cupid added
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@@ -0,0 +1,91 @@
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using System;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Networking;
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public static class Cupid
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{
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private static string serverAddress;
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public static string ServerAddress => serverAddress;
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public static string CupidURI => "http://" + serverAddress + ":" + port;
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private static int port;
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public static int Port => port;
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private static string password;
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private static CupidSettings settings = null;
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public static CupidSettings Settings => settings;
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public static bool isInitialized => settings!=null;
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public static int RoomPort =-1;
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public static async Task Init(string _serverAddress, int _port, string _password){
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serverAddress= _serverAddress;
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port = _port;
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password = _password;
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using (UnityWebRequest www = UnityWebRequest.Get(CupidURI + "/settings?password="+password))
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{
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var operation = www.SendWebRequest();
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while (!operation.isDone)
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{
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await Task.Yield();
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}
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try{
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settings = JsonUtility.FromJson<CupidSettings>(www.downloadHandler.text);
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if(settings==null){throw new NullReferenceException();}
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Logger.Log("Cupid init success");
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}catch(Exception e){
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Logger.Log("Error retreiving settings from server " + e.Message);
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Logger.Log(www.downloadHandler.text);
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}
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}
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}
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public static string RandomUsername{
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get{
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string pool="ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
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string output ="";
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for(int i=0; i < 5; i++){
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output += pool.ToCharArray()[UnityEngine.Random.Range(0,pool.Length)];
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}
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return output;
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}
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}
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public static CupidRoom? ParseRoom(string data){
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CupidRoom? room = null;
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try{
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room = JsonUtility.FromJson<CupidRoom>(data);
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}catch{}
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return room;
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}
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}
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[System.Serializable]
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public class CupidSettings
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{
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public int minimum_players;
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public int maximum_players;
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public int waiting_time;
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}
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[System.Serializable]
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public struct CupidRoom{
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public CupidQueueEntry[] Players;
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public int Port;
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public uint InitTime;
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}
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[System.Serializable]
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public struct CupidQueueEntry{
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string Name;
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uint LastSeen;
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}
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