEmission()
|
||||
{
|
||||
pSystem.Stop(false, ParticleSystemStopBehavior.StopEmitting);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
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|
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|
||||
{
|
||||
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|
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|
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{
|
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|
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|
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||||
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struct v2f {
|
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float4 vertex : SV_POSITION;
|
||||
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|
||||
v2f vert () {
|
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v2f o;
|
||||
o.vertex = fixed4 (0, 0, 0, 0);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i): SV_Target
|
||||
{
|
||||
discard;
|
||||
return fixed4 (0, 0, 0, 0);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
Shader "UI/Particles/Hidden"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags {"Queue" = "Geometry" "RenderType" = "Opaque"}
|
||||
Cull Off Lighting Off ZWrite Off Fog {Mode Off}
|
||||
LOD 100
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
struct v2f {
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
v2f vert () {
|
||||
v2f o;
|
||||
o.vertex = fixed4 (0, 0, 0, 0);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i): SV_Target
|
||||
{
|
||||
discard;
|
||||
return fixed4 (0, 0, 0, 0);
|
||||
}
|
||||
ENDCG
|
||||
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|
||||
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|
||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user