sounds and screens with improved matchmaker
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@@ -33,7 +33,17 @@ public class CameraEffects : MonoBehaviour
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isBeingStretched = true;
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}
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public void SetUpsideDown(bool isUpsideDown){
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if(isUpsideDown){
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transform.rotation = Quaternion.Euler(0, 0, 180);
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transform.position = new Vector3(transform.position.x, Mathf.Abs(transform.position.y), transform.position.z);
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}else{
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transform.rotation = Quaternion.Euler(0, 0, 0);
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transform.position = new Vector3(transform.position.x, -Mathf.Abs(transform.position.y), transform.position.z);
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}
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}
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public void ReleaseStretchFactor(){
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stretchFactor = 0;
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