storage optimized, end screen fixed, multi touch error fixed, error logs on server, fixes...
@@ -14,7 +14,7 @@ AudioImporter:
|
|||||||
preloadAudioData: 0
|
preloadAudioData: 0
|
||||||
platformSettingOverrides: {}
|
platformSettingOverrides: {}
|
||||||
forceToMono: 0
|
forceToMono: 0
|
||||||
normalize: 1
|
normalize: 0
|
||||||
loadInBackground: 0
|
loadInBackground: 0
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
|
|||||||
@@ -6,15 +6,15 @@ AudioImporter:
|
|||||||
defaultSettings:
|
defaultSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
loadType: 0
|
loadType: 0
|
||||||
sampleRateSetting: 0
|
sampleRateSetting: 2
|
||||||
sampleRateOverride: 44100
|
sampleRateOverride: 22050
|
||||||
compressionFormat: 1
|
compressionFormat: 1
|
||||||
quality: 1
|
quality: 1
|
||||||
conversionMode: 0
|
conversionMode: 0
|
||||||
preloadAudioData: 0
|
preloadAudioData: 0
|
||||||
platformSettingOverrides: {}
|
platformSettingOverrides: {}
|
||||||
forceToMono: 0
|
forceToMono: 1
|
||||||
normalize: 1
|
normalize: 0
|
||||||
loadInBackground: 0
|
loadInBackground: 0
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
|
|||||||
@@ -6,15 +6,15 @@ AudioImporter:
|
|||||||
defaultSettings:
|
defaultSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
loadType: 0
|
loadType: 0
|
||||||
sampleRateSetting: 0
|
sampleRateSetting: 1
|
||||||
sampleRateOverride: 44100
|
sampleRateOverride: 44100
|
||||||
compressionFormat: 1
|
compressionFormat: 1
|
||||||
quality: 1
|
quality: 1
|
||||||
conversionMode: 0
|
conversionMode: 0
|
||||||
preloadAudioData: 0
|
preloadAudioData: 0
|
||||||
platformSettingOverrides: {}
|
platformSettingOverrides: {}
|
||||||
forceToMono: 0
|
forceToMono: 1
|
||||||
normalize: 1
|
normalize: 0
|
||||||
loadInBackground: 0
|
loadInBackground: 0
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
|
|||||||
@@ -6,15 +6,15 @@ AudioImporter:
|
|||||||
defaultSettings:
|
defaultSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
loadType: 0
|
loadType: 0
|
||||||
sampleRateSetting: 0
|
sampleRateSetting: 1
|
||||||
sampleRateOverride: 44100
|
sampleRateOverride: 44100
|
||||||
compressionFormat: 1
|
compressionFormat: 1
|
||||||
quality: 1
|
quality: 1
|
||||||
conversionMode: 0
|
conversionMode: 0
|
||||||
preloadAudioData: 0
|
preloadAudioData: 0
|
||||||
platformSettingOverrides: {}
|
platformSettingOverrides: {}
|
||||||
forceToMono: 0
|
forceToMono: 1
|
||||||
normalize: 1
|
normalize: 0
|
||||||
loadInBackground: 0
|
loadInBackground: 0
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
|
|||||||
@@ -6,15 +6,15 @@ AudioImporter:
|
|||||||
defaultSettings:
|
defaultSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
loadType: 0
|
loadType: 0
|
||||||
sampleRateSetting: 0
|
sampleRateSetting: 1
|
||||||
sampleRateOverride: 44100
|
sampleRateOverride: 44100
|
||||||
compressionFormat: 1
|
compressionFormat: 1
|
||||||
quality: 1
|
quality: 1
|
||||||
conversionMode: 0
|
conversionMode: 0
|
||||||
preloadAudioData: 0
|
preloadAudioData: 0
|
||||||
platformSettingOverrides: {}
|
platformSettingOverrides: {}
|
||||||
forceToMono: 0
|
forceToMono: 1
|
||||||
normalize: 1
|
normalize: 0
|
||||||
loadInBackground: 0
|
loadInBackground: 0
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
|
|||||||
@@ -6,15 +6,15 @@ AudioImporter:
|
|||||||
defaultSettings:
|
defaultSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
loadType: 0
|
loadType: 0
|
||||||
sampleRateSetting: 0
|
sampleRateSetting: 1
|
||||||
sampleRateOverride: 44100
|
sampleRateOverride: 44100
|
||||||
compressionFormat: 1
|
compressionFormat: 1
|
||||||
quality: 1
|
quality: 1
|
||||||
conversionMode: 0
|
conversionMode: 0
|
||||||
preloadAudioData: 0
|
preloadAudioData: 0
|
||||||
platformSettingOverrides: {}
|
platformSettingOverrides: {}
|
||||||
forceToMono: 0
|
forceToMono: 1
|
||||||
normalize: 1
|
normalize: 0
|
||||||
loadInBackground: 0
|
loadInBackground: 0
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
|
|||||||
@@ -6,15 +6,15 @@ AudioImporter:
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|||||||
defaultSettings:
|
defaultSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
loadType: 0
|
loadType: 0
|
||||||
sampleRateSetting: 0
|
sampleRateSetting: 1
|
||||||
sampleRateOverride: 44100
|
sampleRateOverride: 44100
|
||||||
compressionFormat: 1
|
compressionFormat: 1
|
||||||
quality: 1
|
quality: 1
|
||||||
conversionMode: 0
|
conversionMode: 0
|
||||||
preloadAudioData: 0
|
preloadAudioData: 0
|
||||||
platformSettingOverrides: {}
|
platformSettingOverrides: {}
|
||||||
forceToMono: 0
|
forceToMono: 1
|
||||||
normalize: 1
|
normalize: 0
|
||||||
loadInBackground: 0
|
loadInBackground: 0
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
|
|||||||
@@ -6,15 +6,15 @@ AudioImporter:
|
|||||||
defaultSettings:
|
defaultSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
loadType: 0
|
loadType: 0
|
||||||
sampleRateSetting: 0
|
sampleRateSetting: 1
|
||||||
sampleRateOverride: 44100
|
sampleRateOverride: 44100
|
||||||
compressionFormat: 1
|
compressionFormat: 1
|
||||||
quality: 1
|
quality: 1
|
||||||
conversionMode: 0
|
conversionMode: 0
|
||||||
preloadAudioData: 0
|
preloadAudioData: 0
|
||||||
platformSettingOverrides: {}
|
platformSettingOverrides: {}
|
||||||
forceToMono: 0
|
forceToMono: 1
|
||||||
normalize: 1
|
normalize: 0
|
||||||
loadInBackground: 0
|
loadInBackground: 0
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
|
|||||||
@@ -6,15 +6,15 @@ AudioImporter:
|
|||||||
defaultSettings:
|
defaultSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
loadType: 0
|
loadType: 0
|
||||||
sampleRateSetting: 0
|
sampleRateSetting: 1
|
||||||
sampleRateOverride: 44100
|
sampleRateOverride: 44100
|
||||||
compressionFormat: 1
|
compressionFormat: 1
|
||||||
quality: 1
|
quality: 1
|
||||||
conversionMode: 0
|
conversionMode: 0
|
||||||
preloadAudioData: 0
|
preloadAudioData: 0
|
||||||
platformSettingOverrides: {}
|
platformSettingOverrides: {}
|
||||||
forceToMono: 0
|
forceToMono: 1
|
||||||
normalize: 1
|
normalize: 0
|
||||||
loadInBackground: 0
|
loadInBackground: 0
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
|
|||||||
@@ -6,15 +6,15 @@ AudioImporter:
|
|||||||
defaultSettings:
|
defaultSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
loadType: 0
|
loadType: 0
|
||||||
sampleRateSetting: 0
|
sampleRateSetting: 1
|
||||||
sampleRateOverride: 44100
|
sampleRateOverride: 44100
|
||||||
compressionFormat: 1
|
compressionFormat: 1
|
||||||
quality: 1
|
quality: 1
|
||||||
conversionMode: 0
|
conversionMode: 0
|
||||||
preloadAudioData: 0
|
preloadAudioData: 0
|
||||||
platformSettingOverrides: {}
|
platformSettingOverrides: {}
|
||||||
forceToMono: 0
|
forceToMono: 1
|
||||||
normalize: 1
|
normalize: 0
|
||||||
loadInBackground: 0
|
loadInBackground: 0
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
|
|||||||
@@ -6,15 +6,15 @@ AudioImporter:
|
|||||||
defaultSettings:
|
defaultSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
loadType: 0
|
loadType: 0
|
||||||
sampleRateSetting: 0
|
sampleRateSetting: 1
|
||||||
sampleRateOverride: 44100
|
sampleRateOverride: 44100
|
||||||
compressionFormat: 1
|
compressionFormat: 1
|
||||||
quality: 1
|
quality: 1
|
||||||
conversionMode: 0
|
conversionMode: 0
|
||||||
preloadAudioData: 0
|
preloadAudioData: 0
|
||||||
platformSettingOverrides: {}
|
platformSettingOverrides: {}
|
||||||
forceToMono: 0
|
forceToMono: 1
|
||||||
normalize: 1
|
normalize: 0
|
||||||
loadInBackground: 0
|
loadInBackground: 0
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
|
|||||||
@@ -6,15 +6,15 @@ AudioImporter:
|
|||||||
defaultSettings:
|
defaultSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
loadType: 0
|
loadType: 0
|
||||||
sampleRateSetting: 0
|
sampleRateSetting: 1
|
||||||
sampleRateOverride: 44100
|
sampleRateOverride: 44100
|
||||||
compressionFormat: 1
|
compressionFormat: 1
|
||||||
quality: 1
|
quality: 1
|
||||||
conversionMode: 0
|
conversionMode: 0
|
||||||
preloadAudioData: 0
|
preloadAudioData: 0
|
||||||
platformSettingOverrides: {}
|
platformSettingOverrides: {}
|
||||||
forceToMono: 0
|
forceToMono: 1
|
||||||
normalize: 1
|
normalize: 0
|
||||||
loadInBackground: 0
|
loadInBackground: 0
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
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3D: 1
|
||||||
|
|||||||
@@ -65,6 +65,7 @@ public class CupidLobby : MonoBehaviour
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Cupid.Init(serverAddress, cupidPort, token, cupidPassword);
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Cupid.Init(serverAddress, cupidPort, token, cupidPassword);
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||||||
}
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}
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||||||
bool matchmaking = false;
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bool matchmaking = false;
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||||||
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public bool isMatchmaking => matchmaking;
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||||||
public void Matchmake()
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public void Matchmake()
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||||||
{
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{
|
||||||
LoginManager.ClearMatchYourTeam();
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LoginManager.ClearMatchYourTeam();
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||||||
|
|||||||
|
Before Width: | Height: | Size: 1.0 MiB After Width: | Height: | Size: 1.0 MiB |
@@ -72,12 +72,12 @@ TextureImporter:
|
|||||||
platformSettings:
|
platformSettings:
|
||||||
- serializedVersion: 4
|
- serializedVersion: 4
|
||||||
buildTarget: DefaultTexturePlatform
|
buildTarget: DefaultTexturePlatform
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 1024
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
textureFormat: -1
|
textureFormat: -1
|
||||||
textureCompression: 1
|
textureCompression: 1
|
||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
crunchedCompression: 0
|
crunchedCompression: 1
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
ignorePlatformSupport: 0
|
ignorePlatformSupport: 0
|
||||||
@@ -1,23 +0,0 @@
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|||||||
fileFormatVersion: 2
|
|
||||||
guid: 65f839a939063e5469d10329722f1f5e
|
|
||||||
AudioImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 8
|
|
||||||
defaultSettings:
|
|
||||||
serializedVersion: 2
|
|
||||||
loadType: 0
|
|
||||||
sampleRateSetting: 0
|
|
||||||
sampleRateOverride: 44100
|
|
||||||
compressionFormat: 1
|
|
||||||
quality: 1
|
|
||||||
conversionMode: 0
|
|
||||||
preloadAudioData: 0
|
|
||||||
platformSettingOverrides: {}
|
|
||||||
forceToMono: 0
|
|
||||||
normalize: 1
|
|
||||||
loadInBackground: 0
|
|
||||||
ambisonic: 0
|
|
||||||
3D: 1
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -72,12 +72,12 @@ TextureImporter:
|
|||||||
platformSettings:
|
platformSettings:
|
||||||
- serializedVersion: 4
|
- serializedVersion: 4
|
||||||
buildTarget: DefaultTexturePlatform
|
buildTarget: DefaultTexturePlatform
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 128
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
textureFormat: -1
|
textureFormat: -1
|
||||||
textureCompression: 1
|
textureCompression: 1
|
||||||
compressionQuality: 50
|
compressionQuality: 0
|
||||||
crunchedCompression: 0
|
crunchedCompression: 1
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
ignorePlatformSupport: 0
|
ignorePlatformSupport: 0
|
||||||
|
|||||||
@@ -72,12 +72,12 @@ TextureImporter:
|
|||||||
platformSettings:
|
platformSettings:
|
||||||
- serializedVersion: 4
|
- serializedVersion: 4
|
||||||
buildTarget: DefaultTexturePlatform
|
buildTarget: DefaultTexturePlatform
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 1024
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
textureFormat: -1
|
textureFormat: -1
|
||||||
textureCompression: 1
|
textureCompression: 1
|
||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
crunchedCompression: 0
|
crunchedCompression: 1
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
ignorePlatformSupport: 0
|
ignorePlatformSupport: 0
|
||||||
|
|||||||
@@ -77,7 +77,7 @@ TextureImporter:
|
|||||||
textureFormat: -1
|
textureFormat: -1
|
||||||
textureCompression: 1
|
textureCompression: 1
|
||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
crunchedCompression: 0
|
crunchedCompression: 1
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
ignorePlatformSupport: 0
|
ignorePlatformSupport: 0
|
||||||
|
|||||||
@@ -77,7 +77,7 @@ TextureImporter:
|
|||||||
textureFormat: -1
|
textureFormat: -1
|
||||||
textureCompression: 1
|
textureCompression: 1
|
||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
crunchedCompression: 0
|
crunchedCompression: 1
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
ignorePlatformSupport: 0
|
ignorePlatformSupport: 0
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 690 KiB |
@@ -1,156 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: f644eecdc876e7845bccc44f07bebd3c
|
|
||||||
TextureImporter:
|
|
||||||
internalIDToNameTable:
|
|
||||||
- first:
|
|
||||||
213: -7443756053782179069
|
|
||||||
second: background_0
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 13
|
|
||||||
mipmaps:
|
|
||||||
mipMapMode: 0
|
|
||||||
enableMipMap: 0
|
|
||||||
sRGBTexture: 1
|
|
||||||
linearTexture: 0
|
|
||||||
fadeOut: 0
|
|
||||||
borderMipMap: 0
|
|
||||||
mipMapsPreserveCoverage: 0
|
|
||||||
alphaTestReferenceValue: 0.5
|
|
||||||
mipMapFadeDistanceStart: 1
|
|
||||||
mipMapFadeDistanceEnd: 3
|
|
||||||
bumpmap:
|
|
||||||
convertToNormalMap: 0
|
|
||||||
externalNormalMap: 0
|
|
||||||
heightScale: 0.25
|
|
||||||
normalMapFilter: 0
|
|
||||||
flipGreenChannel: 0
|
|
||||||
isReadable: 0
|
|
||||||
streamingMipmaps: 0
|
|
||||||
streamingMipmapsPriority: 0
|
|
||||||
vTOnly: 0
|
|
||||||
ignoreMipmapLimit: 0
|
|
||||||
grayScaleToAlpha: 0
|
|
||||||
generateCubemap: 6
|
|
||||||
cubemapConvolution: 0
|
|
||||||
seamlessCubemap: 0
|
|
||||||
textureFormat: 1
|
|
||||||
maxTextureSize: 2048
|
|
||||||
textureSettings:
|
|
||||||
serializedVersion: 2
|
|
||||||
filterMode: 1
|
|
||||||
aniso: 1
|
|
||||||
mipBias: 0
|
|
||||||
wrapU: 1
|
|
||||||
wrapV: 1
|
|
||||||
wrapW: 1
|
|
||||||
nPOTScale: 0
|
|
||||||
lightmap: 0
|
|
||||||
compressionQuality: 50
|
|
||||||
spriteMode: 2
|
|
||||||
spriteExtrude: 1
|
|
||||||
spriteMeshType: 1
|
|
||||||
alignment: 0
|
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
|
||||||
spritePixelsToUnits: 100
|
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
|
||||||
alphaUsage: 1
|
|
||||||
alphaIsTransparency: 1
|
|
||||||
spriteTessellationDetail: -1
|
|
||||||
textureType: 8
|
|
||||||
textureShape: 1
|
|
||||||
singleChannelComponent: 0
|
|
||||||
flipbookRows: 1
|
|
||||||
flipbookColumns: 1
|
|
||||||
maxTextureSizeSet: 0
|
|
||||||
compressionQualitySet: 0
|
|
||||||
textureFormatSet: 0
|
|
||||||
ignorePngGamma: 0
|
|
||||||
applyGammaDecoding: 0
|
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Logger initiated at 5/16/2026 5:12:27 AM
|
Logger initiated at 5/16/2026 11:47:02 PM
|
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|
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||||||
[5/16/2026 5:12:27 AM] Cupid settings updated
|
[5/16/2026 11:47:02 PM] Cupid settings updated
|
||||||
[5/16/2026 5:12:27 AM] Cupid settings updated
|
[5/16/2026 11:47:02 PM] Cupid settings updated
|
||||||
|
[5/16/2026 11:47:10 PM] Starting matchmake as warlock
|
||||||
|
[5/16/2026 11:47:13 PM] Got into a room
|
||||||
|
[5/16/2026 11:47:13 PM] {"ok":true,"entry_fee":21,"rc_prize":34,"for_red":{"Players":[{"Name":"warlock2","LastSeen":1778955432808,"UserId":3,"l10_wins":1,"l10_losses":3},{"Name":"warlock","LastSeen":1778955433214,"UserId":2,"l10_wins":3,"l10_losses":1}],"GameName":"soccar","Port":26614,"InitTime":1778955432808,"entry_fee":21,"match_id":32,"instance_started":true,"rc_prize":34,"your_team":"red"},"for_blue":{"Players":[{"Name":"warlock2","LastSeen":1778955432808,"UserId":3,"l10_wins":1,"l10_losses":3},{"Name":"warlock","LastSeen":1778955433214,"UserId":2,"l10_wins":3,"l10_losses":1}],"GameName":"soccar","Port":26614,"InitTime":1778955432808,"entry_fee":21,"match_id":32,"instance_started":true,"rc_prize":34,"your_team":"blue"}}
|
||||||
|
[5/16/2026 11:47:13 PM] Configured dedicated match reporting for match id 32 with secret 38516e39d3406225b7c3015a66e5d25c54e9b2024c0755212122bdcea3e3a328 and internal api base https://kickkingsapi.playpoolstudios.com
|
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[5/16/2026 11:47:13 PM] Setting cupid to load game scene
|
||||||
|
[5/16/2026 11:47:13 PM] Loading game scene
|
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|
[5/16/2026 11:47:17 PM] Starting client at $kickkingsapi.playpoolstudios.com:26614
|
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|
[5/16/2026 11:47:18 PM] Client connected
|
||||||
|
[5/16/2026 11:47:26 PM] Selected team changed from Red to Blue
|
||||||
|
[5/16/2026 11:47:30 PM] Score changed from 0 to 1
|
||||||
|
[5/16/2026 11:47:33 PM] Selected team changed from Blue to Red
|
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|
[5/16/2026 11:47:39 PM] Selected team changed from Red to Blue
|
||||||
|
[5/16/2026 11:47:43 PM] Selected team changed from Blue to Red
|
||||||
|
[5/16/2026 11:47:48 PM] Selected team changed from Red to Blue
|
||||||
|
[5/16/2026 11:47:50 PM] Score changed from 1 to 2
|
||||||
|
[5/16/2026 11:47:53 PM] Selected team changed from Blue to Red
|
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|
[5/16/2026 11:47:57 PM] Selected team changed from Red to Blue
|
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|
[5/16/2026 11:48:02 PM] Score changed from 2 to 3
|
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|
[5/16/2026 11:48:14 PM] Client disconnected
|
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|
[5/16/2026 11:48:18 PM] Cupid settings updated
|
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|
[5/16/2026 11:48:18 PM] Cupid settings updated
|
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|
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@@ -1,77 +0,0 @@
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@@ -1,187 +0,0 @@
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|||||||
using System.Collections;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
namespace Mirror.Examples.AdditiveLevels
|
|
||||||
{
|
|
||||||
[AddComponentMenu("")]
|
|
||||||
public class AdditiveLevelsNetworkManager : NetworkManager
|
|
||||||
{
|
|
||||||
public static new AdditiveLevelsNetworkManager singleton => (AdditiveLevelsNetworkManager)NetworkManager.singleton;
|
|
||||||
|
|
||||||
[Header("Additive Scenes - First is start scene")]
|
|
||||||
|
|
||||||
[Scene, Tooltip("Add additive scenes here.\nFirst entry will be players' start scene")]
|
|
||||||
public string[] additiveScenes;
|
|
||||||
|
|
||||||
[Header("Fade Control - See child FadeCanvas")]
|
|
||||||
|
|
||||||
[Tooltip("Reference to FadeInOut script on child FadeCanvas")]
|
|
||||||
public FadeInOut fadeInOut;
|
|
||||||
|
|
||||||
// This is set true after server loads all subscene instances
|
|
||||||
bool subscenesLoaded;
|
|
||||||
|
|
||||||
// This is managed in LoadAdditive, UnloadAdditive, and checked in OnClientSceneChanged
|
|
||||||
bool isInTransition;
|
|
||||||
|
|
||||||
#region Scene Management
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Called on the server when a scene is completed loaded, when the scene load was initiated by the server with ServerChangeScene().
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sceneName">The name of the new scene.</param>
|
|
||||||
public override void OnServerSceneChanged(string sceneName)
|
|
||||||
{
|
|
||||||
// This fires after server fully changes scenes, e.g. offline to online
|
|
||||||
// If server has just loaded the Container (online) scene, load the subscenes on server
|
|
||||||
if (sceneName == onlineScene)
|
|
||||||
StartCoroutine(ServerLoadSubScenes());
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator ServerLoadSubScenes()
|
|
||||||
{
|
|
||||||
foreach (string additiveScene in additiveScenes)
|
|
||||||
yield return SceneManager.LoadSceneAsync(additiveScene, new LoadSceneParameters
|
|
||||||
{
|
|
||||||
loadSceneMode = LoadSceneMode.Additive,
|
|
||||||
localPhysicsMode = LocalPhysicsMode.Physics3D // change this to .Physics2D for a 2D game
|
|
||||||
});
|
|
||||||
|
|
||||||
subscenesLoaded = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Called from ClientChangeScene immediately before SceneManager.LoadSceneAsync is executed
|
|
||||||
/// <para>This allows client to do work / cleanup / prep before the scene changes.</para>
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sceneName">Name of the scene that's about to be loaded</param>
|
|
||||||
/// <param name="sceneOperation">Scene operation that's about to happen</param>
|
|
||||||
/// <param name="customHandling">true to indicate that scene loading will be handled through overrides</param>
|
|
||||||
public override void OnClientChangeScene(string sceneName, SceneOperation sceneOperation, bool customHandling)
|
|
||||||
{
|
|
||||||
//Debug.Log($"{System.DateTime.Now:HH:mm:ss:fff} OnClientChangeScene {sceneName} {sceneOperation}");
|
|
||||||
|
|
||||||
if (sceneOperation == SceneOperation.UnloadAdditive)
|
|
||||||
StartCoroutine(UnloadAdditive(sceneName));
|
|
||||||
|
|
||||||
if (sceneOperation == SceneOperation.LoadAdditive)
|
|
||||||
StartCoroutine(LoadAdditive(sceneName));
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator LoadAdditive(string sceneName)
|
|
||||||
{
|
|
||||||
isInTransition = true;
|
|
||||||
|
|
||||||
// This will return immediately if already faded in
|
|
||||||
// e.g. by UnloadAdditive or by default startup state
|
|
||||||
yield return fadeInOut.FadeIn();
|
|
||||||
|
|
||||||
// host client is on server...don't load the additive scene again
|
|
||||||
if (mode == NetworkManagerMode.ClientOnly)
|
|
||||||
{
|
|
||||||
// Start loading the additive subscene
|
|
||||||
loadingSceneAsync = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
|
|
||||||
|
|
||||||
while (loadingSceneAsync != null && !loadingSceneAsync.isDone)
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Reset these to false when ready to proceed
|
|
||||||
NetworkClient.isLoadingScene = false;
|
|
||||||
isInTransition = false;
|
|
||||||
|
|
||||||
OnClientSceneChanged();
|
|
||||||
|
|
||||||
// Reveal the new scene content.
|
|
||||||
yield return fadeInOut.FadeOut();
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator UnloadAdditive(string sceneName)
|
|
||||||
{
|
|
||||||
isInTransition = true;
|
|
||||||
|
|
||||||
// This will return immediately if already faded in
|
|
||||||
// e.g. by LoadAdditive above or by default startup state.
|
|
||||||
yield return fadeInOut.FadeIn();
|
|
||||||
|
|
||||||
// host client is on server...don't unload the additive scene here.
|
|
||||||
if (mode == NetworkManagerMode.ClientOnly)
|
|
||||||
{
|
|
||||||
yield return SceneManager.UnloadSceneAsync(sceneName);
|
|
||||||
yield return Resources.UnloadUnusedAssets();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Reset these to false when ready to proceed
|
|
||||||
NetworkClient.isLoadingScene = false;
|
|
||||||
isInTransition = false;
|
|
||||||
|
|
||||||
OnClientSceneChanged();
|
|
||||||
|
|
||||||
// There is no call to FadeOut here on purpose.
|
|
||||||
// Expectation is that a LoadAdditive or full scene change
|
|
||||||
// will follow that will call FadeOut after that scene loads.
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Called on clients when a scene has completed loaded, when the scene load was initiated by the server.
|
|
||||||
/// <para>Scene changes can cause player objects to be destroyed. The default implementation of OnClientSceneChanged in the NetworkManager is to add a player object for the connection if no player object exists.</para>
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="conn">The network connection that the scene change message arrived on.</param>
|
|
||||||
public override void OnClientSceneChanged()
|
|
||||||
{
|
|
||||||
// Only call the base method if not in a transition.
|
|
||||||
// This will be called from LoadAdditive / UnloadAdditive after setting isInTransition to false
|
|
||||||
// but will also be called first by Mirror when the scene loading finishes.
|
|
||||||
if (!isInTransition)
|
|
||||||
base.OnClientSceneChanged();
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region Server System Callbacks
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Called on the server when a client is ready.
|
|
||||||
/// <para>The default implementation of this function calls NetworkServer.SetClientReady() to continue the network setup process.</para>
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="conn">Connection from client.</param>
|
|
||||||
public override void OnServerReady(NetworkConnectionToClient conn)
|
|
||||||
{
|
|
||||||
// This fires from a Ready message client sends to server after loading the online scene
|
|
||||||
base.OnServerReady(conn);
|
|
||||||
|
|
||||||
if (conn.identity == null)
|
|
||||||
StartCoroutine(AddPlayerDelayed(conn));
|
|
||||||
}
|
|
||||||
|
|
||||||
// This delay is mostly for the host player that loads too fast for the
|
|
||||||
// server to have subscenes async loaded from OnServerSceneChanged ahead of it.
|
|
||||||
IEnumerator AddPlayerDelayed(NetworkConnectionToClient conn)
|
|
||||||
{
|
|
||||||
// Wait for server to async load all subscenes for game instances
|
|
||||||
while (!subscenesLoaded)
|
|
||||||
yield return null;
|
|
||||||
|
|
||||||
// Send Scene msg to client telling it to load the first additive scene
|
|
||||||
conn.Send(new SceneMessage { sceneName = additiveScenes[0], sceneOperation = SceneOperation.LoadAdditive, customHandling = true });
|
|
||||||
|
|
||||||
// We have Network Start Positions in first additive scene...pick one
|
|
||||||
Transform start = GetStartPosition();
|
|
||||||
|
|
||||||
// Instantiate player as child of start position - this will place it in the additive scene
|
|
||||||
// This also lets player object "inherit" pos and rot from start position transform
|
|
||||||
GameObject player = Instantiate(playerPrefab, start);
|
|
||||||
// now set parent null to get it out from under the Start Position object
|
|
||||||
player.transform.SetParent(null);
|
|
||||||
|
|
||||||
// Wait for end of frame before adding the player to ensure Scene Message goes first
|
|
||||||
yield return new WaitForEndOfFrame();
|
|
||||||
|
|
||||||
// Finally spawn the player object for this connection
|
|
||||||
NetworkServer.AddPlayerForConnection(conn, player);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
||||||
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serializedVersion: 2
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|
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executionOrder: 0
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userData:
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assetBundleName:
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|
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packageName: Mirror
|
|
||||||
packageVersion: 96.0.1
|
|
||||||
assetPath: Assets/Mirror/Examples/AdditiveLevels/Scripts/AdditiveLevelsNetworkManager.cs
|
|
||||||
uploadId: 736421
|
|
||||||
@@ -1,77 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
namespace Mirror.Examples.AdditiveLevels
|
|
||||||
{
|
|
||||||
public class FadeInOut : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Header("Components")]
|
|
||||||
[SerializeField] Image panelImage;
|
|
||||||
|
|
||||||
[Header("Settings")]
|
|
||||||
[SerializeField, Range(1, 10)]
|
|
||||||
[Tooltip("Time in seconds to fade in")]
|
|
||||||
byte fadeInTime = 2;
|
|
||||||
|
|
||||||
[SerializeField, Range(1, 10)]
|
|
||||||
[Tooltip("Time in seconds to fade out")]
|
|
||||||
byte fadeOutTime = 2;
|
|
||||||
|
|
||||||
bool isFading;
|
|
||||||
|
|
||||||
void OnValidate()
|
|
||||||
{
|
|
||||||
if (panelImage == null)
|
|
||||||
panelImage = GetComponentInChildren<Image>();
|
|
||||||
|
|
||||||
fadeInTime = (byte)Mathf.Max(fadeInTime, 1);
|
|
||||||
fadeOutTime = (byte)Mathf.Max(fadeOutTime, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
public float GetFadeInTime() => fadeInTime + Time.fixedDeltaTime;
|
|
||||||
|
|
||||||
public IEnumerator FadeIn()
|
|
||||||
{
|
|
||||||
//Debug.Log($"FadeIn {isFading}");
|
|
||||||
yield return FadeImage(0f, 1f, fadeInTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
public float GetFadeOutTime() => fadeOutTime + Time.fixedDeltaTime;
|
|
||||||
|
|
||||||
public IEnumerator FadeOut()
|
|
||||||
{
|
|
||||||
//Debug.Log($"FadeOut {isFading}");
|
|
||||||
yield return FadeImage(1f, 0f, fadeOutTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator FadeImage(float startAlpha, float endAlpha, float duration)
|
|
||||||
{
|
|
||||||
if (panelImage == null) yield break;
|
|
||||||
|
|
||||||
if (isFading) yield break;
|
|
||||||
|
|
||||||
// Short circuit if the alpha is already at endAlpha
|
|
||||||
Color color = panelImage.color;
|
|
||||||
if (Mathf.Approximately(color.a, endAlpha)) yield break;
|
|
||||||
|
|
||||||
isFading = true;
|
|
||||||
|
|
||||||
float elapsedTime = 0f;
|
|
||||||
float fixedDeltaTime = Time.fixedDeltaTime;
|
|
||||||
|
|
||||||
while (elapsedTime < duration)
|
|
||||||
{
|
|
||||||
elapsedTime += fixedDeltaTime;
|
|
||||||
float alpha = Mathf.Lerp(startAlpha, endAlpha, elapsedTime / duration);
|
|
||||||
panelImage.color = new Color(color.r, color.g, color.b, alpha);
|
|
||||||
yield return new WaitForFixedUpdate();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Ensure the final alpha value is set
|
|
||||||
panelImage.color = new Color(color.r, color.g, color.b, endAlpha);
|
|
||||||
|
|
||||||
isFading = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 363a8867bb9c7b845a73233566df8c1e
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
AssetOrigin:
|
|
||||||
serializedVersion: 1
|
|
||||||
productId: 129321
|
|
||||||
packageName: Mirror
|
|
||||||
packageVersion: 96.0.1
|
|
||||||
assetPath: Assets/Mirror/Examples/AdditiveLevels/Scripts/FadeInOut.cs
|
|
||||||
uploadId: 736421
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Mirror.Examples.AdditiveLevels
|
|
||||||
{
|
|
||||||
// This script is attached to portal labels to keep them facing the camera
|
|
||||||
public class LookAtMainCamera : MonoBehaviour
|
|
||||||
{
|
|
||||||
// This will be enabled by Portal script in OnStartClient
|
|
||||||
void OnValidate()
|
|
||||||
{
|
|
||||||
this.enabled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// LateUpdate so that all camera updates are finished.
|
|
||||||
[ClientCallback]
|
|
||||||
void LateUpdate()
|
|
||||||
{
|
|
||||||
transform.forward = Camera.main.transform.forward;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||