Keep local version of files

This commit is contained in:
2026-10-08 00:49:10 +05:30
parent 7fa0621ff8
commit 053665c690
7343 changed files with 5470578 additions and 5470528 deletions
@@ -1,22 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraFollower : MonoBehaviour
{
[SerializeField]private Vector3 offset;
[SerializeField]private bool autoOffset = false;
[SerializeField]private Transform target;
[SerializeField]private float smoothness = 0.1f;
void LateUpdate()
{
if(target==null){return;}
transform.position = Vector3.Lerp(transform.position, target.position + offset,smoothness);
}
public void SetTarget(Transform _target){
target = _target;
offset = transform.position - target.position;
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraFollower : MonoBehaviour
{
[SerializeField]private Vector3 offset;
[SerializeField]private bool autoOffset = false;
[SerializeField]private Transform target;
[SerializeField]private float smoothness = 0.1f;
void LateUpdate()
{
if(target==null){return;}
transform.position = Vector3.Lerp(transform.position, target.position + offset,smoothness);
}
public void SetTarget(Transform _target){
target = _target;
offset = transform.position - target.position;
}
}