Keep local version of files

This commit is contained in:
2026-10-08 00:49:10 +05:30
parent 7fa0621ff8
commit 053665c690
7343 changed files with 5470578 additions and 5470528 deletions
+39 -39
View File
@@ -1,39 +1,39 @@
using UnityEngine;
[CreateAssetMenu(fileName = "AudioDirectory", menuName = "Scriptable Objects/AudioDirectory")]
public class AudioDirectory : ScriptableObject
{
[Header("Scenes")]
public string introSceneName = "Intro";
public string menuSceneName = "MainMenu";
public string gameSceneName = "Game";
[Header("Music")]
public AudioClip introMusic;
public AudioClip menuMusic;
public AudioClip gameMusic;
[Header("SFX")]
public AudioClip[] coinsSfx;
[Header("Ball")]
public AudioClip[] ballHits;
public AudioClip[] puckHits;
public AudioClip[] wallHits;
public AudioClip[] ballHitNet;
[Header("Game")]
public AudioClip[] timerBeep;
public AudioClip[] matchMakingBeep;
public AudioClip[] matchFound;
[Header("Referee")]
public AudioClip[] refereeGoal;
public AudioClip[] refereeWhistle;
[Header("Crowd")]
public AudioClip[] crowdAmbientNoise;
public AudioClip[] crowdAmbientNoiseNearGoal;
public AudioClip[] crowdCheering;
public AudioClip[] crowdNoiseMatchStart;
}
using UnityEngine;
[CreateAssetMenu(fileName = "AudioDirectory", menuName = "Scriptable Objects/AudioDirectory")]
public class AudioDirectory : ScriptableObject
{
[Header("Scenes")]
public string introSceneName = "Intro";
public string menuSceneName = "MainMenu";
public string gameSceneName = "Game";
[Header("Music")]
public AudioClip introMusic;
public AudioClip menuMusic;
public AudioClip gameMusic;
[Header("SFX")]
public AudioClip[] coinsSfx;
[Header("Ball")]
public AudioClip[] ballHits;
public AudioClip[] puckHits;
public AudioClip[] wallHits;
public AudioClip[] ballHitNet;
[Header("Game")]
public AudioClip[] timerBeep;
public AudioClip[] matchMakingBeep;
public AudioClip[] matchFound;
[Header("Referee")]
public AudioClip[] refereeGoal;
public AudioClip[] refereeWhistle;
[Header("Crowd")]
public AudioClip[] crowdAmbientNoise;
public AudioClip[] crowdAmbientNoiseNearGoal;
public AudioClip[] crowdCheering;
public AudioClip[] crowdNoiseMatchStart;
}