rematch complete
This commit is contained in:
@@ -33,6 +33,109 @@ public class GameManager : NetworkBehaviour
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Logger.Log($"Configured dedicated match reporting for match id {matchId} with secret {DedicatedMatchSecret} and internal api base {DedicatedInternalApiBase}");
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}
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/// <summary>Outcome of <see cref="RequestDedicatedRematch"/> (POST <c>/internal/rematch</c>).</summary>
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public readonly struct DedicatedRematchResult
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{
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public readonly bool Success;
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public readonly long HttpStatusCode;
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public readonly MatchmadeResponse Response;
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public readonly string ErrorMessage;
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public DedicatedRematchResult(bool success, long httpStatusCode, MatchmadeResponse response, string errorMessage)
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{
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Success = success;
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HttpStatusCode = httpStatusCode;
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Response = response;
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ErrorMessage = errorMessage ?? "";
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}
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}
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/// <summary>
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/// Dedicated server only: POST <c>/internal/rematch</c> with <c>X-Dedicated-Server-Secret</c>.
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/// Blocks until the request finishes (same pattern as <see cref="ReportDedicatedMatchRoomClosed"/>).
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/// On HTTP 200, returns the same JSON envelope as a successful matchmaker GET room fill: <see cref="MatchmadeResponse"/>.
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/// </summary>
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/// <param name="userRedId"><c>users.id</c> for red.</param>
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/// <param name="userBlueId"><c>users.id</c> for blue; must differ from red.</param>
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/// <param name="entryFee">RC stake per player (non-negative).</param>
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/// <param name="secret">Overrides <see cref="DedicatedMatchSecret"/> when non-empty.</param>
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/// <param name="internalApiBaseUrl">Overrides <see cref="DedicatedInternalApiBase"/> when non-empty.</param>
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public static DedicatedRematchResult RequestDedicatedRematch(int userRedId, int userBlueId, int entryFee, string secret = null, string internalApiBaseUrl = null)
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{
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string s = string.IsNullOrEmpty(secret) ? DedicatedMatchSecret : secret;
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string baseUrl = string.IsNullOrEmpty(internalApiBaseUrl) ? DedicatedInternalApiBase : internalApiBaseUrl.TrimEnd('/');
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if (string.IsNullOrEmpty(s))
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return new DedicatedRematchResult(false, 0, null, "Missing dedicated server secret");
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if (string.IsNullOrEmpty(baseUrl))
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return new DedicatedRematchResult(false, 0, null, "Missing internal API base URL");
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string json = JsonUtility.ToJson(new DedicatedRematchRequestBody
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{
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user_red_id = userRedId,
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user_blue_id = userBlueId,
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entry_fee = entryFee
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});
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using (var req = DedicatedMatschInternalApi.BuildRematchRequest(baseUrl, s, json))
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{
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var op = req.SendWebRequest();
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while (!op.isDone)
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System.Threading.Thread.Sleep(16);
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string text = req.downloadHandler != null ? req.downloadHandler.text : "";
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long code = req.responseCode;
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if (req.result != UnityWebRequest.Result.Success &&
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req.result != UnityWebRequest.Result.ProtocolError)
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{
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string netErr = string.IsNullOrEmpty(req.error) ? "Network error" : req.error;
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Logger.Log("Dedicated rematch POST failed (transport): " + netErr + " " + req.url);
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return new DedicatedRematchResult(false, code, null, netErr);
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}
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if (code == 200)
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{
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try
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{
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var env = JsonUtility.FromJson<MatchmadeResponse>(text);
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if (env != null && env.ok)
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return new DedicatedRematchResult(true, code, env, "");
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string apiErr = TryParseRematchErrorMessage(text);
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Logger.Log("Dedicated rematch POST 200 but ok=false or parse issue: " + text);
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return new DedicatedRematchResult(false, code, env, string.IsNullOrEmpty(apiErr) ? "Unexpected response" : apiErr);
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}
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catch (Exception e)
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{
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Logger.Log("Dedicated rematch POST: could not parse success body: " + e.Message + " body=" + text);
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return new DedicatedRematchResult(false, code, null, e.Message);
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}
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}
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string err = TryParseRematchErrorMessage(text);
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if (string.IsNullOrEmpty(err))
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err = string.IsNullOrEmpty(text) ? "HTTP " + code : text;
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Logger.Log("Dedicated rematch POST failed: " + code + " " + err);
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return new DedicatedRematchResult(false, code, null, err);
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}
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}
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static string TryParseRematchErrorMessage(string json)
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{
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if (string.IsNullOrEmpty(json))
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return "";
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try
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{
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var err = JsonUtility.FromJson<DedicatedRematchErrorEnvelope>(json);
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if (err != null && !string.IsNullOrEmpty(err.error))
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return err.error;
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}
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catch
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{
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/* ignore */
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}
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return "";
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}
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/// <summary>Sets match <c>status</c> to <c>-1</c> (room closed). Safe to call from shutdown paths; runs synchronously so it completes before <c>Application.Quit</c>.</summary>
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public static void ReportDedicatedMatchRoomClosed()
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{
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@@ -704,7 +807,7 @@ public class GameManager : NetworkBehaviour
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}
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void StopClient(){
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public void StopClient(){
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try{
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NetworkManager.singleton.StopClient();
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}catch(Exception e){
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@@ -833,6 +936,20 @@ static class DedicatedMatschInternalApi
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return BuildPatchJson(url, secret, jsonBody);
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}
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public static UnityWebRequest BuildRematchRequest(string baseUrl, string secret, string jsonBody)
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{
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string url = baseUrl.TrimEnd('/') + "/internal/rematch";
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byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonBody);
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var req = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST)
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{
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uploadHandler = new UploadHandlerRaw(bodyRaw),
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downloadHandler = new DownloadHandlerBuffer()
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};
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req.SetRequestHeader("Content-Type", "application/json");
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req.SetRequestHeader("X-Dedicated-Server-Secret", secret);
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return req;
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}
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static UnityWebRequest BuildPatchJson(string url, string secret, string jsonBody)
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{
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byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonBody);
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@@ -906,3 +1023,18 @@ class DedicatedWinnerPatchResponse
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public int winner_id;
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public DedicatedWinnerPatchEconomy economy;
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}
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[Serializable]
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class DedicatedRematchRequestBody
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{
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public int user_red_id;
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public int user_blue_id;
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public int entry_fee;
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}
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[Serializable]
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class DedicatedRematchErrorEnvelope
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{
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public bool ok;
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public string error;
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}
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@@ -33,7 +33,7 @@ public class GameOverCanvas : MonoBehaviour
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[Header("Game Over Data")]
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public Button btnRematch;
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public Button btnLeave;
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public GameObject rematchWarningLoser;
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public TMP_Text rematchWarningLoser;
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public TMP_Text txtRewardRC;
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public TMP_Text txtRewardCC;
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public TMP_Text countdownTxt;
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@@ -79,6 +79,21 @@ public class GameOverCanvas : MonoBehaviour
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btnLeave.onClick.AddListener(OnBtnLeaveGameClicked);
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betSlider.onValueChanged.AddListener(OnBetSliderValueChanged);
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btnConfirmBet.onClick.AddListener(OnBetAccepted);
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btnCancelBet.onClick.AddListener(OnBetCancelled);
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}
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void OnBetAccepted(){
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NetPlayer.localPlayer.AcceptRematch((int)betSlider.value);
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rematchPanel.interactable=false;
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}
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void OnBetCancelled(){
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NetPlayer.localPlayer.AcceptRematch(0);
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rematchPanel.interactable=false;
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rematchPanel.blocksRaycasts=false;
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rematchPanel.DOFade(0,0.3f).SetEase(Ease.InOutBack);
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}
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void OnBetSliderValueChanged(float value){
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@@ -95,6 +110,8 @@ public class GameOverCanvas : MonoBehaviour
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if(winningTeam == myTeam){
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//Only i can initiate the rematch, so here we go
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ShowRematchPanel();
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}else{
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rematchWarningLoser.text = "Waiting for opponent to accept";
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}
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}
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@@ -232,7 +249,11 @@ public class GameOverCanvas : MonoBehaviour
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}
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btnRematch.interactable = winningTeam != myTeam;
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rematchWarningLoser.SetActive(winningTeam == myTeam);
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if(winningTeam == myTeam){
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rematchWarningLoser.text = "Only the loser can request a rematch";
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}else{
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rematchWarningLoser.text = "";
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}
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StartCoroutine(CoroutineShow());
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@@ -330,8 +351,14 @@ public class GameOverCanvas : MonoBehaviour
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public void OnRematchCancelled(){
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SetRematchPendingState(false);
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btnRematch.interactable=false;
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btnLeave.interactable=true;
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rematchWarningLoser.text = "Rematch declined.";
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StartCoroutine(CoroutineHideRematchPanel());
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countdownCoroutine = StartCoroutine(CoroutineCountdown());
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}
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IEnumerator CoroutineHideRematchPanel(){
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+127
-18
@@ -1,9 +1,13 @@
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using UnityEngine;
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using Mirror;
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using UnityEngine.EventSystems;
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using System.Collections;
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public class NetPlayer : NetworkBehaviour
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{
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[SyncVar]
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public int userId;
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[SyncVar]
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public Team myTeam;
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// set the team to red if there are no other players, if not set blue
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@@ -17,16 +21,37 @@ public class NetPlayer : NetworkBehaviour
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//Without cupid, set the team to red
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bool cloneWorkspace = LoginManager.EditorWorkspaceLooksLikeClone();
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SetMyTeam(cloneWorkspace ? Team.Red : Team.Blue);
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SetMyData(cloneWorkspace ? 0: 1 );
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}else{
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SetMyTeam(GameManager.MyTeam);
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SetMyData(GameManager.MyTeam == Team.Red ? GameManager.RedPlayer.UserId : GameManager.BluePlayer.UserId);
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}
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#else
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SetMyTeam(GameManager.MyTeam);
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SetMyData(GameManager.MyTeam == Team.Red ? GameManager.RedPlayer.UserId : GameManager.BluePlayer.UserId);
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#endif
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TeamSpecificEffects.instance.SetTeamSpecificEffects(myTeam);
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}
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void SetMyData(int uid){
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if(isServer){
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setMyData(uid);
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}else{
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CmdSetMyData(uid);
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setMyData(uid);
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}
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}
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void setMyData(int uid){
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userId= uid;
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}
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[Command]
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void CmdSetMyData(int uid){
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userId=uid;
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}
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void SetMyTeam(Team team){
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if(isServer){
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setMyTeam(team);
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@@ -47,10 +72,18 @@ public class NetPlayer : NetworkBehaviour
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setMyTeam(team);
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Logger.Log($"Client {netId} set team to {team}");
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if(team == Team.Red){
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RedPlayer = this;
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}else{
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BluePlayer = this;
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}
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}
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public static NetPlayer localPlayer;
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public static NetPlayer RedPlayer;
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public static NetPlayer BluePlayer;
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public static Vector2 curPosition;
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public Vector2 startPosition;
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public float curPuckPullForce;
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@@ -248,35 +281,111 @@ public class NetPlayer : NetworkBehaviour
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}
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public void AcceptRematch(float betRc){
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public void AcceptRematch( int betRcCoins){
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if(isServer){
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OnRematchAccepted(betRc);
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RpcAcceptRematch(betRc);
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OnRematchAcceptedServer(betRcCoins);
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}else{
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CmdAcceptRematch(betRc);
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CmdAcceptRematch(betRcCoins);
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}
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}
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[Command]
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void CmdAcceptRematch(float betRc){
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OnRematchAccepted(betRc);
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RpcAcceptRematch(betRc);
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void CmdAcceptRematch(int betRcCoins){
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OnRematchAcceptedServer(betRcCoins);
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}
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[ClientRpc]
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void RpcAcceptRematch(float betRc){
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OnRematchAccepted(betRc);
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}
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void OnRematchAcceptedServer(int betRcCoins ){
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if(!isServer){ return; }
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void OnRematchAccepted(float betRc){
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//Implement here
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if(betRc == 0){
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//Cancel signal
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GameOverCanvas.instance.OnRematchCancelled();
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if(betRcCoins <= 0){
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OnRematchCancelledServer();
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return;
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}
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GameManager.DedicatedRematchResult resp = GameManager.RequestDedicatedRematch(RedPlayer.userId, BluePlayer.userId, betRcCoins);
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if(resp.Success && resp.Response != null){
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string matchmadeResponseString = JsonUtility.ToJson(resp.Response);
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RpcRematchConfirmed(matchmadeResponseString);
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Logger.Log("Rematch was confirmed, closing in 5 secs. new room :");
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Logger.Log(matchmadeResponseString);
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StartCoroutine(CoroutineOnRematchConfirmedServer());
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}
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}
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IEnumerator CoroutineOnRematchConfirmedServer(){
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yield return new WaitForSeconds(5f);
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Logger.Log("Exiting for rematch.");
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GameManager.ReportDedicatedMatchRoomClosed();
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Application.Quit();
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}
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[ClientRpc]
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void RpcRematchConfirmed(string matchmadeResponseString){
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if (string.IsNullOrEmpty(matchmadeResponseString))
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return;
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MatchmadeResponse env = JsonUtility.FromJson<MatchmadeResponse>(matchmadeResponseString);
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if (env == null || !env.ok)
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return;
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Team? teamHint = LoginManager.MatchYourTeam;
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if (!teamHint.HasValue)
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teamHint = GameManager.MyTeam;
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int userId = localPlayer != null ? localPlayer.userId : (LoginManager.CurrentUser != null ? LoginManager.CurrentUser.id : 0);
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MatchmadeTeamPayload branch = MatchmadeResponse.SelectTeamPayload(env, userId, teamHint);
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if (branch == null || !MatchmadeResponse.TryResolveMyAndOpponent(env, branch, userId, out MatchmadePlayer myPlayer, out MatchmadePlayer opponentPlayer))
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{
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Debug.LogWarning("RpcRematchConfirmed: could not resolve roster for rematch UI");
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return;
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}
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string yt = (branch.your_team ?? "").Trim().ToLowerInvariant();
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Team myTeam = yt == "blue" ? Team.Blue : Team.Red;
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if (myTeam == Team.Red)
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{
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GameManager.RedPlayer = myPlayer;
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GameManager.BluePlayer = opponentPlayer;
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}
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else
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{
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GameManager.BluePlayer = myPlayer;
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GameManager.RedPlayer = opponentPlayer;
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}
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GameManager.MyTeam = myTeam;
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int rcPrizeCoins = env.rc_prize > 0 ? env.rc_prize : branch.rc_prize;
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GameManager.MatchRcPrizeCoins = rcPrizeCoins;
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if (LevelLoadManager.instance != null)
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LevelLoadManager.instance.SetupMatchMade(myTeam, myPlayer, opponentPlayer, CoinHelper.FormatString(rcPrizeCoins) + " RC");
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GameManager.ConfigureDedicatedMatchReporting(branch.match_id);
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Cupid.RoomPort = branch.Port;
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LoginManager.SetMatchYourTeam(branch.your_team);
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GameManager.instance.StopClient();
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LevelLoadManager.LoadLevel("Game");
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}
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void OnRematchCancelledServer(){
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if(!isServer){ return; }
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RpcCancelRematch();
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if(!isServerOnly){
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CancelRematch();
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}
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}
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[ClientRpc]
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void RpcCancelRematch(){
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CancelRematch();
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}
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void CancelRematch(){
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GameOverCanvas.instance.OnRematchCancelled();
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}
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}
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@@ -85,6 +85,12 @@ public class LevelLoadManager : MonoBehaviour
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}
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Team myTeam = Team.Red;
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public void SetupRematch(int rc_prize, int port, int gameId){
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txtRcPrize.text = CoinHelper.FormatString(rc_prize) + " RC";
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}
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public void SetupMatchMade(Team myTeam_, string opponentName, string myName, string myL10, string opponentL10, string rcPrize){
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myTeam = myTeam_;
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matchmadeUI.SetActive(true);
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