sounds and screens with improved matchmaker

This commit is contained in:
2026-04-05 00:08:52 +05:30
parent ef89a7320a
commit 352693c860
38 changed files with 6044 additions and 2270 deletions
+18 -2
View File
@@ -1,7 +1,8 @@
using System.Collections;
using Mirror;
using UnityEngine;
public class Ball : MonoBehaviour
public class Ball : NetworkBehaviour
{
[HideInInspector]public Rigidbody2D rb;
Vector3 startPosition;
@@ -35,8 +36,10 @@ public class Ball : MonoBehaviour
public bool touchingB,touchingL,touchingR,touchingT = false;
void Update()
{
WallDetection();
CheckNearGoal();
if(!isServer){return;}
WallDetection();
}
@@ -50,6 +53,7 @@ public class Ball : MonoBehaviour
}
}
distToGoal = closestDist;
AudioManager.instance.SetIsBallNearGoal(distToGoal < nearGoalThreshold);
}
@@ -92,13 +96,25 @@ public class Ball : MonoBehaviour
if(collision.collider.CompareTag("wall")){
AudioManager.instance.PlayWallHit(vol);
RpcWallHitAudio(vol);
}
else if(collision.collider.CompareTag("Puck")){
AudioManager.instance.PlayBallHit(vol);
RpcBallHitAudio(vol);
}
}
[ClientRpc]
void RpcWallHitAudio(float vol){
AudioManager.instance.PlayWallHit(vol);
}
[ClientRpc]
void RpcBallHitAudio(float vol){
AudioManager.instance.PlayBallHit(vol);
}
void WallDetection(){
// Linecast for each direction
Vector3 pos = transform.position;
+11 -1
View File
@@ -33,7 +33,17 @@ public class CameraEffects : MonoBehaviour
isBeingStretched = true;
}
public void SetUpsideDown(bool isUpsideDown){
if(isUpsideDown){
transform.rotation = Quaternion.Euler(0, 0, 180);
transform.position = new Vector3(transform.position.x, Mathf.Abs(transform.position.y), transform.position.z);
}else{
transform.rotation = Quaternion.Euler(0, 0, 0);
transform.position = new Vector3(transform.position.x, -Mathf.Abs(transform.position.y), transform.position.z);
}
}
public void ReleaseStretchFactor(){
stretchFactor = 0;
+6
View File
@@ -23,6 +23,7 @@ public class GameCanvas : MonoBehaviour
public Color blueColor = Color.blue;
public TMP_Text blueTurnTimer;
[FormerlySerializedAs("txtTurnTimer")] public TMP_Text redTurnTimer;
public TMP_Text redName,blueName;
public TMP_Text txtWhosTurn;
public Image blueTurnTimerRound;
[FormerlySerializedAs("turnTimerRound")] public Image redTurnTimerRound;
@@ -30,6 +31,11 @@ public class GameCanvas : MonoBehaviour
public GameObject waitingForOpponentPanel;
void Start(){
redName.text = GameManager.RedPlayer.Name;
blueName.text = GameManager.BluePlayer.Name;
}
public void ShowWaitingForOpponentPanel(){
waitingForOpponentPanel.SetActive(true);
}
+162 -8
View File
@@ -1,14 +1,61 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Networking;
using UnityEngine.Serialization;
using TMPro;
using Mirror;
public class GameManager : NetworkBehaviour
{
public static MatchmadePlayer RedPlayer { get; set; }
public static MatchmadePlayer BluePlayer { get; set; }
/// <summary>Set by dedicated server startup (e.g. CupidConnector parsing <c>-matchId</c>). PATCH is skipped if id ≤ 0 or secret is empty.</summary>
public static int DedicatedMatchId { get; private set; }
/// <summary>Sent as <c>X-Dedicated-Server-Secret</c>. From <c>-dedicatedSecret</c> arg or <c>DEDICATED_SERVER_SECRET</c> env.</summary>
public static string DedicatedMatchSecret { get; private set; } = "";
/// <summary>Base URL for internal match API (no trailing slash), default <c>http://127.0.0.1:2612</c>.</summary>
public static string DedicatedInternalApiBase { get; private set; } = LoginManager.AuthBaseUrl;
public static void ConfigureDedicatedMatchReporting(int matchId, string secret=null, string internalApiBaseUrl = null)
{
DedicatedMatchId = matchId;
DedicatedMatchSecret = secret ?? "38516e39d3406225b7c3015a66e5d25c54e9b2024c0755212122bdcea3e3a328";
if (!string.IsNullOrWhiteSpace(internalApiBaseUrl))
DedicatedInternalApiBase = internalApiBaseUrl.TrimEnd('/');
Logger.Log($"Configured dedicated match reporting for match id {matchId} with secret {DedicatedMatchSecret} and internal api base {DedicatedInternalApiBase}");
}
/// <summary>Sets match <c>status</c> to <c>-1</c> (room closed). Safe to call from shutdown paths; runs synchronously so it completes before <c>Application.Quit</c>.</summary>
public static void ReportDedicatedMatchRoomClosed()
{
if (_dedicatedRoomClosedReported || DedicatedMatchId <= 0 || string.IsNullOrEmpty(DedicatedMatchSecret))
return;
_dedicatedRoomClosedReported = true;
if (DedicatedMatchId <= 0 || string.IsNullOrEmpty(DedicatedMatchSecret))
return;
using (var req = DedicatedMatschInternalApi.BuildRequest(DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, "{\"status\":-1}"))
{
var op = req.SendWebRequest();
while (!op.isDone)
System.Threading.Thread.Sleep(16);
DedicatedMatschInternalApi.LogIfFailed(req);
}
}
static bool _dedicatedRoomClosedReported;
static string Iso8601UtcNow() => DateTime.UtcNow.ToString("yyyy-MM-dd'T'HH:mm:ss.fff'Z'", System.Globalization.CultureInfo.InvariantCulture);
bool _dedicatedReportedRedJoin;
bool _dedicatedReportedBlueJoin;
bool _dedicatedReportedGameOver;
public static Action<Team> OnTeamChanged;
public static bool isMoving{
get{
@@ -32,7 +79,7 @@ public class GameManager : NetworkBehaviour
[SyncVar(hook = nameof(OnSelectedTeamChanged))]
public Team SelectedTeam = Team.Red;
void OnSelectedTeamChanged(Team oldTeam, Team newTeam){
Debug.Log($"Selected team changed from {oldTeam} to {newTeam}");
Logger.Log($"Selected team changed from {oldTeam} to {newTeam}");
OnTeamChanged?.Invoke(newTeam);
if (!isClient || !gameStarted || oldTeam == newTeam)
@@ -109,6 +156,71 @@ public class GameManager : NetworkBehaviour
instance = this;
}
/// <summary>Server-only: called from <see cref="NetPlayer.CmdSetTeam"/> after <c>myTeam</c> is set.</summary>
public void OnMatchPlayerTeamAssigned(Team team)
{
if (!isServer || DedicatedMatchId <= 0 || string.IsNullOrEmpty(DedicatedMatchSecret))
return;
int n = FindObjectsByType<NetPlayer>(FindObjectsSortMode.None).Length;
string ts = Iso8601UtcNow();
if (team == Team.Red && !_dedicatedReportedRedJoin)
{
_dedicatedReportedRedJoin = true;
int status = n >= 2 ? 2 : 1;
string json = "{\"red_joined_at\":\"" + ts + "\",\"status\":" + status + "}";
StartCoroutine(DedicatedMatchPatch(DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, json));
// StartCoroutine(DedicatedMatchInternalApi.Patch(DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, json));
}
else if (team == Team.Blue && !_dedicatedReportedBlueJoin)
{
_dedicatedReportedBlueJoin = true;
int status = n >= 2 ? 2 : 1;
string json = "{\"blue_joined_at\":\"" + ts + "\",\"status\":" + status + "}";
StartCoroutine(DedicatedMatchPatch(DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, json));
}
}
IEnumerator DedicatedMatchPatch(string baseUrl, int matchId, string secret, string json){
if (matchId <= 0 || string.IsNullOrEmpty(secret))
yield break;
using (var req = DedicatedMatschInternalApi.BuildRequest(baseUrl, matchId, secret, json))
{
yield return req.SendWebRequest();
DedicatedMatschInternalApi.LogIfFailed(req);
}
}
public IEnumerator DedicatedMatchPatchWinner(string baseUrl, int matchId, string secret, string winnerLower)
{
if (matchId <= 0 || string.IsNullOrEmpty(secret))
yield break;
string jsonBody = "{\"winner\":\"" + winnerLower + "\"}";
using (var req = DedicatedMatschInternalApi.BuildWinnerRequest(baseUrl, matchId, secret, jsonBody))
{
yield return req.SendWebRequest();
DedicatedMatschInternalApi.LogIfFailed(req);
}
}
void ReportDedicatedMatchGameOver(Team winningTeam)
{
if (!isServer || DedicatedMatchId <= 0 || string.IsNullOrEmpty(DedicatedMatchSecret) || _dedicatedReportedGameOver)
return;
_dedicatedReportedGameOver = true;
StartCoroutine(CoReportDedicatedMatchGameOver(winningTeam));
}
IEnumerator CoReportDedicatedMatchGameOver(Team winningTeam)
{
yield return DedicatedMatchPatch(DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, "{\"status\":3}");
string winner = winningTeam == Team.Red ? "red" : "blue";
yield return DedicatedMatchPatchWinner(DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, winner);
}
void Start()
{
GameEvents.OnSelectedPuckChanged?.Invoke(null);
@@ -135,7 +247,7 @@ public class GameManager : NetworkBehaviour
[SerializeField]Puck selectedPuck;
void OnSelectedPuckChanged(Puck oldPuck, Puck newPuck){
// Debug.Log($"Selected puck changed from {oldPuck} to {newPuck}");
// Logger.Log($"Selected puck changed from {oldPuck} to {newPuck}");
GameEvents.OnSelectedPuckChanged?.Invoke(newPuck);
}
public static Puck SelectedPuck{
@@ -192,8 +304,8 @@ public class GameManager : NetworkBehaviour
coroutinePostLaunch = StartCoroutine(CoroutinePostLaunch());
curPuckPullForce = direction.magnitude;
float force = puckForce * puckForceCurve.Evaluate(curPuckPullForce);
Debug.Log($"force = {puckForce} * {puckForceCurve.Evaluate(curPuckPullForce)} = {force}");
Debug.Log($"launching puck at {direction} with {force * -direction} force");
Logger.Log($"force = {puckForce} * {puckForceCurve.Evaluate(curPuckPullForce)} = {force}");
Logger.Log($"launching puck at {direction} with {force * -direction} force");
selectedPuck.GetComponent<Rigidbody2D>().AddForce(-direction * force, ForceMode2D.Impulse);
hitCounter++;
@@ -270,14 +382,14 @@ public class GameManager : NetworkBehaviour
if(Input.GetKeyDown(KeyCode.Space)){
gameStarted = true;
GameCanvas.instance.HideWaitingForOpponentPanel();
Debug.Log("Game started On Server, EDITOR ONLY, DEBUG ONLY");
Logger.Log("Game started On Server, EDITOR ONLY, DEBUG ONLY");
}
#endif
if (players.Length == 2)
{
gameStarted = true;
GameCanvas.instance.HideWaitingForOpponentPanel();
Debug.Log("Game started On Server");
Logger.Log("Game started On Server");
}
}
}
@@ -405,7 +517,7 @@ public class GameManager : NetworkBehaviour
if(hitCounter == 1){
//kickoff goal
Debug.Log("Kickoff goal");
Logger.Log("Kickoff goal");
StartCoroutine(CoroutineOnGoal(team,true));//true = Kickoff goal, reset only the ball
hitCounter = 0;
@@ -423,9 +535,11 @@ public class GameManager : NetworkBehaviour
if(blueScore >= 3){
ReportDedicatedMatchGameOver(Team.Blue);
RpcGameOver(Team.Blue);
gameOver(Team.Blue);
}else if(redScore >= 3){
ReportDedicatedMatchGameOver(Team.Red);
RpcGameOver(Team.Red);
gameOver(Team.Red);
}else{
@@ -478,7 +592,7 @@ public class GameManager : NetworkBehaviour
}
void OnScoreChanged(int oldScore, int newScore){
Debug.Log($"Score changed from {oldScore} to {newScore}");
Logger.Log($"Score changed from {oldScore} to {newScore}");
redScoreText.text = redScore.ToString();
blueScoreText.text = blueScore.ToString();
}
@@ -505,3 +619,43 @@ public class GameManager : NetworkBehaviour
}
}
/// <summary>Headless dedicated server → matchmaker internal PATCH. Runs only where started (server-side coroutines).</summary>
static class DedicatedMatschInternalApi
{
public static UnityWebRequest BuildRequest(string baseUrl, int matchId, string secret, string jsonBody)
{
string url = baseUrl.TrimEnd('/') + "/internal/match/" + matchId;
return BuildPatchJson(url, secret, jsonBody);
}
public static UnityWebRequest BuildWinnerRequest(string baseUrl, int matchId, string secret, string jsonBody)
{
string url = baseUrl.TrimEnd('/') + "/internal/match/" + matchId + "/winner";
return BuildPatchJson(url, secret, jsonBody);
}
static UnityWebRequest BuildPatchJson(string url, string secret, string jsonBody)
{
byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonBody);
var req = new UnityWebRequest(url, "PATCH")
{
uploadHandler = new UploadHandlerRaw(bodyRaw),
downloadHandler = new DownloadHandlerBuffer()
};
req.SetRequestHeader("Content-Type", "application/json");
req.SetRequestHeader("X-Dedicated-Server-Secret", secret);
return req;
}
public static void LogIfFailed(UnityWebRequest req)
{
if (req.result == UnityWebRequest.Result.Success){
Logger.Log("Dedicated match PATCH success: " + req.responseCode + " " + (req.downloadHandler != null ? req.downloadHandler.text : ""));
}else{
Logger.Log("Dedicated match PATCH failed: " + req.responseCode + " " + req.error + " " + (req.downloadHandler != null ? req.downloadHandler.text : ""));
Logger.Log("More details : " + req.url + " " + req.method + " " + req.uploadHandler.data + " " + req.downloadHandler.text);
}
}
}
+66 -60
View File
@@ -1,6 +1,10 @@
using System;
using System.Collections;
using System.IO;
using System.Text;
#if UNITY_EDITOR
using UnityEditor;
#endif
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
@@ -9,7 +13,7 @@ using UnityEngine.UI;
public class LoginManager : MonoBehaviour
{
const string AuthBaseUrl = "http://vps.playpoolstudios.com:2612";
public const string AuthBaseUrl = "http://vps.playpoolstudios.com:2612";
const string PlayerPrefsAuthKey = "WalkInvest.AuthToken";
const int MIN_USERNAME_LENGTH = 3;
@@ -33,6 +37,33 @@ public class LoginManager : MonoBehaviour
public static string AuthToken { get; private set; }
/// <summary>Assigned side from the matchmaker <c>your_team</c> field. <c>null</c> until a room is found or after clear.</summary>
public static Team? MatchYourTeam { get; private set; }
/// <summary>Parses matchmaker strings such as <c>"red"</c> / <c>"blue"</c> (case-insensitive).</summary>
public static void SetMatchYourTeam(string matchmakerYourTeam)
{
MatchYourTeam = ParseMatchmakerTeam(matchmakerYourTeam);
}
static Team? ParseMatchmakerTeam(string s)
{
if (string.IsNullOrWhiteSpace(s))
return null;
switch (s.Trim().ToLowerInvariant())
{
case "red": return Team.Red;
case "blue": return Team.Blue;
default:
return null;
}
}
public static void ClearMatchYourTeam()
{
MatchYourTeam = null;
}
/// <summary>Latest user payload from the server. Reading this schedules a refresh (one in flight at a time).</summary>
public static UserData CurrentUser
{
@@ -49,29 +80,6 @@ public class LoginManager : MonoBehaviour
static UserData _currentUser;
bool _userDataReadRefreshPending;
[Serializable]
class AuthApiResponse
{
public bool ok;
public string error;
public string token;
}
[Serializable]
class AuthUserApiResponse
{
public bool ok;
public string error;
public UserData user;
}
[Serializable]
class PurchaseRcApiResponse
{
public bool ok;
public string error;
}
public static LoginManager instance;
void Awake()
@@ -92,13 +100,47 @@ public class LoginManager : MonoBehaviour
btnLogin.onClick.AddListener(OnLogin);
btnRegister.onClick.AddListener(OnRegister);
#if UNITY_EDITOR
// Dev: log in with clone-aware credentials instead of resuming a saved session.
AuthToken = "";
PlayerPrefs.DeleteKey(PlayerPrefsAuthKey);
PlayerPrefs.Save();
bool cloneWorkspace = EditorWorkspaceLooksLikeClone();
string devUser = cloneWorkspace ? "warlock2" : "warlock";
const string devPass = "12345678";
if (usernameInputLogin != null) usernameInputLogin.text = devUser;
if (passwordInputLogin != null) passwordInputLogin.text = devPass;
string loginJson = "{\"username\":\"" + EscapeJsonString(devUser) + "\",\"password\":\"" + EscapeJsonString(devPass) + "\"}";
StartCoroutine(AuthPostCoroutine(AuthBaseUrl + "/auth/login", loginJson, "Signed in."));
#else
if (!string.IsNullOrEmpty(AuthToken))
{
SetBusy(true);
StartCoroutine(ResumeSessionCoroutine());
}
#endif
}
#if UNITY_EDITOR
static bool EditorWorkspaceLooksLikeClone()
{
// Project folder is parent of Assets (same as editor project path).
string projectRoot = Path.GetDirectoryName(Application.dataPath);
if (!string.IsNullOrEmpty(projectRoot) &&
projectRoot.IndexOf("clone", StringComparison.OrdinalIgnoreCase) >= 0)
return true;
string product = PlayerSettings.productName;
if (!string.IsNullOrEmpty(product) &&
product.IndexOf("clone", StringComparison.OrdinalIgnoreCase) >= 0)
return true;
return false;
}
#endif
IEnumerator ResumeSessionCoroutine()
{
yield return StartCoroutine(FetchUserDataCoroutine(null, true));
@@ -433,39 +475,3 @@ public class LoginManager : MonoBehaviour
}
}
}
[Serializable]
public class UserData
{
public int id;
public string username;
public int cc;
public int rc;
public string created_at;
public string last_logged_at;
}
/// <summary>Typical <c>pack</c> ids for <see cref="LoginManager.PurchaseRcPack"/>; prefer <see cref="LoginManager.GetRcPacks"/> for the live list.</summary>
public static class RcPack
{
public const string Usd5 = "usd_5";
public const string Usd20 = "usd_20";
public const string Usd50 = "usd_50";
public static bool IsValid(string packId)
{
return packId == Usd5 || packId == Usd20 || packId == Usd50;
}
}
public static class CoinHelper{
public static float Format(int coins){
int whole = coins / 4;
int fraction = coins % 4;
return float.Parse(whole + "." + fraction);
}
public static string FormatString(int coins){
return Format(coins).ToString("N2");
}
}
+6 -1
View File
@@ -1,6 +1,11 @@
using UnityEngine;
using Mirror;
public class NetManager : NetworkManager
{
public override void OnStopServer()
{
GameManager.ReportDedicatedMatchRoomClosed();
base.OnStopServer();
}
}
+8
View File
@@ -22,11 +22,19 @@ public class NetPlayer : NetworkBehaviour
myTeam = Team.Blue;
CmdSetTeam(Team.Blue);
}
if(myTeam == Team.Blue){
CameraEffects.instance.SetUpsideDown(true);
}else{
CameraEffects.instance.SetUpsideDown(false);
}
}
[Command]
void CmdSetTeam(Team team){
myTeam = team;
if (GameManager.instance != null)
GameManager.instance.OnMatchPlayerTeamAssigned(team);
}
+10 -1
View File
@@ -130,8 +130,17 @@ public class Puck : NetworkBehaviour
Debug.Log("Puck collision speed: " + otherSpeed);
float maxVolSpeed =5f;
float vol = Mathf.Clamp(otherSpeed / maxVolSpeed,0.1f,1);
if (AudioManager.instance != null)
if (AudioManager.instance != null){
AudioManager.instance.PlayPuckHit(vol);
if(isServer){
RpcPuckHitAudio(vol);
}
}
}
[ClientRpc]
void RpcPuckHitAudio(float vol){
AudioManager.instance.PlayPuckHit(vol);
}
public void Reset(Vector3? position = null, float duration = 0.5f)
+14
View File
@@ -0,0 +1,14 @@
public static class CoinHelper
{
public static float Format(int coins)
{
int whole = coins / 4;
int fraction = coins % 4;
return float.Parse(whole + "." + fraction);
}
public static string FormatString(int coins)
{
return Format(coins).ToString("N2");
}
}
+2
View File
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 5bf3c59f7c1a7e640a05edc5f9828abd
@@ -3,6 +3,7 @@ using UnityEngine.UI;
using DG.Tweening;
using UnityEngine.SceneManagement;
using System.Collections;
using TMPro;
public class LevelLoadManager : MonoBehaviour
{
public static LevelLoadManager instance;
@@ -13,6 +14,14 @@ public class LevelLoadManager : MonoBehaviour
public bool isShowing => canvasGroup.alpha == 1;
[Header("Matchmade UI")]
public GameObject matchmadeUI;
public GameObject p1_red,p2_red,p1_blue,p2_blue;
public Image p1_icon, p2_icon;
public TMP_Text p1_name, p2_name;
public TMP_Text p1_l10, p2_l10;
public Sprite redIcon, blueIcon;
void Awake()
{
if(instance != null){
@@ -24,6 +33,8 @@ public class LevelLoadManager : MonoBehaviour
DontDestroyOnLoad(gameObject);
Hide();
matchmadeUI.SetActive(false);
}
@@ -38,7 +49,11 @@ public class LevelLoadManager : MonoBehaviour
IEnumerator CoroutineLoadLevel(string levelName){
instance.Show();
yield return new WaitForSeconds(transitionDuration);
if(matchmadeUI.activeSelf){
yield return new WaitForSeconds(3f);
}
yield return SceneManager.LoadSceneAsync(levelName);
instance.Hide();
}
@@ -58,4 +73,32 @@ public class LevelLoadManager : MonoBehaviour
canvasGroup.DOFade(0, transitionDuration).SetEase(Ease.InSine);
contentImage.DOFillAmount(0, transitionDuration).SetEase(Ease.InSine);
}
public void SetupMatchMade(Team myTeam, string opponentName, string myName, string myL10, string opponentL10){
matchmadeUI.SetActive(true);
if(myTeam == Team.Red){
p1_red.SetActive(true);
p1_blue.SetActive(false);
p2_red.SetActive(false);
p2_blue.SetActive(true);
p1_icon.sprite = redIcon;
p2_icon.sprite = blueIcon;
}else{
p1_red.SetActive(false);
p1_blue.SetActive(true);
p2_red.SetActive(true);
p2_blue.SetActive(false);
p1_icon.sprite = blueIcon;
p2_icon.sprite = redIcon;
}
p1_name.text = myName;
p2_name.text = opponentName;
p1_l10.text = myL10;
p2_l10.text = opponentL10;
}
}
+8
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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fd2602c01ff00f047aab3e93a95bb230
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+12
View File
@@ -0,0 +1,12 @@
/// <summary>Typical <c>pack</c> ids for <see cref="LoginManager.PurchaseRcPack"/>; prefer <see cref="LoginManager.GetRcPacks"/> for the live list.</summary>
public static class RcPack
{
public const string Usd5 = "usd_5";
public const string Usd20 = "usd_20";
public const string Usd50 = "usd_50";
public static bool IsValid(string packId)
{
return packId == Usd5 || packId == Usd20 || packId == Usd50;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 241f412d7db597748af9c1138e640e0e
+13
View File
@@ -0,0 +1,13 @@
using System;
using UnityEngine;
[Serializable]
public class UserData
{
public int id;
public string username;
public int cc;
public int rc;
public string created_at;
public string last_logged_at;
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 7fa72c32d6a0d1e4abc0b724b1988d8c
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 031adef9a13d67c48b0969916c4e2160
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,10 @@
using System;
using UnityEngine;
[Serializable]
public class AuthApiResponse
{
public bool ok;
public string error;
public string token;
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 91e26300ebc95df47949bbd3744bf975
@@ -0,0 +1,10 @@
using System;
using UnityEngine;
[Serializable]
public class AuthUserApiResponse
{
public bool ok;
public string error;
public UserData user;
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: d82de2425d5fb6448bc038942fb1aa88
@@ -0,0 +1,23 @@
using System;
using UnityEngine;
[Serializable]
public class MatchmadePlayer
{
public string Name;
public long LastSeen;
public int l10_wins;
public int l10_losses;
public int UserId;
}
[Serializable]
public class MatchmadeResponse
{
public MatchmadePlayer[] Players;
public string GameName;
public int Port;
public long InitTime;
public int match_id;
public string your_team;
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 9f3314f8ed9de9c4babeefda34b3026c
@@ -0,0 +1,9 @@
using System;
using UnityEngine;
[Serializable]
public class PurchaseRcApiResponse
{
public bool ok;
public string error;
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 4aef938f509352a43920aa7bc5eb593d