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@@ -0,0 +1,72 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Mirror;
|
||||
using UnityEngine;
|
||||
|
||||
public class CupidConnector : MonoBehaviour
|
||||
{
|
||||
public kcp2k.KcpTransport transport;
|
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void Start()
|
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{
|
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#if UNITY_SERVER
|
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//Server code
|
||||
string[] args = System.Environment.GetCommandLineArgs();
|
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for (int i = 0; i < args.Length; i++)
|
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{
|
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if (args[i].Contains("-port"))
|
||||
{
|
||||
Cupid.RoomPort = int.Parse(args[i+1]);
|
||||
Logger.SetFileName(Cupid.RoomPort.ToString());
|
||||
}
|
||||
}
|
||||
if(Cupid.RoomPort < 0){
|
||||
Logger.Log("Invalid port, Did you pass the -port arguement?");
|
||||
return;
|
||||
}
|
||||
transport.Port = (ushort)Cupid.RoomPort;
|
||||
Logger.Log($"Starting server at port {Cupid.RoomPort}");
|
||||
NetworkManager.singleton.StartServer();
|
||||
#else
|
||||
//Client code
|
||||
if(Cupid.RoomPort <0){
|
||||
Logger.Log("Invalid Room port");
|
||||
return;
|
||||
}
|
||||
transport.Port = (ushort)Cupid.RoomPort;
|
||||
NetworkManager.singleton.networkAddress = Cupid.ServerAddress;
|
||||
Logger.Log($"Starting client at ${Cupid.ServerAddress}:{Cupid.RoomPort}");
|
||||
NetworkManager.singleton.StartClient();
|
||||
#endif
|
||||
}
|
||||
#if UNITY_SERVER
|
||||
float t=0;
|
||||
int _t = 0;
|
||||
void Update(){
|
||||
if(t < 60){
|
||||
t += Time.deltaTime;
|
||||
}else{
|
||||
if(NetworkServer.connections.Count <= 0){
|
||||
Logger.Log("Closing port " + Cupid.RoomPort + " due to no players");
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
if((int)t !=_t){
|
||||
_t = (int)t;
|
||||
Logger.Log(NetworkServer.connections.Count.ToString());
|
||||
}
|
||||
}
|
||||
#else
|
||||
void Update(){
|
||||
// Debug.Log(NetworkServer.connections.Count);
|
||||
}
|
||||
#endif
|
||||
|
||||
void OnValidate(){
|
||||
if(GetComponent<NetworkManager>()!=null){
|
||||
GetComponent<NetworkManager>().headlessStartMode= HeadlessStartOptions.DoNothing;
|
||||
}
|
||||
if(transport == null){
|
||||
transport = GetComponent<kcp2k.KcpTransport>();
|
||||
}
|
||||
}
|
||||
}
|
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userData:
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@@ -0,0 +1,91 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
public static class Cupid
|
||||
{
|
||||
private static string serverAddress;
|
||||
public static string ServerAddress => serverAddress;
|
||||
public static string CupidURI => "http://" + serverAddress + ":" + port;
|
||||
|
||||
private static int port;
|
||||
public static int Port => port;
|
||||
|
||||
private static string password;
|
||||
private static CupidSettings settings = null;
|
||||
public static CupidSettings Settings => settings;
|
||||
|
||||
public static bool isInitialized => settings!=null;
|
||||
|
||||
|
||||
public static int RoomPort =-1;
|
||||
|
||||
|
||||
public static async Task Init(string _serverAddress, int _port, string _password){
|
||||
serverAddress= _serverAddress;
|
||||
port = _port;
|
||||
password = _password;
|
||||
|
||||
using (UnityWebRequest www = UnityWebRequest.Get(CupidURI + "/settings?password="+password))
|
||||
{
|
||||
var operation = www.SendWebRequest();
|
||||
while (!operation.isDone)
|
||||
{
|
||||
await Task.Yield();
|
||||
}
|
||||
|
||||
try{
|
||||
settings = JsonUtility.FromJson<CupidSettings>(www.downloadHandler.text);
|
||||
if(settings==null){throw new NullReferenceException();}
|
||||
Logger.Log("Cupid init success");
|
||||
}catch(Exception e){
|
||||
Logger.Log("Error retreiving settings from server " + e.Message);
|
||||
Logger.Log(www.downloadHandler.text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static string RandomUsername{
|
||||
get{
|
||||
string pool="ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
|
||||
string output ="";
|
||||
for(int i=0; i < 5; i++){
|
||||
output += pool.ToCharArray()[UnityEngine.Random.Range(0,pool.Length)];
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
|
||||
public static CupidRoom? ParseRoom(string data){
|
||||
CupidRoom? room = null;
|
||||
try{
|
||||
room = JsonUtility.FromJson<CupidRoom>(data);
|
||||
}catch{}
|
||||
|
||||
return room;
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class CupidSettings
|
||||
{
|
||||
public int minimum_players;
|
||||
public int maximum_players;
|
||||
public int waiting_time;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public struct CupidRoom{
|
||||
public CupidQueueEntry[] Players;
|
||||
public int Port;
|
||||
public uint InitTime;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public struct CupidQueueEntry{
|
||||
string Name;
|
||||
uint LastSeen;
|
||||
}
|
||||
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fileFormatVersion: 2
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userData:
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|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class CupidLobby : MonoBehaviour
|
||||
{
|
||||
[SerializeField]private GameObject MatchmakingUI;
|
||||
[SerializeField]private string GameScene;
|
||||
[Header("Server info")]
|
||||
[SerializeField]private string serverAddress = "xx.xx.xxx.xx";
|
||||
[SerializeField]private int cupidPort = 1601;
|
||||
[SerializeField]private string password = "xyz@123";
|
||||
|
||||
public static string Username
|
||||
{
|
||||
get
|
||||
{
|
||||
if (PlayerPrefs.HasKey("username"))
|
||||
{
|
||||
return PlayerPrefs.GetString("username");
|
||||
}else{
|
||||
string username = Cupid.RandomUsername;
|
||||
PlayerPrefs.SetString("username",username);
|
||||
PlayerPrefs.Save();
|
||||
|
||||
return username;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
Cupid.Init(serverAddress, cupidPort, password);
|
||||
}
|
||||
bool matchmaking = false;
|
||||
public void Matchmake()
|
||||
{
|
||||
Logger.Log("Starting matchmake as " + Username);
|
||||
StartCoroutine(matchmake());
|
||||
}
|
||||
|
||||
IEnumerator matchmake()
|
||||
{
|
||||
matchmaking = true;
|
||||
while (matchmaking)
|
||||
{
|
||||
RefreshMatchmakingPanel();
|
||||
|
||||
WWW req = new WWW(Cupid.CupidURI + "/?password=" + password + "&&username=" + Username);
|
||||
yield return req;
|
||||
// Debug.Log(req.text);
|
||||
CupidRoom? room = Cupid.ParseRoom(req.text);
|
||||
if(room == null){
|
||||
Logger.Log("No room : " + req.text);
|
||||
}else{
|
||||
CupidRoom _room = (CupidRoom)room;
|
||||
Logger.Log("Got into a room");
|
||||
Logger.Log(req.text);
|
||||
Logger.Log("Setting cupid to load game scene");
|
||||
Cupid.RoomPort = _room.Port;
|
||||
matchmaking=false;
|
||||
Logger.Log("Loading game scene");
|
||||
SceneManager.LoadScene(GameScene);
|
||||
}
|
||||
|
||||
|
||||
// string[] data = req.text.Split(',');
|
||||
// if(data.Length ==2){
|
||||
// Logger.Log(req.text);
|
||||
// if(data[0] == "1"){
|
||||
// //Game started
|
||||
// Logger.Log("Setting cupid room to " + data[1]);
|
||||
|
||||
// Cupid.RoomPort = int.Parse(data[1]);
|
||||
// Logger.Log("Loading scene " + GameScene);
|
||||
|
||||
// SceneManager.LoadScene(GameScene);
|
||||
// matchmaking=false;
|
||||
// break;
|
||||
// }else{
|
||||
// //Game not started gotta continue
|
||||
// }
|
||||
// int gamePort = -1;
|
||||
// try{
|
||||
// gamePort = int.Parse(data[1]);
|
||||
// }catch(Exception e){
|
||||
// Logger.Log("Couldn't parse game port: " + req.text);
|
||||
// }
|
||||
// }
|
||||
|
||||
yield return new WaitForSeconds(1);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator CancelMatchmake(){
|
||||
WWW www = new WWW(Cupid.CupidURI + "/cancel?password=" + password + "&&username=" + Username);
|
||||
yield return www;
|
||||
if(www.text == "1"){
|
||||
Logger.Log("Cancelled matchmaking success");
|
||||
}else{
|
||||
Logger.Log("Matchmaking cancellation said " + www.text);
|
||||
}
|
||||
}
|
||||
|
||||
public void Cancel()
|
||||
{
|
||||
matchmaking = false;
|
||||
StartCoroutine(CancelMatchmake());
|
||||
RefreshMatchmakingPanel();
|
||||
}
|
||||
|
||||
void RefreshMatchmakingPanel()
|
||||
{
|
||||
MatchmakingUI.SetActive(matchmaking);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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||||
guid: 87b7650ffdc115443a13b24670850ce2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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userData:
|
||||
assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,67 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
public class Logger
|
||||
{
|
||||
public static bool Enabled = true;
|
||||
private static Logger m_instance = null;
|
||||
private static string ApplicationDirectory
|
||||
{
|
||||
get
|
||||
{
|
||||
string path = Application.dataPath;
|
||||
if (Application.platform == RuntimePlatform.OSXPlayer)
|
||||
{
|
||||
path += "/../../";
|
||||
}
|
||||
else if (Application.platform == RuntimePlatform.WindowsPlayer)
|
||||
{
|
||||
path += "/../";
|
||||
}
|
||||
return path;
|
||||
}
|
||||
}
|
||||
public string LogFilePath {get; private set;}
|
||||
public static Logger instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_instance == null)
|
||||
{
|
||||
m_instance = new Logger();
|
||||
}
|
||||
|
||||
return m_instance;
|
||||
}
|
||||
}
|
||||
|
||||
public Logger()
|
||||
{
|
||||
if(!Enabled){return;}
|
||||
Debug.Log("Starting logger @ " + ApplicationDirectory);
|
||||
if(LogFilePath == null){
|
||||
LogFilePath = ApplicationDirectory + "Log.txt";
|
||||
}
|
||||
File.WriteAllText(LogFilePath, "Logger initiated at " + DateTime.Now + "\n\n");
|
||||
}
|
||||
|
||||
public void log(string message){
|
||||
if(!Enabled){return;}
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||||
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||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class CameraFollower : MonoBehaviour
|
||||
{
|
||||
[SerializeField]private Vector3 offset;
|
||||
[SerializeField]private bool autoOffset = false;
|
||||
[SerializeField]private Transform target;
|
||||
[SerializeField]private float smoothness = 0.1f;
|
||||
|
||||
void LateUpdate()
|
||||
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|
||||
if(target==null){return;}
|
||||
transform.position = Vector3.Lerp(transform.position, target.position + offset,smoothness);
|
||||
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|
||||
|
||||
public void SetTarget(Transform _target){
|
||||
target = _target;
|
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offset = transform.position - target.position;
|
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}
|
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using System.Collections;
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using Mirror;
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using UnityEngine;
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public class Player : NetworkBehaviour
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[SerializeField]private float movingSpeed;
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private Vector2 input;
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void Start()
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SetPlayer();
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FindObjectOfType<CameraFollower>().SetTarget(transform);
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|
||||
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|
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|
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|
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|
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|
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|
||||
if(isServer){
|
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transform.Translate(new Vector3(input.x,0,input.y)*movingSpeed);
|
||||
}
|
||||
}
|
||||
|
||||
[Command]
|
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void CmdSetInput(Vector2 _input){
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+9
-236
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user