added emotes
@@ -1,49 +1,12 @@
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Logger initiated at 4/17/2026 1:28:32 AM
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Logger initiated at 4/17/2026 4:44:02 PM
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[4/17/2026 1:28:32 AM] Error retreiving settings from server JSON parse error: The document root must not follow by other values.
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[4/17/2026 4:44:02 PM] Invalid Room port
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[4/17/2026 1:28:32 AM] 403 Unauthorized
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[4/17/2026 4:44:10 PM] Game started On Server
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[4/17/2026 1:28:33 AM] Starting matchmake as warlock
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[4/17/2026 4:44:25 PM] Selected team changed from Red to Blue
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[4/17/2026 1:28:44 AM] Got into a room
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[4/17/2026 4:44:25 PM] Selected team changed from Red to Blue
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[4/17/2026 1:28:44 AM] {"Players":[{"Name":"warlock","LastSeen":1776369524172,"UserId":4,"l10_wins":2,"l10_losses":0}],"GameName":"soccar","Port":26544,"InitTime":1776369524172,"match_id":50,"your_team":"red"}
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[4/17/2026 4:44:40 PM] Selected team changed from Blue to Red
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[4/17/2026 1:28:45 AM] Got into a room
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[4/17/2026 4:44:40 PM] Selected team changed from Blue to Red
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[4/17/2026 1:28:45 AM] {"Players":[{"Name":"warlock","LastSeen":1776369524172,"UserId":4,"l10_wins":2,"l10_losses":0}],"GameName":"soccar","Port":26544,"InitTime":1776369524172,"match_id":50,"your_team":"red"}
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[4/17/2026 4:44:55 PM] Selected team changed from Red to Blue
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[4/17/2026 1:28:46 AM] Got into a room
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[4/17/2026 4:44:55 PM] Selected team changed from Red to Blue
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[4/17/2026 1:28:46 AM] {"Players":[{"Name":"warlock","LastSeen":1776369524172,"UserId":4,"l10_wins":2,"l10_losses":0}],"GameName":"soccar","Port":26544,"InitTime":1776369524172,"match_id":50,"your_team":"red"}
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[4/17/2026 4:45:10 PM] Selected team changed from Blue to Red
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[4/17/2026 1:28:48 AM] Got into a room
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[4/17/2026 4:45:10 PM] Selected team changed from Blue to Red
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[4/17/2026 1:28:48 AM] {"Players":[{"Name":"warlock","LastSeen":1776369524172,"UserId":4,"l10_wins":2,"l10_losses":0}],"GameName":"soccar","Port":26544,"InitTime":1776369524172,"match_id":50,"your_team":"red"}
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[4/17/2026 1:28:49 AM] Got into a room
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[4/17/2026 1:28:49 AM] {"Players":[{"Name":"warlock","LastSeen":1776369524172,"UserId":4,"l10_wins":2,"l10_losses":0}],"GameName":"soccar","Port":26544,"InitTime":1776369524172,"match_id":50,"your_team":"red"}
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[4/17/2026 1:28:50 AM] Got into a room
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[4/17/2026 1:28:50 AM] {"Players":[{"Name":"warlock","LastSeen":1776369524172,"UserId":4,"l10_wins":2,"l10_losses":0}],"GameName":"soccar","Port":26544,"InitTime":1776369524172,"match_id":50,"your_team":"red"}
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[4/17/2026 1:28:51 AM] Got into a room
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[4/17/2026 1:28:51 AM] {"Players":[{"Name":"warlock","LastSeen":1776369524172,"UserId":4,"l10_wins":2,"l10_losses":0}],"GameName":"soccar","Port":26544,"InitTime":1776369524172,"match_id":50,"your_team":"red"}
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[4/17/2026 1:28:53 AM] Got into a room
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[4/17/2026 1:28:53 AM] {"Players":[{"Name":"warlock","LastSeen":1776369524172,"UserId":4,"l10_wins":2,"l10_losses":0}],"GameName":"soccar","Port":26544,"InitTime":1776369524172,"match_id":50,"your_team":"red"}
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[4/17/2026 1:28:54 AM] Got into a room
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[4/17/2026 1:28:54 AM] {"Players":[{"Name":"warlock","LastSeen":1776369524172,"UserId":4,"l10_wins":2,"l10_losses":0}],"GameName":"soccar","Port":26544,"InitTime":1776369524172,"match_id":50,"your_team":"red"}
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[4/17/2026 1:28:55 AM] Got into a room
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[4/17/2026 1:28:55 AM] {"Players":[{"Name":"warlock","LastSeen":1776369524172,"UserId":4,"l10_wins":2,"l10_losses":0}],"GameName":"soccar","Port":26544,"InitTime":1776369524172,"match_id":50,"your_team":"red"}
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[4/17/2026 1:28:57 AM] Got into a room
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[4/17/2026 1:28:57 AM] {"Players":[{"Name":"warlock","LastSeen":1776369524172,"UserId":4,"l10_wins":2,"l10_losses":0}],"GameName":"soccar","Port":26544,"InitTime":1776369524172,"match_id":50,"your_team":"red"}
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[4/17/2026 1:28:58 AM] Got into a room
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[4/17/2026 1:28:58 AM] {"Players":[{"Name":"warlock","LastSeen":1776369524172,"UserId":4,"l10_wins":2,"l10_losses":0}],"GameName":"soccar","Port":26544,"InitTime":1776369524172,"match_id":50,"your_team":"red"}
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[4/17/2026 1:28:59 AM] Got into a room
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[4/17/2026 1:28:59 AM] {"Players":[{"Name":"warlock","LastSeen":1776369524172,"UserId":4,"l10_wins":2,"l10_losses":0}],"GameName":"soccar","Port":26544,"InitTime":1776369524172,"match_id":50,"your_team":"red"}
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[4/17/2026 1:29:00 AM] Got into a room
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[4/17/2026 1:29:00 AM] {"Players":[{"Name":"warlock","LastSeen":1776369524172,"UserId":4,"l10_wins":2,"l10_losses":0}],"GameName":"soccar","Port":26544,"InitTime":1776369524172,"match_id":50,"your_team":"red"}
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[4/17/2026 1:29:02 AM] Got into a room
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[4/17/2026 1:29:02 AM] {"Players":[{"Name":"warlock","LastSeen":1776369524172,"UserId":4,"l10_wins":2,"l10_losses":0}],"GameName":"soccar","Port":26544,"InitTime":1776369524172,"match_id":50,"your_team":"red"}
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[4/17/2026 1:29:03 AM] Got into a room
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||||||
[4/17/2026 1:29:03 AM] {"Players":[{"Name":"warlock","LastSeen":1776369524172,"UserId":4,"l10_wins":2,"l10_losses":0}],"GameName":"soccar","Port":26544,"InitTime":1776369524172,"match_id":50,"your_team":"red"}
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[4/17/2026 1:29:04 AM] Got into a room
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||||||
[4/17/2026 1:29:04 AM] {"Players":[{"Name":"warlock","LastSeen":1776369524172,"UserId":4,"l10_wins":2,"l10_losses":0}],"GameName":"soccar","Port":26544,"InitTime":1776369524172,"match_id":50,"your_team":"red"}
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[4/17/2026 1:29:05 AM] Got into a room
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||||||
[4/17/2026 1:29:05 AM] {"Players":[{"Name":"warlock","LastSeen":1776369524172,"UserId":4,"l10_wins":2,"l10_losses":0}],"GameName":"soccar","Port":26544,"InitTime":1776369524172,"match_id":50,"your_team":"red"}
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[4/17/2026 1:29:07 AM] Got into a room
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[4/17/2026 1:29:07 AM] {"Players":[{"Name":"warlock","LastSeen":1776369524172,"UserId":4,"l10_wins":2,"l10_losses":0}],"GameName":"soccar","Port":26544,"InitTime":1776369524172,"match_id":50,"your_team":"red"}
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[4/17/2026 1:29:08 AM] Got into a room
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||||||
[4/17/2026 1:29:08 AM] {"Players":[{"Name":"warlock","LastSeen":1776369524172,"UserId":4,"l10_wins":2,"l10_losses":0}],"GameName":"soccar","Port":26544,"InitTime":1776369524172,"match_id":50,"your_team":"red"}
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[4/17/2026 1:29:09 AM] Got into a room
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||||||
[4/17/2026 1:29:09 AM] {"Players":[{"Name":"warlock","LastSeen":1776369524172,"UserId":4,"l10_wins":2,"l10_losses":0}],"GameName":"soccar","Port":26544,"InitTime":1776369524172,"match_id":50,"your_team":"red"}
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[4/17/2026 1:29:10 AM] Got into a room
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||||||
[4/17/2026 1:29:10 AM] {"Players":[{"Name":"warlock","LastSeen":1776369524172,"UserId":4,"l10_wins":2,"l10_losses":0}],"GameName":"soccar","Port":26544,"InitTime":1776369524172,"match_id":50,"your_team":"red"}
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@@ -0,0 +1,331 @@
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@@ -21,6 +21,7 @@ public class GameCanvas : MonoBehaviour
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instance = this;
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instance = this;
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||||||
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ShowWaitingForOpponentPanel();
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ShowWaitingForOpponentPanel();
|
||||||
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HideEmotesPanel();
|
||||||
}
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}
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||||||
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void OnDestroy()
|
void OnDestroy()
|
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@@ -44,17 +45,118 @@ public class GameCanvas : MonoBehaviour
|
|||||||
public GameObject timeoutForOpponentPanel;
|
public GameObject timeoutForOpponentPanel;
|
||||||
public Button btnLeaveGame;
|
public Button btnLeaveGame;
|
||||||
|
|
||||||
|
[Header("Emotes")]
|
||||||
|
public Button btnEmote;
|
||||||
|
public Transform emotesPanel;
|
||||||
|
public Transform textEmotesParent;
|
||||||
|
public Transform emojiEmotesParent;
|
||||||
|
public GameObject textEmotePrefab;
|
||||||
|
public Transform EmoteSpawnRed, EmoteSpawnBlue;
|
||||||
|
public Vector3 textEmoteMovement = new Vector3(0,100,0);
|
||||||
|
public Vector3 emojiEmoteMovement = new Vector3(0,100,0);
|
||||||
|
public float textEmoteDuration = 5f;
|
||||||
|
public float emojiEmoteDuration = 5f;
|
||||||
|
bool isShowingEmotes=> emotesPanel.gameObject.activeSelf;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void Start(){
|
void Start(){
|
||||||
if (btnLeaveGame != null)
|
if (btnLeaveGame != null)
|
||||||
btnLeaveGame.onClick.AddListener(OnLeaveGamePressed);
|
btnLeaveGame.onClick.AddListener(OnLeaveGamePressed);
|
||||||
|
|
||||||
|
if(btnEmote != null)
|
||||||
|
btnEmote.onClick.AddListener(OnEmotePressed);
|
||||||
|
|
||||||
|
if(textEmotesParent != null){
|
||||||
|
for(int i=0; i<textEmotesParent.childCount; i++){
|
||||||
|
string txtName = textEmotesParent.GetChild(i).GetComponentInChildren<TMP_Text>().text;
|
||||||
|
textEmotesParent.GetChild(i).GetComponent<Button>().onClick.AddListener(() => OnEmoteTextPressed(txtName));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(emojiEmotesParent != null){
|
||||||
|
for(int i=0; i<emojiEmotesParent.childCount; i++){
|
||||||
|
int index = i;
|
||||||
|
emojiEmotesParent.GetChild(i).GetComponent<Button>().onClick.AddListener(() => OnEmojiPressed(index));
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
redName.text = GameManager.RedPlayer.Name;
|
redName.text = GameManager.RedPlayer.Name;
|
||||||
blueName.text = GameManager.BluePlayer.Name;
|
blueName.text = GameManager.BluePlayer.Name;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OnEmoteTextPressed(string txtName){
|
||||||
|
Debug.Log("OnEmoteTextPressed: " + txtName);
|
||||||
|
HideEmotesPanel();
|
||||||
|
NetPlayer.localPlayer.SendTextEmote(txtName);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnEmojiPressed(int id){
|
||||||
|
Debug.Log("OnEmojiPressed: " + id);
|
||||||
|
HideEmotesPanel();
|
||||||
|
NetPlayer.localPlayer.SendEmojiEmote(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowTextEmote(string txtName, Team team){
|
||||||
|
Debug.Log("Showing text emote: " + txtName +" from " + team);
|
||||||
|
GameObject textEmote = Instantiate(textEmotePrefab, team == Team.Red ? EmoteSpawnRed : EmoteSpawnBlue);
|
||||||
|
Destroy(textEmote.GetComponent<Button>());
|
||||||
|
textEmote.transform.localPosition = Vector3.zero;
|
||||||
|
textEmote.GetComponentInChildren<TMP_Text>().text = txtName;
|
||||||
|
textEmote.transform.localScale = new Vector3(0, 0, 0);
|
||||||
|
StartCoroutine(TextEmoteRoutine(textEmote));
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator TextEmoteRoutine(GameObject textEmote){
|
||||||
|
textEmote.transform.DOScale(1, 0.5f).SetEase(Ease.OutBack);
|
||||||
|
textEmote.transform.DOMove(textEmote.transform.position + textEmoteMovement, textEmoteDuration).SetEase(Ease.OutBack);
|
||||||
|
yield return new WaitForSeconds(textEmoteDuration);
|
||||||
|
textEmote.transform.DOScale(0, 0.5f).SetEase(Ease.InBack);
|
||||||
|
yield return new WaitForSeconds(0.5f);
|
||||||
|
Destroy(textEmote);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowEmojiEmote(int id, Team team){
|
||||||
|
Debug.Log("Showing emoji emote: " + id);
|
||||||
|
GameObject emojiEmote = Instantiate(emojiEmotesParent.GetChild(id).gameObject, team == Team.Red ? EmoteSpawnRed : EmoteSpawnBlue);
|
||||||
|
Destroy(emojiEmote.GetComponent<Button>());
|
||||||
|
emojiEmote.transform.localPosition = Vector3.zero;
|
||||||
|
emojiEmote.transform.localScale = new Vector3(0, 0, 0);
|
||||||
|
StartCoroutine(EmojiEmoteRoutine(emojiEmote));
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator EmojiEmoteRoutine(GameObject emojiEmote){
|
||||||
|
emojiEmote.transform.DOScale(1, 0.5f).SetEase(Ease.OutBack);
|
||||||
|
emojiEmote.transform.DOMove(emojiEmote.transform.position + emojiEmoteMovement, emojiEmoteDuration).SetEase(Ease.OutBack);
|
||||||
|
yield return new WaitForSeconds(emojiEmoteDuration);
|
||||||
|
emojiEmote.transform.DOScale(0, 0.5f).SetEase(Ease.InBack);
|
||||||
|
yield return new WaitForSeconds(0.5f);
|
||||||
|
Destroy(emojiEmote);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnEmotePressed()
|
||||||
|
{
|
||||||
|
if(isShowingEmotes){
|
||||||
|
HideEmotesPanel();
|
||||||
|
}else{
|
||||||
|
ShowEmotesPanel();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowEmotesPanel(){
|
||||||
|
emotesPanel.gameObject.SetActive(true);
|
||||||
|
emotesPanel.localScale = new Vector3(0, 0, 0);
|
||||||
|
emotesPanel.DOScale(1, 0.2f).SetEase(Ease.OutBack);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HideEmotesPanel(){
|
||||||
|
emotesPanel.DOScale(0, 0.25f).SetEase(Ease.InBack).OnComplete(() => {
|
||||||
|
emotesPanel.gameObject.SetActive(false);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
void OnLeaveGamePressed()
|
void OnLeaveGamePressed()
|
||||||
{
|
{
|
||||||
if (CupidLobby.instance != null)
|
if (CupidLobby.instance != null)
|
||||||
|
|||||||
@@ -605,10 +605,27 @@ public class GameManager : NetworkBehaviour
|
|||||||
IEnumerator CoroutineGameOver(Team team){
|
IEnumerator CoroutineGameOver(Team team){
|
||||||
yield return new WaitForSeconds(2f);
|
yield return new WaitForSeconds(2f);
|
||||||
yield return CoroutineFetchBothPlayersL10();
|
yield return CoroutineFetchBothPlayersL10();
|
||||||
|
|
||||||
|
StopClient();
|
||||||
|
|
||||||
LevelLoadManager.instance.SetupGameOver(team,redScore,blueScore);
|
LevelLoadManager.instance.SetupGameOver(team,redScore,blueScore);
|
||||||
LevelLoadManager.LoadLevel("MainMenu");
|
LevelLoadManager.LoadLevel("MainMenu");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Leave(){
|
||||||
|
StopClient();
|
||||||
|
LevelLoadManager.LoadLevel("MainMenu");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void StopClient(){
|
||||||
|
try{
|
||||||
|
NetworkManager.singleton.StopClient();
|
||||||
|
}catch(Exception e){
|
||||||
|
Logger.Log("Error stopping client: " + e.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
IEnumerator CoroutineFetchBothPlayersL10()
|
IEnumerator CoroutineFetchBothPlayersL10()
|
||||||
{
|
{
|
||||||
var my = LevelLoadManager.myPlayer;
|
var my = LevelLoadManager.myPlayer;
|
||||||
|
|||||||
@@ -124,7 +124,7 @@ public class LoginManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
static bool EditorWorkspaceLooksLikeClone()
|
public static bool EditorWorkspaceLooksLikeClone()
|
||||||
{
|
{
|
||||||
// Project folder is parent of Assets (same as editor project path).
|
// Project folder is parent of Assets (same as editor project path).
|
||||||
string projectRoot = Path.GetDirectoryName(Application.dataPath);
|
string projectRoot = Path.GetDirectoryName(Application.dataPath);
|
||||||
|
|||||||
@@ -0,0 +1,57 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using DG.Tweening;
|
||||||
|
using Mirror;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class NetEmotes : NetworkBehaviour
|
||||||
|
{
|
||||||
|
public GameObject textEmotePrefab;
|
||||||
|
public Transform textEmotesParent;
|
||||||
|
|
||||||
|
public float textEmoteDuration = 5f;
|
||||||
|
public Vector3 textEmoteMovement = new Vector3(0,100,0);
|
||||||
|
|
||||||
|
public static NetEmotes instance;
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void SendTextEmote(string txtName){
|
||||||
|
if(isServer){
|
||||||
|
RpcSendTextEmote(txtName);
|
||||||
|
ShowTextEmote(txtName);
|
||||||
|
}else{
|
||||||
|
CmdSendTextEmote(txtName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Command]
|
||||||
|
void CmdSendTextEmote(string txtName){
|
||||||
|
RpcSendTextEmote(txtName);
|
||||||
|
}
|
||||||
|
|
||||||
|
[ClientRpc]
|
||||||
|
void RpcSendTextEmote(string txtName){
|
||||||
|
ShowTextEmote(txtName);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShowTextEmote(string txtName){
|
||||||
|
Debug.Log("Showing text emote: " + txtName);
|
||||||
|
GameObject textEmote = Instantiate(textEmotePrefab, textEmotesParent);
|
||||||
|
textEmote.GetComponentInChildren<TMP_Text>().text = txtName;
|
||||||
|
textEmote.transform.localScale = new Vector3(0, 0, 0);
|
||||||
|
StartCoroutine(TextEmoteRoutine(textEmote));
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator TextEmoteRoutine(GameObject textEmote){
|
||||||
|
textEmote.transform.DOScale(1, 0.5f).SetEase(Ease.OutBack);
|
||||||
|
textEmote.transform.DOMove(textEmote.transform.position + textEmoteMovement, textEmoteDuration).SetEase(Ease.OutBack);
|
||||||
|
yield return new WaitForSeconds(textEmoteDuration);
|
||||||
|
textEmote.transform.DOScale(0, 0.5f).SetEase(Ease.InBack);
|
||||||
|
yield return new WaitForSeconds(0.5f);
|
||||||
|
Destroy(textEmote);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d17e1ac28f957254795443173835b577
|
||||||
@@ -10,9 +10,20 @@ public class NetPlayer : NetworkBehaviour
|
|||||||
public override void OnStartLocalPlayer()
|
public override void OnStartLocalPlayer()
|
||||||
{
|
{
|
||||||
base.OnStartLocalPlayer();
|
base.OnStartLocalPlayer();
|
||||||
// Count current NetPlayers in the scene
|
|
||||||
|
|
||||||
SetMyTeam(GameManager.MyTeam);
|
#if UNITY_EDITOR
|
||||||
|
// Count current NetPlayers in the scene
|
||||||
|
if(Cupid.RoomPort == -1){
|
||||||
|
//Without cupid, set the team to red
|
||||||
|
bool cloneWorkspace = LoginManager.EditorWorkspaceLooksLikeClone();
|
||||||
|
SetMyTeam(cloneWorkspace ? Team.Red : Team.Blue);
|
||||||
|
|
||||||
|
}else{
|
||||||
|
SetMyTeam(GameManager.MyTeam);
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
SetMyTeam(GameManager.MyTeam);
|
||||||
|
#endif
|
||||||
TeamSpecificEffects.instance.SetTeamSpecificEffects(myTeam);
|
TeamSpecificEffects.instance.SetTeamSpecificEffects(myTeam);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -42,6 +53,56 @@ public class NetPlayer : NetworkBehaviour
|
|||||||
public Vector2 startPosition;
|
public Vector2 startPosition;
|
||||||
public float curPuckPullForce;
|
public float curPuckPullForce;
|
||||||
|
|
||||||
|
#region EMOTES
|
||||||
|
public void SendTextEmote(string txtName){
|
||||||
|
if(isServer){
|
||||||
|
RpcSendTextEmote(txtName);
|
||||||
|
ShowTextEmote(txtName);
|
||||||
|
}else{
|
||||||
|
CmdSendTextEmote(txtName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Command]
|
||||||
|
void CmdSendTextEmote(string txtName){
|
||||||
|
RpcSendTextEmote(txtName);
|
||||||
|
ShowTextEmote(txtName);
|
||||||
|
}
|
||||||
|
|
||||||
|
[ClientRpc]
|
||||||
|
void RpcSendTextEmote(string txtName){
|
||||||
|
ShowTextEmote(txtName);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShowTextEmote(string txtName){
|
||||||
|
GameCanvas.instance.ShowTextEmote(txtName, myTeam);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void SendEmojiEmote(int id){
|
||||||
|
if(isServer){
|
||||||
|
RpcSendEmojiEmote(id);
|
||||||
|
ShowEmojiEmote(id);
|
||||||
|
}else{
|
||||||
|
CmdSendEmojiEmote(id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Command]
|
||||||
|
void CmdSendEmojiEmote(int id){
|
||||||
|
RpcSendEmojiEmote(id);
|
||||||
|
ShowEmojiEmote(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
[ClientRpc]
|
||||||
|
void RpcSendEmojiEmote(int id){
|
||||||
|
ShowEmojiEmote(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShowEmojiEmote(int id){
|
||||||
|
GameCanvas.instance.ShowEmojiEmote(id, myTeam);
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
void Start(){
|
void Start(){
|
||||||
if(isLocalPlayer){
|
if(isLocalPlayer){
|
||||||
|
|||||||
@@ -0,0 +1,220 @@
|
|||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine;
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
using UnityEditor;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
[ExecuteAlways]
|
||||||
|
public class FrameAnimator : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Sprite[] sprites;
|
||||||
|
public float frameRate = 10f;
|
||||||
|
|
||||||
|
public bool preview;
|
||||||
|
public bool isPlaying = false;
|
||||||
|
public bool loop = true;
|
||||||
|
public int currentFrame = 0;
|
||||||
|
|
||||||
|
float m_frameTimer = 0f;
|
||||||
|
bool m_previewPlaying = false;
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
double m_lastEditorTime = 0d;
|
||||||
|
#endif
|
||||||
|
Image m_img;
|
||||||
|
Image img {
|
||||||
|
get{
|
||||||
|
if(m_img==null){
|
||||||
|
m_img= GetComponent<Image>();
|
||||||
|
}
|
||||||
|
return m_img;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnValidate()
|
||||||
|
{
|
||||||
|
if(preview)
|
||||||
|
{
|
||||||
|
preview=false;
|
||||||
|
StartPreviewOnce();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
if (!Application.isPlaying)
|
||||||
|
{
|
||||||
|
m_lastEditorTime = EditorApplication.timeSinceStartup;
|
||||||
|
EditorApplication.update -= OnEditorUpdate;
|
||||||
|
EditorApplication.update += OnEditorUpdate;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDisable()
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
EditorApplication.update -= OnEditorUpdate;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (sprites == null || sprites.Length == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
currentFrame = Mathf.Clamp(currentFrame, 0, sprites.Length - 1);
|
||||||
|
ApplyCurrentFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (!Application.isPlaying)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
TickAnimation(Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
void OnEditorUpdate()
|
||||||
|
{
|
||||||
|
if (Application.isPlaying || this == null || !isActiveAndEnabled)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
double now = EditorApplication.timeSinceStartup;
|
||||||
|
float dt = (float)(now - m_lastEditorTime);
|
||||||
|
m_lastEditorTime = now;
|
||||||
|
|
||||||
|
if (dt <= 0f)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
TickAnimation(dt);
|
||||||
|
EditorApplication.QueuePlayerLoopUpdate();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void TickAnimation(float deltaTime)
|
||||||
|
{
|
||||||
|
if (frameRate <= 0f || sprites == null || sprites.Length == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool shouldAnimate = m_previewPlaying || isPlaying;
|
||||||
|
if (!shouldAnimate)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_frameTimer += deltaTime;
|
||||||
|
float frameDuration = 1f / frameRate;
|
||||||
|
|
||||||
|
while (m_frameTimer >= frameDuration)
|
||||||
|
{
|
||||||
|
m_frameTimer -= frameDuration;
|
||||||
|
if (m_previewPlaying)
|
||||||
|
{
|
||||||
|
AdvancePreviewFrame();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
AdvanceFrame();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Play(bool restart = false)
|
||||||
|
{
|
||||||
|
if (sprites == null || sprites.Length == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (restart)
|
||||||
|
{
|
||||||
|
currentFrame = 0;
|
||||||
|
m_frameTimer = 0f;
|
||||||
|
ApplyCurrentFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
isPlaying = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Stop()
|
||||||
|
{
|
||||||
|
isPlaying = false;
|
||||||
|
m_frameTimer = 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ResetToFirstFrame()
|
||||||
|
{
|
||||||
|
currentFrame = 0;
|
||||||
|
m_frameTimer = 0f;
|
||||||
|
ApplyCurrentFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
void StartPreviewOnce()
|
||||||
|
{
|
||||||
|
if (sprites == null || sprites.Length == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
isPlaying = false;
|
||||||
|
m_previewPlaying = true;
|
||||||
|
m_frameTimer = 0f;
|
||||||
|
currentFrame = 0;
|
||||||
|
ApplyCurrentFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
void AdvancePreviewFrame()
|
||||||
|
{
|
||||||
|
currentFrame++;
|
||||||
|
if (currentFrame >= sprites.Length)
|
||||||
|
{
|
||||||
|
currentFrame = sprites.Length - 1;
|
||||||
|
m_previewPlaying = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
ApplyCurrentFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
void AdvanceFrame()
|
||||||
|
{
|
||||||
|
currentFrame++;
|
||||||
|
|
||||||
|
if (currentFrame >= sprites.Length)
|
||||||
|
{
|
||||||
|
if (loop)
|
||||||
|
{
|
||||||
|
currentFrame = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
currentFrame = sprites.Length - 1;
|
||||||
|
isPlaying = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ApplyCurrentFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ApplyCurrentFrame()
|
||||||
|
{
|
||||||
|
if (img == null || sprites == null || sprites.Length == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
currentFrame = Mathf.Clamp(currentFrame, 0, sprites.Length - 1);
|
||||||
|
img.sprite = sprites[currentFrame];
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b861af9d256faea40b17dd89fad46ee6
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ef234564347a11249909f9cf28f73cdf
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,72 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1102 &-1045103667849003983
|
||||||
|
AnimatorState:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: skull_emoji
|
||||||
|
m_Speed: 1
|
||||||
|
m_CycleOffset: 0
|
||||||
|
m_Transitions: []
|
||||||
|
m_StateMachineBehaviours: []
|
||||||
|
m_Position: {x: 50, y: 50, z: 0}
|
||||||
|
m_IKOnFeet: 0
|
||||||
|
m_WriteDefaultValues: 1
|
||||||
|
m_Mirror: 0
|
||||||
|
m_SpeedParameterActive: 0
|
||||||
|
m_MirrorParameterActive: 0
|
||||||
|
m_CycleOffsetParameterActive: 0
|
||||||
|
m_TimeParameterActive: 0
|
||||||
|
m_Motion: {fileID: 7400000, guid: 4410c07366b507140b900a357e35cfce, type: 2}
|
||||||
|
m_Tag:
|
||||||
|
m_SpeedParameter:
|
||||||
|
m_MirrorParameter:
|
||||||
|
m_CycleOffsetParameter:
|
||||||
|
m_TimeParameter:
|
||||||
|
--- !u!91 &9100000
|
||||||
|
AnimatorController:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: crying_emote (1)
|
||||||
|
serializedVersion: 5
|
||||||
|
m_AnimatorParameters: []
|
||||||
|
m_AnimatorLayers:
|
||||||
|
- serializedVersion: 5
|
||||||
|
m_Name: Base Layer
|
||||||
|
m_StateMachine: {fileID: 3069011738290516777}
|
||||||
|
m_Mask: {fileID: 0}
|
||||||
|
m_Motions: []
|
||||||
|
m_Behaviours: []
|
||||||
|
m_BlendingMode: 0
|
||||||
|
m_SyncedLayerIndex: -1
|
||||||
|
m_DefaultWeight: 0
|
||||||
|
m_IKPass: 0
|
||||||
|
m_SyncedLayerAffectsTiming: 0
|
||||||
|
m_Controller: {fileID: 9100000}
|
||||||
|
--- !u!1107 &3069011738290516777
|
||||||
|
AnimatorStateMachine:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Base Layer
|
||||||
|
m_ChildStates:
|
||||||
|
- serializedVersion: 1
|
||||||
|
m_State: {fileID: -1045103667849003983}
|
||||||
|
m_Position: {x: 200, y: 0, z: 0}
|
||||||
|
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