cheer fx and post match screen
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@@ -21,6 +21,10 @@ public class LevelLoadManager : MonoBehaviour
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public TMP_Text p1_name, p2_name;
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public TMP_Text p1_l10, p2_l10;
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public Sprite redIcon, blueIcon;
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public TMP_Text txtMiddle;
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[Header("Game Over UI")]
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public GameObject p1_winner;
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public GameObject p2_winner;
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void Awake()
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{
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@@ -71,13 +75,22 @@ public class LevelLoadManager : MonoBehaviour
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canvasGroup.interactable=false;
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contentImage.fillOrigin = 1;
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canvasGroup.DOFade(0, transitionDuration).SetEase(Ease.InSine);
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contentImage.DOFillAmount(0, transitionDuration).SetEase(Ease.InSine);
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contentImage.DOFillAmount(0, transitionDuration).SetEase(Ease.InSine).OnComplete(() => {
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if(gameOver){
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gameOver = false;
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matchmadeUI.SetActive(false);
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}
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});
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}
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public void SetupMatchMade(Team myTeam, string opponentName, string myName, string myL10, string opponentL10){
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Team myTeam = Team.Red;
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public void SetupMatchMade(Team myTeam_, string opponentName, string myName, string myL10, string opponentL10){
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myTeam = myTeam_;
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matchmadeUI.SetActive(true);
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p1_winner.SetActive(false);
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p2_winner.SetActive(false);
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txtMiddle.text = "VS";
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if(myTeam == Team.Red){
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p1_red.SetActive(true);
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p1_blue.SetActive(false);
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@@ -101,4 +114,51 @@ public class LevelLoadManager : MonoBehaviour
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p1_l10.text = myL10;
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p2_l10.text = opponentL10;
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}
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MatchmadePlayer myPlayer;
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MatchmadePlayer opponentPlayer;
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public void SetupMatchMade(Team myTeam_, MatchmadePlayer myPlayer_, MatchmadePlayer opponentPlayer_){
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myTeam = myTeam_;
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myPlayer = myPlayer_;
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opponentPlayer = opponentPlayer_;
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string opponentName = opponentPlayer_.Name;
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string myName = myPlayer_.Name;
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string myL10 = $"L10 {myPlayer.l10_wins} -{myPlayer.l10_losses}";
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string opponentL10 = $"L10 {opponentPlayer.l10_wins} -{opponentPlayer.l10_losses}";
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SetupMatchMade(myTeam, myName, opponentName, myL10, opponentL10);
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}
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bool gameOver = false;
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public void SetupGameOver(Team winningTeam, int redScore, int blueScore){
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gameOver = true;
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txtMiddle.text = $"{(myTeam == Team.Red ? redScore : blueScore)} FINAL {(myTeam == Team.Red ? blueScore : redScore)}";
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if(myTeam == winningTeam){
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p1_winner.SetActive(true);
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p2_winner.SetActive(false);
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myPlayer.l10_wins++;
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myPlayer.l10_losses--;
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opponentPlayer.l10_losses++;
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opponentPlayer.l10_wins--;
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}else{
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p1_winner.SetActive(false);
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p2_winner.SetActive(true);
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opponentPlayer.l10_wins++;
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opponentPlayer.l10_losses--;
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myPlayer.l10_losses++;
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myPlayer.l10_wins--;
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}
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p1_l10.text = $"L10 {myPlayer.l10_wins}-{myPlayer.l10_losses}";
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p2_l10.text = $"L10 {opponentPlayer.l10_wins}-{opponentPlayer.l10_losses}";
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}
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}
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