Keep local version of files

This commit is contained in:
2026-10-08 00:49:10 +05:30
parent 7fa0621ff8
commit 053665c690
7343 changed files with 5470578 additions and 5470528 deletions
@@ -1,15 +1,15 @@
// Prediction moves out the Rigidbody & Collider into a separate object.
// this component simply points back to the owner component.
// in case Raycasts hit it and need to know the owner, etc.
using UnityEngine;
namespace Mirror
{
public class PredictedRigidbodyPhysicsGhost : MonoBehaviour
{
// this is performance critical, so store target's .Transform instead of
// PredictedRigidbody, this way we don't need to call the .transform getter.
[Tooltip("The predicted rigidbody owner.")]
public Transform target;
}
}
// Prediction moves out the Rigidbody & Collider into a separate object.
// this component simply points back to the owner component.
// in case Raycasts hit it and need to know the owner, etc.
using UnityEngine;
namespace Mirror
{
public class PredictedRigidbodyPhysicsGhost : MonoBehaviour
{
// this is performance critical, so store target's .Transform instead of
// PredictedRigidbody, this way we don't need to call the .transform getter.
[Tooltip("The predicted rigidbody owner.")]
public Transform target;
}
}