forfeiture, abandoning, entry_fee_collection at start
This commit is contained in:
+553
-34
@@ -26,7 +26,11 @@ public class GameManager : NetworkBehaviour
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public static void ConfigureDedicatedMatchReporting(int matchId, string secret=null, string internalApiBaseUrl = null)
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{
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DedicatedMatchId = matchId;
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DedicatedMatchSecret = secret ?? "38516e39d3406225b7c3015a66e5d25c54e9b2024c0755212122bdcea3e3a328";
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if (string.IsNullOrEmpty(secret))
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secret = Environment.GetEnvironmentVariable("DEDICATED_SERVER_SECRET");
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DedicatedMatchSecret = string.IsNullOrEmpty(secret)
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? "38516e39d3406225b7c3015a66e5d25c54e9b2024c0755212122bdcea3e3a328"
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: secret;
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if (!string.IsNullOrWhiteSpace(internalApiBaseUrl))
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DedicatedInternalApiBase = internalApiBaseUrl.TrimEnd('/');
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@@ -136,16 +140,26 @@ public class GameManager : NetworkBehaviour
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return "";
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}
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/// <summary>Sets match <c>status</c> to <c>-1</c> (room closed). Safe to call from shutdown paths; runs synchronously so it completes before <c>Application.Quit</c>.</summary>
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/// <summary>
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/// If entry fees were collected and no winner was reported yet, settle via blocking <c>/winner</c>
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/// (remaining player or last-disconnect-wins) before room close / quit.
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/// </summary>
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public static void SettleWinnerIfNeededBeforeShutdown()
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{
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if (instance == null)
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return;
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instance.SettleWinnerIfNeededBeforeShutdownInstance();
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}
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/// <summary>Sets match <c>status</c> to <c>-1</c> (room closed). Settles winner first when escrow is open. Synchronous for <c>Application.Quit</c>.</summary>
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public static void ReportDedicatedMatchRoomClosed()
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{
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SettleWinnerIfNeededBeforeShutdown();
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if (_dedicatedRoomClosedReported || DedicatedMatchId <= 0 || string.IsNullOrEmpty(DedicatedMatchSecret))
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return;
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_dedicatedRoomClosedReported = true;
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if (DedicatedMatchId <= 0 || string.IsNullOrEmpty(DedicatedMatchSecret))
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return;
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using (var req = DedicatedMatschInternalApi.BuildRequest(DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, "{\"status\":-1}"))
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{
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var op = req.SendWebRequest();
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@@ -158,11 +172,24 @@ public class GameManager : NetworkBehaviour
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static bool _dedicatedRoomClosedReported;
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static string Iso8601UtcNow() => DateTime.UtcNow.ToString("yyyy-MM-dd'T'HH:mm:ss.fff'Z'", System.Globalization.CultureInfo.InvariantCulture);
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const float DisconnectForfeitGraceSeconds = 15f;
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const int ConsecutiveSkipsToForfeit = 2;
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bool _dedicatedReportedRedJoin;
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bool _dedicatedReportedBlueJoin;
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bool _dedicatedReportedGameOver;
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bool _entriesCollected;
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bool _collectFailed;
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bool _winnerSettled;
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bool _replayRecordingStarted;
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bool _redConnected;
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bool _blueConnected;
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float _redForfeitDeadline = -1f;
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float _blueForfeitDeadline = -1f;
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readonly List<Team> _disconnectOrder = new List<Team>();
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int _consecutiveSkipsRed;
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int _consecutiveSkipsBlue;
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public static Action<Team> OnTeamChanged;
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public static bool isMoving{
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get{
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@@ -211,6 +238,7 @@ public class GameManager : NetworkBehaviour
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public float ballMoveTime = 3f;
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public float puckDragClampMax = 5f;
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public float puckDragMinClamp = 1f;
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public float puckSelectMaxDistance = 4f;
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[Header("Field bounds")]
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[Tooltip("Pitch width (X). Length (Y) is fieldSize × 2. Origin-centered; used for boundary-based camera zoom while dragging.")]
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@@ -320,9 +348,28 @@ public class GameManager : NetworkBehaviour
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/// <summary>Server-only: called from <see cref="NetPlayer.CmdSetTeam"/> after <c>myTeam</c> is set.</summary>
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public void OnMatchPlayerTeamAssigned(Team team)
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{
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if (!isServer || DedicatedMatchId <= 0 || string.IsNullOrEmpty(DedicatedMatchSecret))
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Logger.Log($"Dedicated join: team assigned {team} isServer={isServer} matchId={DedicatedMatchId} secretEmpty={string.IsNullOrEmpty(DedicatedMatchSecret)} redJoin={_dedicatedReportedRedJoin} blueJoin={_dedicatedReportedBlueJoin} collected={_entriesCollected}");
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if (!isServer)
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return;
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if (team == Team.Red)
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{
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_redConnected = true;
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_redForfeitDeadline = -1f;
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}
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else if (team == Team.Blue)
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{
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_blueConnected = true;
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_blueForfeitDeadline = -1f;
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}
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if (DedicatedMatchId <= 0 || string.IsNullOrEmpty(DedicatedMatchSecret))
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{
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Logger.Log($"Dedicated join: skipping PATCH (matchId={DedicatedMatchId}, secretEmpty={string.IsNullOrEmpty(DedicatedMatchSecret)})");
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return;
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}
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int n = FindObjectsByType<NetPlayer>(FindObjectsSortMode.None).Length;
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string ts = Iso8601UtcNow();
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@@ -330,20 +377,141 @@ public class GameManager : NetworkBehaviour
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{
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_dedicatedReportedRedJoin = true;
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int status = n >= 2 ? 2 : 1;
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bool collectAttempt = _dedicatedReportedRedJoin && _dedicatedReportedBlueJoin;
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string json = "{\"red_joined_at\":\"" + ts + "\",\"status\":" + status + "}";
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StartCoroutine(DedicatedMatchPatch(DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, json));
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// StartCoroutine(DedicatedMatchInternalApi.Patch(DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, json));
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Logger.Log($"Dedicated join: starting red PATCH collectAttempt={collectAttempt} players={n} body={json}");
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StartCoroutine(CoDedicatedMatchJoinPatch(DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, json, collectAttempt));
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}
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else if (team == Team.Blue && !_dedicatedReportedBlueJoin)
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{
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_dedicatedReportedBlueJoin = true;
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int status = n >= 2 ? 2 : 1;
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bool collectAttempt = _dedicatedReportedRedJoin && _dedicatedReportedBlueJoin;
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string json = "{\"blue_joined_at\":\"" + ts + "\",\"status\":" + status + "}";
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StartCoroutine(DedicatedMatchPatch(DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, json));
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Logger.Log($"Dedicated join: starting blue PATCH collectAttempt={collectAttempt} players={n} body={json}");
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StartCoroutine(CoDedicatedMatchJoinPatch(DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, json, collectAttempt));
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}
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else
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{
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Logger.Log($"Dedicated join: no new PATCH for {team} (already reported or unknown team)");
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}
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}
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IEnumerator DedicatedMatchPatch(string baseUrl, int matchId, string secret, string json){
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/// <summary>Server-only: Mirror disconnect — track order and start forfeit grace after collect + kickoff.</summary>
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public void OnDedicatedMatchPlayerDisconnected(Team team)
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{
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if (!isServer)
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return;
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if (team != Team.Red && team != Team.Blue)
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return;
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if (team == Team.Red)
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{
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if (!_redConnected)
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return;
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_redConnected = false;
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_redForfeitDeadline = Time.realtimeSinceStartup + DisconnectForfeitGraceSeconds;
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}
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else
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{
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if (!_blueConnected)
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return;
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_blueConnected = false;
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_blueForfeitDeadline = Time.realtimeSinceStartup + DisconnectForfeitGraceSeconds;
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}
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_disconnectOrder.Add(team);
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Logger.Log($"Dedicated match: {team} disconnected (order count={_disconnectOrder.Count})");
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if (!_entriesCollected || _winnerSettled || !gameStarted)
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return;
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// Both gone → last player who disconnected wins immediately.
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if (!_redConnected && !_blueConnected && _disconnectOrder.Count > 0)
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EndMatch(_disconnectOrder[_disconnectOrder.Count - 1]);
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}
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IEnumerator CoDedicatedMatchJoinPatch(string baseUrl, int matchId, string secret, string json, bool collectAttempt)
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{
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if (matchId <= 0 || string.IsNullOrEmpty(secret))
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{
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Logger.Log($"Dedicated join PATCH: abort before send (matchId={matchId}, secretEmpty={string.IsNullOrEmpty(secret)})");
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yield break;
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}
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using (var req = DedicatedMatschInternalApi.BuildRequest(baseUrl, matchId, secret, json))
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{
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Logger.Log("Dedicated join PATCH BEFORE: url=" + req.url
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+ " method=" + req.method
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+ " collectAttempt=" + collectAttempt
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+ " body=" + json
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+ " base=" + baseUrl);
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yield return req.SendWebRequest();
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long code = req.responseCode;
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string body = req.downloadHandler != null ? req.downloadHandler.text : "";
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Logger.Log("Dedicated join PATCH AFTER: result=" + req.result
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+ " http=" + code
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+ " error=" + (req.error ?? "")
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+ " collectAttempt=" + collectAttempt
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+ " body=" + body);
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if (code >= 200 && code < 300)
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{
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DedicatedMatschInternalApi.LogIfFailed(req);
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try
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{
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var parsed = JsonUtility.FromJson<DedicatedJoinPatchResponse>(body);
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bool collected = parsed != null && (parsed.entries_collected || parsed.already_collected);
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Logger.Log("Dedicated join PATCH parsed: ok=" + (parsed != null && parsed.ok)
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+ " id=" + (parsed != null ? parsed.id : 0)
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+ " entries_collected=" + (parsed != null && parsed.entries_collected)
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+ " already_collected=" + (parsed != null && parsed.already_collected)
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+ " escrow_user_id=" + (parsed != null ? parsed.escrow_user_id : 0)
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+ " willSetCollected=" + collected);
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if (collected)
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{
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_entriesCollected = true;
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Logger.Log("Dedicated match: entry fees collected into escrow"
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+ (parsed.already_collected ? " (already_collected)" : ""));
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}
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else
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{
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Logger.Log("Dedicated join PATCH: 2xx but entries not collected yet (waiting for other join or unexpected body)");
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}
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}
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catch (Exception e)
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{
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Logger.Log("Dedicated join PATCH: could not parse body: " + e.Message + " body=" + body);
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}
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yield break;
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}
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DedicatedMatschInternalApi.LogIfFailed(req);
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// Collect runs on the join that sets both timestamps; non-2xx then is fatal.
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if (collectAttempt)
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{
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_collectFailed = true;
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Logger.Log("Dedicated match: collect failed (HTTP " + code + ") — aborting kickoff, no winner call");
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AbortMatchCollectFailed();
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}
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else
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{
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Logger.Log("Dedicated join PATCH: non-2xx on first join (http=" + code + ") — not aborting collect yet");
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}
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}
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}
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void AbortMatchCollectFailed()
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{
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if (NetworkServer.active)
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NetworkServer.DisconnectAll();
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}
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IEnumerator DedicatedMatchPatch(string baseUrl, int matchId, string secret, string json)
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{
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if (matchId <= 0 || string.IsNullOrEmpty(secret))
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yield break;
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@@ -369,9 +537,14 @@ public class GameManager : NetworkBehaviour
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void ReportDedicatedMatchGameOver(Team winningTeam)
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{
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if (!isServer || DedicatedMatchId <= 0 || string.IsNullOrEmpty(DedicatedMatchSecret) || _dedicatedReportedGameOver)
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if (!isServer || DedicatedMatchId <= 0 || string.IsNullOrEmpty(DedicatedMatchSecret) || _winnerSettled)
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return;
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_dedicatedReportedGameOver = true;
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if (!_entriesCollected)
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{
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Logger.Log("Dedicated match: skipping winner PATCH (entries not collected)");
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return;
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}
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_winnerSettled = true;
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StartCoroutine(CoReportDedicatedMatchGameOver(winningTeam));
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}
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@@ -382,8 +555,95 @@ public class GameManager : NetworkBehaviour
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yield return DedicatedMatchPatchWinner(DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, winner);
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}
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/// <summary>Score or forfeit end: latch game over, report winner if escrowed, notify clients.</summary>
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void EndMatch(Team winningTeam)
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{
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if (!isServer || isGameEnded)
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return;
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isGameEnded = true;
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ReplayRecorder.StopAndFlush();
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ReportDedicatedMatchGameOver(winningTeam);
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RpcGameOver(winningTeam);
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gameOver(winningTeam);
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}
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void HandleDisconnectForfeitTimers()
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{
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if (!_entriesCollected || _winnerSettled || !gameStarted || isGameEnded)
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return;
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float now = Time.realtimeSinceStartup;
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if (!_redConnected && _blueConnected && _redForfeitDeadline > 0f && now >= _redForfeitDeadline)
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{
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Logger.Log("Dedicated match: red forfeit grace expired — blue wins");
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EndMatch(Team.Blue);
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return;
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}
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if (!_blueConnected && _redConnected && _blueForfeitDeadline > 0f && now >= _blueForfeitDeadline)
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{
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Logger.Log("Dedicated match: blue forfeit grace expired — red wins");
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EndMatch(Team.Red);
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return;
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}
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if (!_redConnected && !_blueConnected
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&& _redForfeitDeadline > 0f && now >= _redForfeitDeadline
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&& _blueForfeitDeadline > 0f && now >= _blueForfeitDeadline
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&& _disconnectOrder.Count > 0)
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{
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Team winner = _disconnectOrder[_disconnectOrder.Count - 1];
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Logger.Log("Dedicated match: both forfeit graces expired — last disconnect wins: " + winner);
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EndMatch(winner);
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}
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}
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Team ResolveForfeitWinnerForShutdown()
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{
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if (_redConnected && !_blueConnected)
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return Team.Red;
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if (_blueConnected && !_redConnected)
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return Team.Blue;
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if (_disconnectOrder.Count > 0)
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return _disconnectOrder[_disconnectOrder.Count - 1];
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Logger.Log("Dedicated match: shutdown settle with no disconnect order — defaulting to red");
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return Team.Red;
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}
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void SettleWinnerIfNeededBeforeShutdownInstance()
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{
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if (!_entriesCollected || _winnerSettled)
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return;
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if (DedicatedMatchId <= 0 || string.IsNullOrEmpty(DedicatedMatchSecret))
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return;
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Team winningTeam = ResolveForfeitWinnerForShutdown();
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_winnerSettled = true;
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isGameEnded = true;
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Logger.Log("Dedicated match: blocking winner settle before shutdown → " + winningTeam);
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using (var statusReq = DedicatedMatschInternalApi.BuildRequest(
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DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, "{\"status\":3}"))
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{
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var op = statusReq.SendWebRequest();
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while (!op.isDone)
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System.Threading.Thread.Sleep(16);
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DedicatedMatschInternalApi.LogIfFailed(statusReq);
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}
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string winner = winningTeam == Team.Red ? "red" : "blue";
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string jsonBody = "{\"winner\":\"" + winner + "\"}";
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using (var winReq = DedicatedMatschInternalApi.BuildWinnerRequest(
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DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, jsonBody))
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{
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var op = winReq.SendWebRequest();
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while (!op.isDone)
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System.Threading.Thread.Sleep(16);
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DedicatedMatschInternalApi.LogWinnerPatchResult(winReq);
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}
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}
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void Start()
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{
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@@ -405,6 +665,38 @@ public class GameManager : NetworkBehaviour
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pucks.Remove(puck);
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}
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int resetCollisionLockCount;
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public bool AreResetCollisionsDisabled => resetCollisionLockCount > 0;
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public void PushResetCollisionLock()
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{
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resetCollisionLockCount++;
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if (resetCollisionLockCount == 1)
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SetPlayCollisionsEnabled(false);
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}
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public void PopResetCollisionLock()
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{
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resetCollisionLockCount = Mathf.Max(0, resetCollisionLockCount - 1);
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if (resetCollisionLockCount == 0)
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SetPlayCollisionsEnabled(true);
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}
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void SetPlayCollisionsEnabled(bool enabled)
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{
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foreach (Puck puck in pucks)
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{
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if (puck != null)
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puck.SetCollisionsEnabled(enabled);
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}
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if (ball != null)
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{
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Ball ballComp = ball.GetComponent<Ball>();
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if (ballComp != null)
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ballComp.SetCollisionsEnabled(enabled);
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}
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}
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[SyncVar(hook = nameof(OnSelectedPuckChanged))]
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@@ -451,7 +743,7 @@ public class GameManager : NetworkBehaviour
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continue;
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if(puck.team != SelectedTeam){continue;}
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float dist = Vector2.Distance(position, puck.transform.position);
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if (dist < minDistance)
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if (dist < minDistance && dist <= puckSelectMaxDistance)
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{
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minDistance = dist;
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closestPuck = puck;
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@@ -486,6 +778,14 @@ public class GameManager : NetworkBehaviour
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selectedPuck = null;
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GameEvents.OnSelectedPuckChanged?.Invoke(null);
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if (isServer)
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{
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bool wasWarned = GetConsecutiveSkips(SelectedTeam) > 0;
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ClearConsecutiveSkips(SelectedTeam);
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if (wasWarned)
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RpcHideSkipForfeitWarning(SelectedTeam);
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}
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SwitchTeams();
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}
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@@ -518,6 +818,7 @@ public class GameManager : NetworkBehaviour
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SelectedTeam = SelectedTeam == Team.Red ? Team.Blue : Team.Red;
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OnTeamChanged?.Invoke(SelectedTeam);
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MaybeWarnIfAtRiskOfSkipForfeit(SelectedTeam);
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switchingTeams=false;
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}
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||||
@@ -571,12 +872,35 @@ public class GameManager : NetworkBehaviour
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#endif
|
||||
if (players.Length == 2)
|
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{
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||||
gameStarted = true;
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GameCanvas.instance.HideWaitingForOpponentPanel();
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Logger.Log("Game started On Server");
|
||||
// Dedicated matches: wait until API collected entry fees into escrow.
|
||||
if (DedicatedMatchId > 0)
|
||||
{
|
||||
if (_entriesCollected && !_collectFailed)
|
||||
{
|
||||
gameStarted = true;
|
||||
GameCanvas.instance.HideWaitingForOpponentPanel();
|
||||
Logger.Log("Game started On Server (entries collected)");
|
||||
}
|
||||
else if (Time.frameCount % 300 == 0)
|
||||
{
|
||||
Logger.Log("Dedicated kickoff waiting: players=2 collected=" + _entriesCollected
|
||||
+ " collectFailed=" + _collectFailed
|
||||
+ " redJoin=" + _dedicatedReportedRedJoin
|
||||
+ " blueJoin=" + _dedicatedReportedBlueJoin
|
||||
+ " matchId=" + DedicatedMatchId);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gameStarted = true;
|
||||
GameCanvas.instance.HideWaitingForOpponentPanel();
|
||||
Logger.Log("Game started On Server");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
HandleDisconnectForfeitTimers();
|
||||
|
||||
// Host practice (tutorial) and dedicated matches both record once NetworkServer is ready.
|
||||
// Retry until StartRecording succeeds — StartHost can lag one frame behind gameStarted.
|
||||
if (gameStarted && !_replayRecordingStarted && NetworkServer.active)
|
||||
@@ -636,7 +960,7 @@ public class GameManager : NetworkBehaviour
|
||||
}
|
||||
|
||||
void HandleTurnTimer(){
|
||||
if (turnTimerPaused)
|
||||
if (turnTimerPaused || isGameEnded)
|
||||
return;
|
||||
|
||||
if(turnTimerCounter < turnTimer){
|
||||
@@ -644,11 +968,103 @@ public class GameManager : NetworkBehaviour
|
||||
turnTimerCounter += Time.deltaTime;
|
||||
}
|
||||
}else{
|
||||
SwitchTeams();
|
||||
OnTurnTimerExpired();
|
||||
turnTimerCounter = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void OnTurnTimerExpired()
|
||||
{
|
||||
if (!isServer || !gameStarted || isGameEnded)
|
||||
return;
|
||||
|
||||
if (GameTutorialManager.tutorialModeEnabled)
|
||||
{
|
||||
SwitchTeams();
|
||||
return;
|
||||
}
|
||||
|
||||
Team skippingTeam = SelectedTeam;
|
||||
int skips = IncrementConsecutiveSkips(skippingTeam);
|
||||
Logger.Log($"Match: {skippingTeam} skipped turn ({skips}/{ConsecutiveSkipsToForfeit})");
|
||||
|
||||
if (skips >= ConsecutiveSkipsToForfeit)
|
||||
{
|
||||
Team winner = GetOpposingTeam(skippingTeam);
|
||||
Logger.Log($"Match: {skippingTeam} forfeited for skipping two consecutive turns — {winner} wins");
|
||||
RpcHideSkipForfeitWarning(skippingTeam);
|
||||
EndMatch(winner);
|
||||
return;
|
||||
}
|
||||
|
||||
SwitchTeams();
|
||||
}
|
||||
|
||||
int GetConsecutiveSkips(Team team)
|
||||
{
|
||||
return team == Team.Red ? _consecutiveSkipsRed : _consecutiveSkipsBlue;
|
||||
}
|
||||
|
||||
int IncrementConsecutiveSkips(Team team)
|
||||
{
|
||||
if (team == Team.Red)
|
||||
return ++_consecutiveSkipsRed;
|
||||
return ++_consecutiveSkipsBlue;
|
||||
}
|
||||
|
||||
void ClearConsecutiveSkips(Team team)
|
||||
{
|
||||
if (team == Team.Red)
|
||||
_consecutiveSkipsRed = 0;
|
||||
else
|
||||
_consecutiveSkipsBlue = 0;
|
||||
}
|
||||
|
||||
void MaybeWarnIfAtRiskOfSkipForfeit(Team team)
|
||||
{
|
||||
if (!isServer || !gameStarted || isGameEnded)
|
||||
return;
|
||||
if (GameTutorialManager.tutorialModeEnabled)
|
||||
return;
|
||||
if (GetConsecutiveSkips(team) <= 0)
|
||||
return;
|
||||
|
||||
RpcShowSkipForfeitWarning(team);
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
void RpcShowSkipForfeitWarning(Team team)
|
||||
{
|
||||
ShowSkipForfeitWarning(team);
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
void RpcHideSkipForfeitWarning(Team team)
|
||||
{
|
||||
HideSkipForfeitWarning(team);
|
||||
}
|
||||
|
||||
/// <summary>Shown when this team starts a turn after already skipping once.</summary>
|
||||
public void ShowSkipForfeitWarning(Team team)
|
||||
{
|
||||
if (NetPlayer.localPlayer != null && NetPlayer.localPlayer.myTeam != team)
|
||||
return;
|
||||
if (GameCanvas.instance == null)
|
||||
return;
|
||||
|
||||
GameCanvas.instance.ShowKickWarning();
|
||||
}
|
||||
|
||||
public void HideSkipForfeitWarning(Team team)
|
||||
{
|
||||
if (NetPlayer.localPlayer != null && NetPlayer.localPlayer.myTeam != team)
|
||||
return;
|
||||
if (GameCanvas.instance == null)
|
||||
return;
|
||||
|
||||
GameCanvas.instance.HideKickWarning();
|
||||
}
|
||||
|
||||
float flashPhase = 0f;
|
||||
float lastUpdateTime = 0f;
|
||||
float lastRemainingTime = 10f;
|
||||
@@ -727,6 +1143,7 @@ public class GameManager : NetworkBehaviour
|
||||
turnTimerCounter = 0;
|
||||
SelectedTeam = kickoffTeam;
|
||||
OnTeamChanged?.Invoke(SelectedTeam);
|
||||
MaybeWarnIfAtRiskOfSkipForfeit(SelectedTeam);
|
||||
}
|
||||
|
||||
public void OnGoal(Team team){
|
||||
@@ -769,17 +1186,9 @@ public class GameManager : NetworkBehaviour
|
||||
|
||||
|
||||
if(blueScore >= 3){
|
||||
isGameEnded = true;
|
||||
ReplayRecorder.StopAndFlush();
|
||||
ReportDedicatedMatchGameOver(Team.Blue);
|
||||
RpcGameOver(Team.Blue);
|
||||
gameOver(Team.Blue);
|
||||
EndMatch(Team.Blue);
|
||||
}else if(redScore >= 3){
|
||||
isGameEnded = true;
|
||||
ReplayRecorder.StopAndFlush();
|
||||
ReportDedicatedMatchGameOver(Team.Red);
|
||||
RpcGameOver(Team.Red);
|
||||
gameOver(Team.Red);
|
||||
EndMatch(Team.Red);
|
||||
}else{
|
||||
StartCoroutine(CoroutineOnGoal(team));
|
||||
}
|
||||
@@ -847,6 +1256,7 @@ public class GameManager : NetworkBehaviour
|
||||
}
|
||||
|
||||
bool _thirdPlayerLeaveTriggered;
|
||||
bool _leaveRequested;
|
||||
|
||||
/// <summary>
|
||||
/// Called when the local client spawns into a match. If three <see cref="NetPlayer"/> instances exist
|
||||
@@ -859,8 +1269,108 @@ public class GameManager : NetworkBehaviour
|
||||
StartCoroutine(CoLeaveIfThirdPlayer());
|
||||
}
|
||||
|
||||
public void Leave(){
|
||||
LevelLoadManager.instance.Leave();
|
||||
/// <summary>
|
||||
/// Voluntary leave: forfeit this player immediately so the opponent wins, then return to the menu.
|
||||
/// </summary>
|
||||
public void Leave()
|
||||
{
|
||||
if (_leaveRequested)
|
||||
return;
|
||||
_leaveRequested = true;
|
||||
|
||||
bool shouldForfeit = gameStarted && !isGameEnded;
|
||||
if (shouldForfeit)
|
||||
{
|
||||
if (isServer)
|
||||
ForfeitLeavingTeam(ResolveLocalLeavingTeam());
|
||||
else
|
||||
CmdForfeit();
|
||||
StartCoroutine(CoLeaveAfterForfeitSent());
|
||||
return;
|
||||
}
|
||||
|
||||
DoLeaveToMenu();
|
||||
}
|
||||
|
||||
IEnumerator CoLeaveAfterForfeitSent()
|
||||
{
|
||||
// Let the forfeit Command / game-over RPC flush before tearing down the connection.
|
||||
yield return null;
|
||||
yield return new WaitForSecondsRealtime(0.1f);
|
||||
DoLeaveToMenu();
|
||||
}
|
||||
|
||||
void DoLeaveToMenu()
|
||||
{
|
||||
if (LevelLoadManager.instance != null)
|
||||
LevelLoadManager.instance.Leave();
|
||||
}
|
||||
|
||||
[Command(requiresAuthority = false)]
|
||||
void CmdForfeit(NetworkConnectionToClient sender = null)
|
||||
{
|
||||
Team leavingTeam;
|
||||
if (!TryResolveLeavingTeam(sender, out leavingTeam))
|
||||
{
|
||||
Logger.Log("Forfeit: could not resolve leaving team from sender");
|
||||
return;
|
||||
}
|
||||
ForfeitLeavingTeam(leavingTeam);
|
||||
}
|
||||
|
||||
bool TryResolveLeavingTeam(NetworkConnectionToClient sender, out Team leavingTeam)
|
||||
{
|
||||
leavingTeam = Team.Red;
|
||||
if (sender != null)
|
||||
{
|
||||
if (sender.identity != null)
|
||||
{
|
||||
var fromIdentity = sender.identity.GetComponent<NetPlayer>();
|
||||
if (fromIdentity != null)
|
||||
{
|
||||
leavingTeam = fromIdentity.myTeam;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var player in FindObjectsByType<NetPlayer>(FindObjectsSortMode.None))
|
||||
{
|
||||
if (player != null && player.connectionToClient == sender)
|
||||
{
|
||||
leavingTeam = player.myTeam;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isServer && isClient)
|
||||
{
|
||||
leavingTeam = ResolveLocalLeavingTeam();
|
||||
return leavingTeam == Team.Red || leavingTeam == Team.Blue;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Team ResolveLocalLeavingTeam()
|
||||
{
|
||||
if (NetPlayer.localPlayer != null)
|
||||
return NetPlayer.localPlayer.myTeam;
|
||||
return MyTeam;
|
||||
}
|
||||
|
||||
void ForfeitLeavingTeam(Team leavingTeam)
|
||||
{
|
||||
if (!isServer || isGameEnded)
|
||||
return;
|
||||
if (!gameStarted)
|
||||
return;
|
||||
if (leavingTeam != Team.Red && leavingTeam != Team.Blue)
|
||||
return;
|
||||
|
||||
Team winner = GetOpposingTeam(leavingTeam);
|
||||
Logger.Log($"Match: {leavingTeam} forfeited by leave — {winner} wins");
|
||||
EndMatch(winner);
|
||||
}
|
||||
|
||||
IEnumerator CoLeaveIfThirdPlayer()
|
||||
@@ -978,14 +1488,13 @@ public class GameManager : NetworkBehaviour
|
||||
IEnumerator CoroutineReset(bool kickoff = false){
|
||||
ReplayRecorder.RecordReset(kickoff);
|
||||
float resetDuration = 0.5f;
|
||||
ball.GetComponent<Ball>().Reset(resetDuration);
|
||||
if(!kickoff){
|
||||
foreach(Puck puck in pucks){
|
||||
puck.Reset(null, resetDuration);
|
||||
}
|
||||
}
|
||||
|
||||
ball.GetComponent<Ball>().Reset(resetDuration);
|
||||
|
||||
yield return new WaitForSeconds(resetDuration);
|
||||
|
||||
freezeInput=false;
|
||||
@@ -1083,6 +1592,16 @@ static class DedicatedMatschInternalApi
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
class DedicatedJoinPatchResponse
|
||||
{
|
||||
public bool ok;
|
||||
public int id;
|
||||
public bool entries_collected;
|
||||
public bool already_collected;
|
||||
public int escrow_user_id;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
class DedicatedWinnerPatchEconomy
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user