sounds and screens with improved matchmaker
This commit is contained in:
@@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Mirror;
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@@ -10,19 +11,37 @@ public class CupidConnector : MonoBehaviour
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{
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#if UNITY_SERVER
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//Server code
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string[] args = System.Environment.GetCommandLineArgs();
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string[] args = Environment.GetCommandLineArgs();
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int matchId = 0;
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string dedicatedSecret = "38516e39d3406225b7c3015a66e5d25c54e9b2024c0755212122bdcea3e3a328";
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string internalApiBase = null;
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for (int i = 0; i < args.Length; i++)
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{
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if (args[i].Contains("-port"))
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if (args[i].Contains("-port") && i + 1 < args.Length)
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{
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Cupid.RoomPort = int.Parse(args[i+1]);
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Cupid.RoomPort = int.Parse(args[i + 1]);
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Logger.SetFileName(Cupid.RoomPort.ToString());
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}
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}
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if (i + 1 < args.Length)
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{
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if (string.Equals(args[i], "-matchId", StringComparison.OrdinalIgnoreCase)
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|| string.Equals(args[i], "-matchid", StringComparison.OrdinalIgnoreCase))
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int.TryParse(args[i + 1], out matchId);
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else if (string.Equals(args[i], "-dedicatedSecret", StringComparison.OrdinalIgnoreCase))
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dedicatedSecret = args[i + 1];
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else if (string.Equals(args[i], "-internalApiBase", StringComparison.OrdinalIgnoreCase))
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internalApiBase = args[i + 1];
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}
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}
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GameManager.ConfigureDedicatedMatchReporting(matchId);
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if(Cupid.RoomPort < 0){
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Logger.Log("Invalid port, Did you pass the -port arguement?");
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return;
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}
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if(matchId <=0){
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Logger.Log("Invalid match id, Did you pass the -matchId arguement?");
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return;
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}
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transport.Port = (ushort)Cupid.RoomPort;
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Logger.Log($"Starting server at port {Cupid.RoomPort}");
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NetworkManager.singleton.StartServer();
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@@ -47,6 +66,7 @@ public class CupidConnector : MonoBehaviour
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}else{
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if(NetworkServer.connections.Count <= 0){
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Logger.Log("Closing port " + Cupid.RoomPort + " due to no players");
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GameManager.ReportDedicatedMatchRoomClosed();
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Application.Quit();
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}
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}
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@@ -12,36 +12,66 @@ public static class Cupid
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private static int port;
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public static int Port => port;
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private static string password;
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private static string bearerToken;
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public static string BearerToken => bearerToken;
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private static CupidSettings settings = null;
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public static CupidSettings Settings => settings;
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public static bool isInitialized => settings!=null;
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public static bool isInitialized => settings != null;
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public static int RoomPort =-1;
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public static int RoomPort = -1;
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public static async Task Init(string _serverAddress, int _port, string _password){
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serverAddress= _serverAddress;
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public static async Task Init(string _serverAddress, int _port, string _bearerToken)
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{
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serverAddress = _serverAddress;
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port = _port;
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password = _password;
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bearerToken = _bearerToken ?? "";
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using (UnityWebRequest www = UnityWebRequest.Get(CupidURI + "/settings?password="+password))
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if (string.IsNullOrEmpty(bearerToken))
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{
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Logger.Log("Cupid: no bearer token; configure auth before matchmaking.");
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settings = null;
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return;
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}
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using (UnityWebRequest www = UnityWebRequest.Get(CupidURI + "/settings"))
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{
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www.SetRequestHeader("Authorization", "Bearer " + bearerToken);
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var operation = www.SendWebRequest();
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while (!operation.isDone)
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{
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await Task.Yield();
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}
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try{
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settings = JsonUtility.FromJson<CupidSettings>(www.downloadHandler.text);
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if(settings==null){throw new NullReferenceException();}
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try
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{
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if (www.result != UnityWebRequest.Result.Success)
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{
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Logger.Log("Cupid settings request failed: " + www.error);
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Logger.Log(www.downloadHandler != null ? www.downloadHandler.text : "");
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settings = null;
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return;
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}
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string body = www.downloadHandler != null ? www.downloadHandler.text : "";
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if (string.IsNullOrWhiteSpace(body))
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{
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settings = null;
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return;
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}
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settings = JsonUtility.FromJson<CupidSettings>(body);
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if (settings == null) { throw new NullReferenceException(); }
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Logger.Log("Cupid init success");
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}catch(Exception e){
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}
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catch (Exception e)
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{
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Logger.Log("Error retreiving settings from server " + e.Message);
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Logger.Log(www.downloadHandler.text);
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Logger.Log(www.downloadHandler != null ? www.downloadHandler.text : "");
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settings = null;
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}
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}
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}
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@@ -59,13 +89,25 @@ public static class Cupid
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}
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}
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public static CupidRoom? ParseRoom(string data){
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CupidRoom? room = null;
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try{
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room = JsonUtility.FromJson<CupidRoom>(data);
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}catch{}
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return room;
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/// <summary>Matchmaker GET / body: <c>"0"</c> while waiting; otherwise a JSON room object.</summary>
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public static CupidRoom? ParseRoom(string data)
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{
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if (string.IsNullOrWhiteSpace(data))
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return null;
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string t = data.Trim();
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if (t == "0")
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return null;
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try
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{
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CupidRoom room = JsonUtility.FromJson<CupidRoom>(t);
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if (room.Port <= 0)
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return null;
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return room;
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}
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catch
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{
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return null;
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}
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}
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}
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@@ -78,14 +120,20 @@ public class CupidSettings
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}
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[System.Serializable]
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public struct CupidRoom{
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public struct CupidRoom
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{
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public CupidQueueEntry[] Players;
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public string GameName;
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public int Port;
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public uint InitTime;
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public long InitTime;
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public int match_id;
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public string your_team;
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}
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[System.Serializable]
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public struct CupidQueueEntry{
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string Name;
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uint LastSeen;
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public struct CupidQueueEntry
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{
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public string Name;
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public long LastSeen;
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public int UserId;
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}
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@@ -1,22 +1,24 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.SceneManagement;
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public class CupidLobby : MonoBehaviour
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{
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public const string GAME_NAME = "soccar";
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public const bool saveUsername = false;
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private static string m_username = "";
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[SerializeField]private GameObject MatchmakingUI;
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[SerializeField]private string GameScene;
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[Header("Server info")]
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[Header("Server info (matchmaker port should match server settings.json)")]
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[SerializeField]private string serverAddress = "xx.xx.xxx.xx";
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[SerializeField]private int cupidPort = 1601;
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[SerializeField]private string password = "xyz@123";
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[SerializeField]private int cupidPort = 2612;
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[Tooltip("Used when LoginManager is absent or has no token (e.g. Cupid sample scene).")]
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[SerializeField]private string bearerTokenFallback = "";
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public static string Username
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{
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@@ -47,11 +49,17 @@ public class CupidLobby : MonoBehaviour
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void Start()
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{
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Cupid.Init(serverAddress, cupidPort, password);
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string token = !string.IsNullOrEmpty(LoginManager.AuthToken)
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? LoginManager.AuthToken
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: bearerTokenFallback;
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if (LoginManager.instance != null && LoginManager.CurrentUser != null && !string.IsNullOrEmpty(LoginManager.CurrentUser.username))
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m_username = LoginManager.CurrentUser.username;
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Cupid.Init(serverAddress, cupidPort, token);
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}
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bool matchmaking = false;
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public void Matchmake()
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{
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LoginManager.ClearMatchYourTeam();
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Logger.Log("Starting matchmake as " + Username);
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StartCoroutine(matchmake());
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}
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@@ -59,63 +67,101 @@ public class CupidLobby : MonoBehaviour
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IEnumerator matchmake()
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{
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matchmaking = true;
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if (string.IsNullOrEmpty(Cupid.BearerToken))
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{
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Logger.Log("Matchmake aborted: no bearer token");
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matchmaking = false;
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RefreshMatchmakingPanel();
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yield break;
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}
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while (matchmaking)
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{
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RefreshMatchmakingPanel();
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WWW req = new WWW(Cupid.CupidURI + "/?password=" + password + "&&username=" + Username + $"&&game_name={GAME_NAME}");
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yield return req;
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// Debug.Log(req.text);
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CupidRoom? room = Cupid.ParseRoom(req.text);
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if(room == null){
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Logger.Log("No room : " + req.text);
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}else{
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CupidRoom _room = (CupidRoom)room;
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Logger.Log("Got into a room");
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Logger.Log(req.text);
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Logger.Log("Setting cupid to load game scene");
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Cupid.RoomPort = _room.Port;
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matchmaking=false;
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Logger.Log("Loading game scene");
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SceneManager.LoadScene(GameScene);
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using (UnityWebRequest req = UnityWebRequest.Get(Cupid.CupidURI + "/"))
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{
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req.downloadHandler = new DownloadHandlerBuffer();
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req.SetRequestHeader("Authorization", "Bearer " + Cupid.BearerToken);
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yield return req.SendWebRequest();
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string text = req.downloadHandler != null ? req.downloadHandler.text : "";
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if (req.result != UnityWebRequest.Result.Success)
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{
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Logger.Log("Matchmaker poll failed: " + req.error + " body: " + text);
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yield return new WaitForSeconds(1);
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continue;
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}
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CupidRoom? room = Cupid.ParseRoom(text);
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if (room == null)
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{
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if (text != null && text.Trim() != "0")
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Logger.Log("Still waiting: " + text);
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}
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else
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{
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CupidRoom _room = (CupidRoom)room;
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Logger.Log("Got into a room");
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Logger.Log(text);
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MatchmadeResponse matchmadeResponse = JsonUtility.FromJson<MatchmadeResponse>(text);
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if(matchmadeResponse.Players.Length < 2){
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Debug.Log("Waiting for the other player to show up");
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yield return new WaitForSeconds(1);
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continue;
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}
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Team myTeam = matchmadeResponse.your_team == "red" ? Team.Red : Team.Blue;
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MatchmadePlayer myPlayer = matchmadeResponse.Players.First(p => p.UserId == LoginManager.CurrentUser.id);
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MatchmadePlayer opponentPlayer = matchmadeResponse.Players.First(p => p.UserId != LoginManager.CurrentUser.id);
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if(myTeam==Team.Red){
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GameManager.RedPlayer = myPlayer;
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GameManager.BluePlayer = opponentPlayer;
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}else{
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GameManager.BluePlayer = myPlayer;
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GameManager.RedPlayer = opponentPlayer;
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}
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LevelLoadManager.instance.SetupMatchMade(myTeam, myPlayer.Name, opponentPlayer.Name, $"L10 {myPlayer.l10_wins} -{myPlayer.l10_losses}", $"L10 {opponentPlayer.l10_wins} -{opponentPlayer.l10_losses}");
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GameManager.ConfigureDedicatedMatchReporting(matchmadeResponse.match_id);
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Logger.Log("Setting cupid to load game scene");
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Cupid.RoomPort = _room.Port;
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LoginManager.SetMatchYourTeam(_room.your_team);
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matchmaking = false;
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Logger.Log("Loading game scene");
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LevelLoadManager.LoadLevel(GameScene);
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yield break;
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}
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}
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// string[] data = req.text.Split(',');
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// if(data.Length ==2){
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// Logger.Log(req.text);
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// if(data[0] == "1"){
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// //Game started
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// Logger.Log("Setting cupid room to " + data[1]);
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// Cupid.RoomPort = int.Parse(data[1]);
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// Logger.Log("Loading scene " + GameScene);
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// SceneManager.LoadScene(GameScene);
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// matchmaking=false;
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// break;
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// }else{
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// //Game not started gotta continue
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// }
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// int gamePort = -1;
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// try{
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// gamePort = int.Parse(data[1]);
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// }catch(Exception e){
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// Logger.Log("Couldn't parse game port: " + req.text);
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// }
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// }
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yield return new WaitForSeconds(1);
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}
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}
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IEnumerator CancelMatchmake(){
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WWW www = new WWW(Cupid.CupidURI + "/cancel?password=" + password + "&&username=" + Username);
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yield return www;
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if(www.text == "1"){
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Logger.Log("Cancelled matchmaking success");
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}else{
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Logger.Log("Matchmaking cancellation said " + www.text);
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IEnumerator CancelMatchmake()
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{
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if (string.IsNullOrEmpty(Cupid.BearerToken))
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{
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Logger.Log("Cancel skipped: no bearer token");
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yield break;
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}
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using (UnityWebRequest www = UnityWebRequest.Get(Cupid.CupidURI + "/cancel"))
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{
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www.downloadHandler = new DownloadHandlerBuffer();
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www.SetRequestHeader("Authorization", "Bearer " + Cupid.BearerToken);
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yield return www.SendWebRequest();
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string text = www.downloadHandler != null ? www.downloadHandler.text : "";
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if (www.result != UnityWebRequest.Result.Success)
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{
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Logger.Log("Cancel request failed: " + www.error + " body: " + text);
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yield break;
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}
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if (text.Trim() == "1")
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Logger.Log("Cancelled matchmaking success");
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else
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Logger.Log("Matchmaking cancellation said " + text);
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}
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}
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Reference in New Issue
Block a user