cupid added
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@@ -0,0 +1,72 @@
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using System.Collections;
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using System.Collections.Generic;
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using Mirror;
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using UnityEngine;
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public class CupidConnector : MonoBehaviour
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{
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public kcp2k.KcpTransport transport;
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void Start()
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{
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#if UNITY_SERVER
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//Server code
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string[] args = System.Environment.GetCommandLineArgs();
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for (int i = 0; i < args.Length; i++)
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{
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if (args[i].Contains("-port"))
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{
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Cupid.RoomPort = int.Parse(args[i+1]);
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Logger.SetFileName(Cupid.RoomPort.ToString());
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}
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}
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if(Cupid.RoomPort < 0){
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Logger.Log("Invalid port, Did you pass the -port arguement?");
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return;
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}
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transport.Port = (ushort)Cupid.RoomPort;
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Logger.Log($"Starting server at port {Cupid.RoomPort}");
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NetworkManager.singleton.StartServer();
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#else
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//Client code
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if(Cupid.RoomPort <0){
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Logger.Log("Invalid Room port");
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return;
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}
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transport.Port = (ushort)Cupid.RoomPort;
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NetworkManager.singleton.networkAddress = Cupid.ServerAddress;
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Logger.Log($"Starting client at ${Cupid.ServerAddress}:{Cupid.RoomPort}");
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NetworkManager.singleton.StartClient();
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#endif
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}
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#if UNITY_SERVER
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float t=0;
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int _t = 0;
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void Update(){
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if(t < 60){
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t += Time.deltaTime;
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}else{
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if(NetworkServer.connections.Count <= 0){
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Logger.Log("Closing port " + Cupid.RoomPort + " due to no players");
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Application.Quit();
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}
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}
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if((int)t !=_t){
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_t = (int)t;
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Logger.Log(NetworkServer.connections.Count.ToString());
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}
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}
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#else
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void Update(){
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// Debug.Log(NetworkServer.connections.Count);
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}
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#endif
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void OnValidate(){
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if(GetComponent<NetworkManager>()!=null){
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GetComponent<NetworkManager>().headlessStartMode= HeadlessStartOptions.DoNothing;
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}
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if(transport == null){
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transport = GetComponent<kcp2k.KcpTransport>();
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}
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}
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}
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