swapped matchmade UI player names, quick chat additions
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@@ -134,7 +134,7 @@ public class CupidLobby : MonoBehaviour
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GameManager.MyTeam = myTeam;
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// LevelLoadManager.instance.SetupMatchMade(myTeam, myPlayer.Name, opponentPlayer.Name, $"L10 {myPlayer.l10_wins}-{myPlayer.l10_losses}", $"L10 {opponentPlayer.l10_wins}-{opponentPlayer.l10_losses}");
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LevelLoadManager.instance.SetupMatchMade(myTeam, myPlayer, opponentPlayer);
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LevelLoadManager.instance.SetupMatchMade(myTeam, opponentPlayer, myPlayer);
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GameManager.ConfigureDedicatedMatchReporting(matchmadeResponse.match_id);
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Logger.Log("Setting cupid to load game scene");
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Cupid.RoomPort = _room.Port;
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