Keep local version of files
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@@ -1,12 +1,12 @@
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using UnityEngine;
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public class SceneManagerUIHelper : MonoBehaviour
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{
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public void LoadScene(string sceneName){
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AddressableSceneLoader.Load(sceneName);
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}
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public void Quit(){
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Application.Quit();
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}
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}
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using UnityEngine;
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public class SceneManagerUIHelper : MonoBehaviour
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{
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public void LoadScene(string sceneName){
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AddressableSceneLoader.Load(sceneName);
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}
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public void Quit(){
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Application.Quit();
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}
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}
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